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View Poll Results: Which system would you prefer on p99?
Core mechanics with Titanium Client 60 60.00%
Fully Classic with Trilogy Client 40 40.00%
Voters: 100. You may not vote on this poll

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  #21  
Old 09-01-2013, 10:30 AM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by Weekapaug [You must be logged in to view images. Log in or Register.]
yet we have that in an effort to be classic while so many other non-classic things exist. I really just don't get it, sometimes.
The existence of some non-classic elements is not a good argument for more non-classic elements.
  #22  
Old 09-01-2013, 10:33 AM
Weekapaug Weekapaug is offline
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That's not my argument.

Let's break whole classes, inconvenience the shit out of the vast majority of people playing by taking out the compass, but we will leave in things like custom UIs that let you do things that you never could live. Hell, they put the hybrid penalties back in, before they fixed root/snare stacking to be classic, as I recall, but I could be wrong about that.

I have no problem with the classic server being classic, at all, I just don't get how they prioritize these things, is all. I'm sure there are good reasons for it, but as a player it just makes no sense at times.

And one of the main reasons I hope we eventually get a new server after velious is out and they have tweaked and tuned everything. So we can actually experience classic from the start. Not to mention have an economy based on that, not what we have here. When I started here charming classes could perma charm mobs, you could stack dots because of the later revamp to that that wasn't classic, maps, compass, translocators, and the list goes on and on.
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Last edited by Weekapaug; 09-01-2013 at 10:40 AM..
  #23  
Old 09-01-2013, 11:06 AM
Kika Maslyaka Kika Maslyaka is offline
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Originally Posted by Weekapaug [You must be logged in to view images. Log in or Register.]
I have no problem with the classic server being classic, at all, I just don't get how they prioritize these things, is all. I'm sure there are good reasons for it, but as a player it just makes no sense at times.
I think you are being pretty rude to the server devs. Its not a matter of prioritizing which classic "nerf" to implement first - its a matter of coding difficulty. Putting in or removing hybrid XP penalties takes like 15 seconds to do, other things like disabling in-game maps took a very complex client hack to implement.

The devs just cannot arbitrarily choose to have 100% classic server, and have all of its features to magically appear out of thin air. It takes TIME and HARD WORK. And if you are playing on this server, frankly, be thankful for what you have now, cause if they would have waited to release the server until everything 100% classic - it still would be in development as of today (see classiceq project), instead of running successfully for 4 years now.
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[Rogean;750468]
Aren't you suppose to be banned?

[Zuranthium;1453395]
The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
Last edited by Kika Maslyaka; 09-01-2013 at 11:08 AM..
  #24  
Old 09-01-2013, 11:23 AM
fastboy21 fastboy21 is offline
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Originally Posted by Weekapaug [You must be logged in to view images. Log in or Register.]
I agree, but I don't know why people keep saying you couldn't duck spell casts....I did it during classic in 99 on my wiz constantly.
you might think you did...it was added during velious iirc.

you could interrupt in classic, but you had to move, jump, etc...the real mechanic is that you could not instantly change your mind about what you were casting; you sometimes had to let the interrupted spell finish its whole casting time before starting the new one.
  #25  
Old 09-01-2013, 11:31 AM
Weekapaug Weekapaug is offline
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I don't know how it's being "rude" simply discussing this. I'm not being critical of the devs (direct you to the "I'm sure there are good reasons for it" portion of my comments) I'm just saying that in the 3+ years I've been here I've never understood how these things get prioritized. I notice you didn't start till 2011....Things were a lot more classic at that point.

The order in which things change can have a lot of affect on balance. Nerfing one thing while leaving other non-classic elements in can throw things out of whack, basicly.

For example, notice how there are tons of bards right now, but not a lot of other hybrids? It's not just because they can AoE kite and solo. Bards are a lot easier to play with custom UIs. So the net effect of leaving custom UIs in while reinstating the hybrid penalty is that bards can overcome the penalty by soloing mass amounts of mobs and can overcome some classic limitations to the class with custom UIs while the other hybrids, most of which can't really solo at all, have a harder time getting groups.

I'm not being critical of the devs at all. It's just a discussion of the classic-ness of the server. Sheesh!

Again, back to the original topic, utlizing the Triliogy client fixes a lot of non-classic issues.
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  #26  
Old 09-01-2013, 11:34 AM
Weekapaug Weekapaug is offline
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Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
you might think you did...it was added during velious iirc.

you could interrupt in classic, but you had to move, jump, etc...the real mechanic is that you could not instantly change your mind about what you were casting; you sometimes had to let the interrupted spell finish its whole casting time before starting the new one.
Nope, I was moving and jumping before a higher level friend told me to start ducking. Duck has always worked to interrupt casts.

What did go in later was the actual key setting for a interupt cast function. Which I always keep on the same key as duck because thats what I have always used.
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  #27  
Old 09-01-2013, 11:51 AM
Kika Maslyaka Kika Maslyaka is offline
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Originally Posted by Weekapaug [You must be logged in to view images. Log in or Register.]
I'm just saying that in the 3+ years I've been here I've never understood how these things get prioritized. I notice you didn't start till 2011....Things were a lot more classic at that point.
Then you have missed what I said about difficulty of implementing some things vs the others. Nilbog ultimate goal to "nerf" everything to full classiness. Some things are easier to do so, others are not. Its only matter of time and coding skills. The devs did not just choose to turn the spell sets off one day - they discovered how to do that and did so.

Also the fact that my first post dates back to 2011, doesn't mean its when I started to be around from [You must be logged in to view images. Log in or Register.]

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Again, back to the original topic, utlizing the Triliogy client fixes a lot of non-classic issues.
Again - see my post on page 1 - you will NEVER have Trilogy client. It doesn't work, and in last 8 years I been around EMU no one ever could get it to work.
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[Rogean;750468]
Aren't you suppose to be banned?

[Zuranthium;1453395]
The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
Last edited by Kika Maslyaka; 09-01-2013 at 11:55 AM..
  #28  
Old 09-01-2013, 11:56 AM
Weekapaug Weekapaug is offline
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Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
Then you have missed what I said about difficulty of implementing some things vs the others. Nilbog ultimate goal to "nerf" everything to full classiness. Some things are easier to do so, others are not. Its only matter of time and coding skills. The devs did not just choose to turn the spell sets off one day - they discovered how to do that and did so.

Also the fact that my first post dates back to 2011, doesn't mean its when I started to be around from [You must be logged in to view images. Log in or Register.]



Again - see my post on page 1 - you will NEVER have Trilogy client. It doesn't work, and in last 8 years I been around EMU no one ever could get it to work.
[/QUOTE]

No, I didn't miss what you said. My concern is that the order in which things go in have an affect on class balance and that of the server overall.

It's not that I don't understand that somethings are harder to implement than others. My question is, do they consider overall balance when they do them, regardless of when they get to a particular issue or another. There are issues beyond the technical to consider. Do they?
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  #29  
Old 09-01-2013, 12:09 PM
Kika Maslyaka Kika Maslyaka is offline
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Originally Posted by Weekapaug [You must be logged in to view images. Log in or Register.]

No, I didn't miss what you said. My concern is that the order in which things go in have an affect on class balance and that of the server overall.

It's not that I don't understand that somethings are harder to implement than others. My question is, do they consider overall balance when they do them, regardless of when they get to a particular issue or another. There are issues beyond the technical to consider. Do they?

Well I see what you saying, but to be fair - Verant/SOE never cared much for such details neither. They had the Vision, in accordance to which they slapped hybrids with insane Xp penalty, while having such overpowered class like Necro to run around untouched for a decade. So, I would say that devs approach to the actual balance of the game is classic [You must be logged in to view images. Log in or Register.]
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Quote:
[Rogean;750468]
Aren't you suppose to be banned?

[Zuranthium;1453395]
The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
  #30  
Old 09-01-2013, 12:16 PM
Weekapaug Weekapaug is offline
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Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
Well I see what you saying, but to be fair - Verant/SOE never cared much for such details neither. They had the Vision, in accordance to which they slapped hybrids with insane Xp penalty, while having such overpowered class like Necro to run around untouched for a decade. So, I would say that devs approach to the actual balance of the game is classic [You must be logged in to view images. Log in or Register.]
You do have a point with that. There are so many examples where they just willy-nilly "fixed" things that would break whole classes....Then take their sweet ass time fixing them.

Breaking bards every other patch became a running joke.

I often joke that the most unclassic thing about p99 is the server doesn't go down all the time unexpectedly, always on the day you actually have time to play, and the patches are solid. No patching the patch of the patch like on live that I've seen here. They generally do a better job with everything here than live.
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Last edited by Weekapaug; 09-01-2013 at 12:20 PM..
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