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#1
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We'll add that to the list of positives.
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#4
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I predict everyone that says they wouldn't play teams would still be there. They simply would not be able to resist the amazingness
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#5
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Increase XP. VZTZ was fun because you could max a character out in a reasonable amount of time.
Make mobs spawn randomly not at the same minute of every week so the best guild can sit in the zone at 4am everytime it spawns. Put some PVP rules in. Something to where the guild with level 60s with every item in the game cant sit at your bind or corpse camp you when youre trying to farm hate. I am not saying all of nihilum is the problem. Heresy was #1 on VZTZ but we didnt do the same shit these guys do. They demote server growth by griefing way past the point of reason. Honestly a server wipe would do the server some justice. I have devoted a decent amount of hours to my character but i know that it would be in the best interest of the server for a wipe.
__________________
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#6
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Quote:
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#7
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As long as I have people to group with and people to pvp ill log in.
Think a lot of people have just been playing for years now and are burnt out, if you find yourself not wanting to log in you prob just need to take a break for awhile, not try to change something that isn't broken (sans resist). | ||
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#8
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Group exp bonus rather than solo xp bonus for sure.
Boxing, possibly. Teams and variance are just bad, and its been proven that they bring nothing to this server countless times. They literally don't stand to improve any aspect of this server, yet the idea is continually regurgitated like its gospel. It removes 33% of the pvp, doesn't prevent griefing or fuckers from x-teaming. Its just makes the server a little bluer with no gains. The whole argument that the ruleset was somehow better than FFA is idiotic because anyone with an IQ > than a houseplant knows RZ had less people because of item loot, not because it lacked teams. Guilds are teams. Just because most of the population on r99 are social retards and can't play well with others, doesn't mean you remove pvp to force people to play together. That just leads to new forms of griefing, but no way for members of the same faction to do anything about it. After epics were released, the first variance mob appeared on the server. Two months later after nihilum had finished gearing their level 1 clerics with epics, other guilds got their first shot at ragefire. Variance didn't help them get a mob even one time, it only removed most of the competition and served as a pain in the ass to those having to check trackers every 30 minutes. On a blue server, I can somewhat understand it because you can't actually pvp over dragons, but here you should be ashamed of yourself for suggesting it.
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#9
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Quote:
Most likely because of the fast respawn - Tune was willing to cockblock it every 12 hrs or w/e, the guild was not. Ragefire isn't really proof of anything, or relevant - but it's a fun fact to throw out to try to support your opinion which is. "We get 100% of raid mobs, and I like that, variance sux" Teams gives people areas to congregate to, and people to group with - it allows casuals to have fun, god forbid. | |||
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#10
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