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#1
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ATK Debuffs function very much like pre-cap AC. Again with the 'I don't know the mechanics here', but until mid-Velious or so AC was hardcapped on live. So, ATK debuffs can be a huge fucking deal. Refer to this page on Atk Debuffs http://www.thesteelwarrior.org/forum...t=13652&page=8 Quote:
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Quoting the AC Hardcap (different from above link on ATK debuffs) Quote:
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Last edited by pasi; 08-27-2013 at 01:41 AM..
Reason: Wrong page of the thread!
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#2
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Yes, I'm not arguing people's opinions of the weapon. The 30/30/60 stats are terrible compared to other epics stats. In addition, a delay of 24 was awful for threat on live. On here, people don't seem to use tanking weapons without procs; whereas 2x Lamentation held aggro pretty well on live. From a design standpoint, it is a disappointing epic.
It get's difficult because I don't know the server's code. I don't know what code is residual that just hasn't been noticed. For example, proced stuns eventually (stealth added) got a 400 hate cap on live for their stun component. Casted spells did not have this cap. Some spells created more hate if they were a class that could cast them. There are exceptions to this rule like Static Blow. There's a ton of random shit like this that you run into when you're trying to figure out threat. Even worse, we don't know when a lot of this stuff was even added to the code. Worst yet, this server is designed to mimic Kunark on live (and does a fucking awesome job of doing such). If you're bored, take a look at this: http://giline.versus.jp/shiden/stun_e.htm Now, that's kind of a tangent. What I am arguing is the proc's aggro from a basic mechanics standpoint. If the proc is indeed 100 DD and -11 AC, it is going to give the threat of those 2 components (from what I've read/experienced, ATK debuffs aren't much threat). This really isn't saying much. I can link you dozens of threads that will tell you AC debuffs are fantastic aggro. Or do you believe that this weapon is the lone example in the history of the game of a proc with an AC debuff that wasn't large aggro? | ||
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#3
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I just don't get that people complained about the weapon not being good -- enough that it was eventually (or so it appears) change to just a simple +500hate 100dd. Not trying to disagree with anyone here, just raising questions. I just don't get the time line of the events and what people felt was so bad about it compared to other things. Edit: The way I'm seeing it is the epic originally had less HP, 100dd, an AC and ATK debuff. From what we know about aggro right now -- the sheer amount of hate generated shouldn't be substantially different in any direction -- but the -40ATK will be pretty damn nice. Old warriors, for some reason, complained about this until it was fixed to 500hate and 100dd. What was bad about the original weapon, and what was better about the new weapon? Perhaps the debuff portion can be resisted, giving no +aggro? Just throwing ideas out.
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Last edited by khanable; 08-27-2013 at 01:48 AM..
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#4
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like it happened in velious dd+stun mechanic ranked way better for agro purpose ,infact the great deal with such agro was the fact a stun wich didint land or worked would even generate more agro than one wich landed. to put a example , when paladins got their small fast cast stuns wich got resisted by low lvl mobs it was a a massive and massive agro tool wich screwed out warriors big time.im talking about cease and desist low lvl stun it was a hugue debate in test server and main reason pure agro procs where added and later refined. when it wasnt even enough to give a boost to wars agro over paladin stuns and sks terror and torrent line they launched the big nerf in stun agro. wich for land for full agro needed to land, was main reason anger procs made enragin blow obsolete since the stun component+ agro mod would work always unlike most paladins stuns. | |||
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Last edited by Arteker; 08-27-2013 at 01:56 AM..
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#5
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I'd probably go with that the classic-GoD EQ warrior community was probably the whiniest MMO community I've ever experienced (and I'm saying that as a contributor to TSW). | |||
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#6
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that silly fag of kreugen backed always furor in hybrid hate . | |||
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#7
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I'm pretty sure I answered precisely that question: that the melee hate of the epic is quite medicore, that they cared more about the hate than the stats, and that they probably didn't realize (because they weren't parsing) how good -40ATK really was. Based on what Pasi quoted for the relatively low-atk mobs we are seeing it should be something like a 10% damage reduction.
The warrior epic would be so much better if both the swords were 12/20 and the blue one increased the proc rate of the mainhand by 50%. Together those changes increase the hate of the epic by 25% or so. Even a 13/20 epic isn't that outrageous; that would basically make the epic a willsapper clone.
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#8
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again if you need more info there was a old post about the paladin epic fiery defender being the crapiest of epics in ratio but having the best of all the agro procs from the tank class. was quoted in several forums even safehouse i think used to have . paladin epic procs holy shock a dd+stun wich can easily snap agro at early figths , usualy isnt a problem when war have a solid agro hold in a mob but back in the day many and i mean lots of paladins died in raids because they proc the damm thing to much. i had to buy a sword of rile with dkp because the damm epic killed me alot of times in raid when it would proc few fast times and mob would turn and killl me . | |||
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Last edited by Arteker; 08-27-2013 at 02:10 AM..
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#9
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I posted this before, but cntrl +F energy sap here: http://giline.versus.jp/shiden/stun_e.htm Quote:
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#10
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Some talk about the debuff
http://www.thesteelwarrior.org/forum...hp/t-3362.html http://www.thesteelwarrior.org/forum...php/t-878.html
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