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  #1  
Old 07-13-2010, 12:54 PM
Excision Rottun Excision Rottun is offline
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Velious with Valdeholm and Ashengate tacked on as additonal raid zones behind Kael / ToV

PoP with Solteris in it after Temple of Sol Ro.
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  #2  
Old 07-13-2010, 01:30 PM
frefaln frefaln is offline
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Welp, sorry you feel that way but it doesn't change the fact that I had a lot of fun with LDoN. Yep, even as someone who loved PoP raiding and also agrees with you that old-world dungeons were very well designed.
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  #3  
Old 07-13-2010, 01:39 PM
Reiker Reiker is offline
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Originally Posted by frefaln [You must be logged in to view images. Log in or Register.]
Welp, sorry you feel that way but it doesn't change the fact that I had a lot of fun with LDoN. Yep, even as someone who loved PoP raiding and also agrees with you that old-world dungeons were very well designed.
A lot of it, in my mind, comes down to casual vs. raider mentality. Raiding warriors were like "omg, I can add another hate proc to my weapon, I'll do whatever it takes to get it even if it means getting stabbed in the dick!" or in my case, "oh nice a new magic-based dot I can add to my rotation while soloing PoFire tables." And then raiders began the grueling task of begging their guildmates everyday to spend the next 8 hours running the same hallway-room-hallway (I won't even dignify the zones by calling them dungeons) so they could get 5% closer to that shiny new aug (a precedent that still continues to this very day, see: BiC or any other "must-have" aug).

While casuals just didn't give a fuck, it was new content in EverQuest and hence it was fun. Don't get me wrong, I have nothing against not giving a fuck. I actually prefer not giving a fuck. I don't give a fuck often and recommend others to follow my way of not giving a fuck. But if the dungeons were actually well designed and well tuned (difficulty, time investment, and rewards) the casual player would have enjoyed the expansion that many times more.
  #4  
Old 07-13-2010, 02:17 PM
Excision Rottun Excision Rottun is offline
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Quote:
Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
see: BiC
Fuck that thing.
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  #5  
Old 07-13-2010, 03:07 PM
Aeolwind Aeolwind is offline
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Quote:
Originally Posted by Excision Rottun [You must be logged in to view images. Log in or Register.]
Fuck that thing.
I had every part of that damn thing in my bags EXCEPT the Event in Qinimi and the VERY last piece from Tunat. =(

Honestly though, the BIC was what made me love the Discord expansion. One of the best, most well conceived and laid out quests in EQ imo.
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  #6  
Old 07-13-2010, 04:27 PM
Excision Rottun Excision Rottun is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
I had every part of that damn thing in my bags EXCEPT the Event in Qinimi and the VERY last piece from Tunat. =(

Honestly though, the BIC was what made me love the Discord expansion. One of the best, most well conceived and laid out quests in EQ imo.
Agreed.

However, I originally quit when GoD launched.

Only to return during TSS, TBS, SoF expansions.

This meant I was basically trying to solo any part I could or drag 5-10 people out with flags to do the raids.

Would have been much more enjoyable when it was current since you would have parts dropping during guild events.
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  #7  
Old 07-13-2010, 02:22 PM
Lucrio40 Lucrio40 is offline
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Give me RoK, SoV, PoP and I'm good.

GoD can come if we take out every fucking mob running at Selo's speed, blue cons hitting harder than Quarm, and the zones are actually able to be navigated by someone besides a SoS rogue. Also rename the zones and mobs to things people can actually remember and spell, four apostrophes scattered about with 18 X's, 4 Q's, 6 T's, and a V is nothing that anyone is going to remember the name of. It also goes without saying that the encounters should be tuned properly so people can actually beat them.

OoW can be tacked on if we're doing changes. All the GoD changes apply here as well. Make getting Anguish flagged not need any of those stupid side instances that no one ever did except for Anguish flags, make it like PoP in that raid progression requires you to actually raid. Those Muramite raid trials seem like a good idea for requirements. Give the OMM storyline a more "the end" feel.

Oh, and fuck Augs. Get those things out of here.

Didn't play anything after DoDH so something good might of been added, but this would be perfect for me.
  #8  
Old 07-13-2010, 01:33 PM
fuji fuji is offline
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Original, Kunark and Velious. If it goes past that I am out.
  #9  
Old 07-13-2010, 01:48 PM
Reiker Reiker is offline
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Also, some may think I'm being overly hard on LDON, but consider that all the best rewards were from Miragul, the whitest fucking dungeon known to gaming. I had a raging headache every time I stepped foot in that dungeon, which is just yet another unpleasant memory to add to LDON.

Seriously, fuck Miragul with its HP and Proc augs. I hated tha-[You must be logged in to view images. Log in or Register.]
  #10  
Old 07-13-2010, 01:58 PM
melkortshea melkortshea is offline
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For me I just want Kunark and Velious.

I did like Luclin but part of the problem with such exapnsions is that they offer a much larger playing field. This caused the community to scatter or at the very least other parts of the world obsolete.

I think Kunark and Velious will bring the world to a large enough size that the game will not seem so empty and yet probide many things to do for adventure.
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