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#21
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July 24, 2002. Quote:
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#22
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What source is this geo-cities imitator page from?
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#23
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#24
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#26
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Alrighty then
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#27
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The 10% less healing sucks! It also affects all regen/type spells too!
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#28
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I posted this over on the July 5th notes, sorry it came after you'd done the work.
But the pets dual wielding was correctly tied to the level of the pet rather than the spell in classic. Eventually pets would be changed to always summon as the highest level, which is why more recent sites simply list a certain spell as being a "dual wield" pet. Q: At what level will a Necromancer pet be able to dual weild? A: Necromancer pets can often wield from Level 24 up, and reliably from Level 29 and up. And here are more details Q: At what level do Enchanter pets start dual wielding? A: Enchanter pets can dual wield from Level 29 onwards. Q: When do Magician Pets get duel wield? A: Pets summoned after Level 20 have the ability to dual wield. This will increase the number of attacks which they can do each round. | ||
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#29
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#30
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I don't know, i love P99 and real EverQuest once again. I appreciate the time and effort that is put in by everyone that makes this happen. I just wish that the devs would make up their mind whether or not they want to make this FULL classic or FULL customization... because the mix of somewhat classic with somewhat customization is kind of meh in my opinion. I don't think taking away things that are classic just based off of a hunch or complaints to potentially make the game "feel" better... is good at all if that is even the reason for them being made. It says LEGIT real timeline progression... yet we get random changes that aren't classic that effect the game pretty major.
/rant But i would like some consistency please, EQ was EQ no need to mess around with tests/changes here. | ||
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