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  #21  
Old 07-13-2010, 02:23 PM
nilbog nilbog is offline
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Quote:
Originally Posted by jerkstore [You must be logged in to view images. Log in or Register.]
Why is gheal being reduced in healing power?
Because the healing penalty was present throughout the scope of this project.

July 24, 2002.

Quote:
Removed 10% healing penalty for non-clerics.
Quote:
Is it possible to lower mana cost as well? Here are the versions of Gheal:

http://lucy.allakhazam.com/spellhist...15&source=Test

Please note that on 2005.5.09 the mana cost was changed from 150 to 115.
The correct mana cost for greater healing is 150 mana. We aren't here to make things non-classically easier.
  #22  
Old 07-13-2010, 02:26 PM
jerkstore jerkstore is offline
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What source is this geo-cities imitator page from?
  #23  
Old 07-13-2010, 02:27 PM
Toony Toony is offline
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Quote:
Originally Posted by jerkstore [You must be logged in to view images. Log in or Register.]
What source is this geo-cities imitator page from?
Lucy?... or www.tski.co.jp?
  #24  
Old 07-13-2010, 02:29 PM
jerkstore jerkstore is offline
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Originally Posted by Toony [You must be logged in to view images. Log in or Register.]
Lucy?... or www.tski.co.jp?
The .jp site.
  #25  
Old 07-13-2010, 02:33 PM
Toony Toony is offline
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Quote:
Originally Posted by jerkstore [You must be logged in to view images. Log in or Register.]
The .jp site.
They've been around for awhile, Japanese archive/mapsite. Those patch notes are verbatim copies of the originals.
  #26  
Old 07-13-2010, 02:36 PM
jerkstore jerkstore is offline
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Alrighty then
  #27  
Old 07-13-2010, 03:05 PM
Mountaineer Mountaineer is offline
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The 10% less healing sucks! It also affects all regen/type spells too!
  #28  
Old 07-13-2010, 03:07 PM
mmiles8 mmiles8 is offline
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I posted this over on the July 5th notes, sorry it came after you'd done the work.

But the pets dual wielding was correctly tied to the level of the pet rather than the spell in classic. Eventually pets would be changed to always summon as the highest level, which is why more recent sites simply list a certain spell as being a "dual wield" pet.

Q: At what level will a Necromancer pet be able to dual weild?
A: Necromancer pets can often wield from Level 24 up, and reliably from Level 29 and up.


And here are more details

Q: At what level do Enchanter pets start dual wielding?
A: Enchanter pets can dual wield from Level 29 onwards.


Q: When do Magician Pets get duel wield?
A: Pets summoned after Level 20 have the ability to dual wield. This will increase the number of attacks which they can do each round.
  #29  
Old 07-13-2010, 04:12 PM
mmiles8 mmiles8 is offline
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Quote:
The 10% less healing sucks! It also affects all regen/type spells too!
Not if it's coded properly. Clerics don't get regen/chloroplast. As a spell that they did not share in common, they were tuned with this in mind and always gave 5/10 hp regen, even before the healing reductions were removed.
  #30  
Old 07-13-2010, 05:34 PM
PureLo PureLo is offline
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I don't know, i love P99 and real EverQuest once again. I appreciate the time and effort that is put in by everyone that makes this happen. I just wish that the devs would make up their mind whether or not they want to make this FULL classic or FULL customization... because the mix of somewhat classic with somewhat customization is kind of meh in my opinion. I don't think taking away things that are classic just based off of a hunch or complaints to potentially make the game "feel" better... is good at all if that is even the reason for them being made. It says LEGIT real timeline progression... yet we get random changes that aren't classic that effect the game pretty major.

/rant

But i would like some consistency please, EQ was EQ no need to mess around with tests/changes here.
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