![]() |
|
|||||||
| View Poll Results: Which raid changes would you like to see? | |||
| Simultaneous Repops |
|
137 | 64.93% |
| No trains in Veeshan's Peak |
|
108 | 51.18% |
| Antipoopsocking code |
|
100 | 47.39% |
| Server reset chance proportional to population |
|
82 | 38.86% |
| Reset all named as well |
|
49 | 23.22% |
| Change Nagafen/Vox banishment to L56+ |
|
35 | 16.59% |
| Anti-leapfrogging policy in Fear |
|
70 | 33.18% |
| Loraen knocked down the two towers |
|
38 | 18.01% |
| Multiple Choice Poll. Voters: 211. You may not vote on this poll | |||
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
loraen I wish you were on the dev team here :P
I like Etsu's idea too about essentially eliminating windows altogether -- this would really make camping armies out on top of spawns near the end of their windows / in extended windows useless, meaning even guilds like TMO would have to limit their alt army camping to high priority mobs as opposed to whatever is currently in window. I actually think I've seen jeremy propose this or something very similar to it in the past.
__________________
Blue
-Propo Fol, Enchanter -Adeno Sine, Monk <Azure Guard> Green -Curare, Necromancer | ||
|
|
|||
|
#3
|
|||
|
I agree that variance/extended windows is not classic.
I have no issue with simulated patch days, or random server reboots. That is definately classic.
__________________
Kaerik - 60 Cleric
Portchu - 60 Wizard Pingu - 54 Monk Agdros - 52 Warrior Saulty - 52 Bard Gewie - 32 Rogue (new) TMO | ||
|
|
|||
|
#4
|
|||
|
Wait, why aren't we considering transferring TMO to red as a serious option? Would do wonders for both servers, and give TMO the competition they say they crave.
I think we're really onto something here!
__________________
"Pleasure writes fewer good songs..."
Red99 | ||
|
|
|||
|
#5
|
|||
|
A+ Loraen!
I really like the idea of the anti-poopsocking code, that will really even things out without any sort of "handout" | ||
|
|
|||
|
#6
|
|||
|
I think the combination of antipoopsock code, simultaneous respawns, and disallowing training in VP would help tier the Kunark raid scene. There are already small semblances of tiers (1: Trak/VS, 2: Sev/Inny/CT/Draco, 3: Gore/Tal/Fay, etc.), but the top tier, VP, is excluded because a small train force can easily save that tier for last. Disallowing training would move that tier back up on the priority list.
**EDIT** Also, everyone says "training in VP will always happen with the messed up pathing in the zone," but why do the raid mobs need to be brought to the zone in? Trakanon and VS are not allowed to be killed at their zone's zone-ins, is there that much additional difficulty racing into VP to kill the mobs near/at their spawn? Heck, the VP map on the wiki already lists "optimal" kill locations near spawns for the bosses from 1999-era strategies. With anti-poopsock code, mobilizing around VP would involve a lot more strategy following resets.
__________________
| ||
|
Last edited by falkun; 08-08-2013 at 07:30 AM..
|
|
||
|
#7
|
|||
|
I don't have much to add. Just want to give you a kudos for trying to be part of the solution. Great suggestions.
| ||
|
|
|||
|
#8
|
|||
|
I'd like to see tokens or a test server with copy character to spawn lootless raid mobs. The specifics can be worked out obviously - maybe lootless instances so it can't be used to grief.
It's not even close to classic, but it would allow for a lot more people to have fun without taking anything away from those who wish to throw away their life for 150 more HP and 10 more DPS. It would also allow guilds to fight these mobs with reasonable numbers - you know, raid mobs not dying in 20 seconds. I know Nilbog would never go for this, but a man can dream. | ||
|
|
|||
|
#9
|
||||
|
you can't stop people from camping out as close to trak as possible until you just move everyone on the server to the same spot. i really don't think logging out is a huge problem except on VS and Trakanon. virtually every other mob has a large % of people moving to the raid from a difference place.
having mobs spawn only via server repop would change the game too much. a mix of single mob spawns and repops suits everyone better, imo. tracking sucks for that one guy who is tracking the mob but his sacrifice improves the experience for his guild tremendously. people camp exp mobs for their rare spawns/drops and that has always been a part of EQ Quote:
| |||
|
Last edited by xarzzardorn; 08-07-2013 at 08:45 PM..
|
|
|||
|
#10
|
|||
|
I think leap-frogging in general is completely fucked up. If a guild is clearly making progress towards a raid mob by clearing to him, I don't feel it's right for another guild to steamroll past then and get FTE.
| ||
|
|
|||
![]() |
|
|