Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

View Poll Results: Which raid changes would you like to see?
Simultaneous Repops 137 64.93%
No trains in Veeshan's Peak 108 51.18%
Antipoopsocking code 100 47.39%
Server reset chance proportional to population 82 38.86%
Reset all named as well 49 23.22%
Change Nagafen/Vox banishment to L56+ 35 16.59%
Anti-leapfrogging policy in Fear 70 33.18%
Loraen knocked down the two towers 38 18.01%
Multiple Choice Poll. Voters: 211. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 08-07-2013, 03:22 PM
A1551 A1551 is offline
Sarnak

A1551's Avatar

Join Date: Feb 2012
Posts: 206
Default

loraen I wish you were on the dev team here :P

I like Etsu's idea too about essentially eliminating windows altogether -- this would really make camping armies out on top of spawns near the end of their windows / in extended windows useless, meaning even guilds like TMO would have to limit their alt army camping to high priority mobs as opposed to whatever is currently in window. I actually think I've seen jeremy propose this or something very similar to it in the past.
__________________
Blue
-Propo Fol, Enchanter
-Adeno Sine, Monk
<Azure Guard>

Green
-Curare, Necromancer
  #2  
Old 08-07-2013, 03:39 PM
Faerie Faerie is offline
Planar Protector

Faerie's Avatar

Join Date: May 2013
Posts: 1,178
Smile

Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Move TMO to the red server
Yes please.
__________________
"Pleasure writes fewer good songs..."

Red99
  #3  
Old 08-07-2013, 03:50 PM
agdros agdros is offline
Aviak

agdros's Avatar

Join Date: May 2011
Posts: 52
Default

I agree that variance/extended windows is not classic.
I have no issue with simulated patch days, or random server reboots. That is definately classic.
__________________
Kaerik - 60 Cleric
Portchu - 60 Wizard
Pingu - 54 Monk
Agdros - 52 Warrior
Saulty - 52 Bard
Gewie - 32 Rogue (new)
TMO
  #4  
Old 08-07-2013, 03:54 PM
Faerie Faerie is offline
Planar Protector

Faerie's Avatar

Join Date: May 2013
Posts: 1,178
Default

Wait, why aren't we considering transferring TMO to red as a serious option? Would do wonders for both servers, and give TMO the competition they say they crave.

I think we're really onto something here!
__________________
"Pleasure writes fewer good songs..."

Red99
  #5  
Old 08-07-2013, 04:29 PM
Sarius Sarius is offline
Fire Giant


Join Date: May 2013
Posts: 604
Default

A+ Loraen!

I really like the idea of the anti-poopsocking code, that will really even things out without any sort of "handout"
  #6  
Old 08-07-2013, 07:05 PM
falkun falkun is offline
Planar Protector

falkun's Avatar

Join Date: Sep 2010
Location: Ruins of Old Sebilis
Posts: 2,463
Default

I think the combination of antipoopsock code, simultaneous respawns, and disallowing training in VP would help tier the Kunark raid scene. There are already small semblances of tiers (1: Trak/VS, 2: Sev/Inny/CT/Draco, 3: Gore/Tal/Fay, etc.), but the top tier, VP, is excluded because a small train force can easily save that tier for last. Disallowing training would move that tier back up on the priority list.

**EDIT** Also, everyone says "training in VP will always happen with the messed up pathing in the zone," but why do the raid mobs need to be brought to the zone in? Trakanon and VS are not allowed to be killed at their zone's zone-ins, is there that much additional difficulty racing into VP to kill the mobs near/at their spawn? Heck, the VP map on the wiki already lists "optimal" kill locations near spawns for the bosses from 1999-era strategies. With anti-poopsock code, mobilizing around VP would involve a lot more strategy following resets.
Last edited by falkun; 08-08-2013 at 07:30 AM..
  #7  
Old 08-07-2013, 07:13 PM
Aaron Aaron is offline
Fire Giant


Join Date: Nov 2009
Posts: 660
Default

I don't have much to add. Just want to give you a kudos for trying to be part of the solution. Great suggestions.
  #8  
Old 08-07-2013, 08:17 PM
pasi pasi is offline
Planar Protector

pasi's Avatar

Join Date: Apr 2011
Posts: 1,079
Default

I'd like to see tokens or a test server with copy character to spawn lootless raid mobs. The specifics can be worked out obviously - maybe lootless instances so it can't be used to grief.

It's not even close to classic, but it would allow for a lot more people to have fun without taking anything away from those who wish to throw away their life for 150 more HP and 10 more DPS.

It would also allow guilds to fight these mobs with reasonable numbers - you know, raid mobs not dying in 20 seconds.

I know Nilbog would never go for this, but a man can dream.
  #9  
Old 08-07-2013, 08:20 PM
xarzzardorn xarzzardorn is offline
Sarnak


Join Date: Jul 2012
Posts: 465
Default

you can't stop people from camping out as close to trak as possible until you just move everyone on the server to the same spot. i really don't think logging out is a huge problem except on VS and Trakanon. virtually every other mob has a large % of people moving to the raid from a difference place.

having mobs spawn only via server repop would change the game too much. a mix of single mob spawns and repops suits everyone better, imo. tracking sucks for that one guy who is tracking the mob but his sacrifice improves the experience for his guild tremendously. people camp exp mobs for their rare spawns/drops and that has always been a part of EQ

Quote:
Well as I have stated before I think EQ is just not designed to deal with two raid forces in the same zone. It's always going to about training stuff away and there isn't a lot that can be done about this other without substantial changes to game mechanics. However, I think the issue is particularly severe in the Plane of Fear because of the way Cazic summons the zone. I remember when I was in VD we had like 10 zone desyncs in a row when zerging him with 75 players and 100+ mobs being summoned and that Botnet trying to hunt him down when he was at 5% or something.
circumventing the zone summon mechanic is the primary reason for this, not the leapfrogging. rushed engages with lots of people (ie on a repop) where the kites aren't being done properly create lag. when both guilds are managing things the correct way, it doesn't. ct is probably the most enjoyable raid when it's being contested and i don't see a reason to change that
Last edited by xarzzardorn; 08-07-2013 at 08:45 PM..
  #10  
Old 08-07-2013, 08:49 PM
Sarius Sarius is offline
Fire Giant


Join Date: May 2013
Posts: 604
Default

I think leap-frogging in general is completely fucked up. If a guild is clearly making progress towards a raid mob by clearing to him, I don't feel it's right for another guild to steamroll past then and get FTE.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:37 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.