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#21
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FFA is for sociopath type griefers who want to kill everything including group members medding at 1% hp. It makes for fun times when there's fresh meat to but soon enough you're playing by yourself or gearing your 9th alt with VP gear because the server is so fucking boring and empty. As far as perpetual health of a server, a team ruleset is the only way to go. | |||
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#22
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if theres teams, anyone who picks same team as me is a weak faggot that can fuck themselves
im still gonna kill everyone, fuck u & teams | ||
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#23
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FFA caters to mindless chewie type players who want sandbox PvP and being able to attack anything moving on their screen.
not saying that isn't fun for a while but FFA from launch is bad for long-term server health. every incarnation of a FFA ruleset has ended up with the same type of 75-pop server with mostly the same exact VZTZ people playing on it. it gets old. | ||
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#24
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#25
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Ffa in confirmed faggoty. Think counter strike would have been any good if it was just FFA deathmatch. Teams > FFA. In rl and in game. If you don't believe that then you are a retard. Only time FFA is fun is an orgy
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Current Games:
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#26
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#27
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On rallos, that knife was a butter knife... you could corpse camp someone, but he wouldnt lose xp. I still remember that time when some ranger found my wizard's bindpoint and he proceeded to kill me over and over. I said in /say "Gonna make a sandwich, ill be back in 10mins". When i came back from my sandwich, he was still there, i didnt say anything and he kept killing me. He gave up after 5 more minutes. I was laughing. He was getting griefed, not me. Sorta. If you dont have the thick skin to soak a bunch of corpse camps, i dont think youre cut out for EQ pvp anyway. Its just the custom added grief that was totally ridiculous. We can all theorycraft about what went wrong, but id put my hand in the fire thats what killed alot of the servers pop, that griefers were allowed to thrive like this and put on steroids with the custom xp loss shit. Thats why i thought a fresh start would have been good, because new people would have been allowed to dip their toes in the water and griefers would not have been given a free rein like they were in 2011-2012 Im not up to date on what was the whole purpose of the teams server thread, but i think a 3rd server splitting the pop in 2, to momentarily gain a pop that wouldnt stick around once its clear one team is winning is as bad an idea as xp loss in pvp, maybe worse. Red would lose some of its pop to the new server, which i would bet 200 bucks that it would not last for very long and by then red would be deader than dead. If there ever was such a thing as a tentative "Would you enjoy a teams server?" thing. Quote:
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Last edited by Tradesonred; 07-31-2013 at 04:37 PM..
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#28
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__________________
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#29
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At low level you could get 20% of a level in an hour pretty easy and that should give you plenty of pvp deaths before you were in the hole. I figured it was level 51+ that most people had a problem with when concerned about PvP exp loss and that obviously had no effect on the population early on. I like having a penalty on death but along with a reward for killing someone. Item loot is a lot of fun and I believe it to be a much better system. | |||
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#30
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You dont make PVPers stick around with a PVE heavy gameplay, with a sprinkle of pvp on the side. I dont know, to me it was boring as fuck because the grind was so huge, and theres only so much nostalgia you can tap into before it becomes obvious youre not gonna be spending alot of time pvping like you did on Rallos. Thats why all that was left in the end were mostly: PVEers (Nihilum) and the griefers who slowly but surely ran the servers pop to the ground, after which they quit themselves when there was nobody left to grief and Nihilum was untouchable because they would sit 45 in a zone. And now you got little influx here and there of new people that cant be rapidly griefed out now that xp loss been taken out, but devs reacted too late imo, wether it was for RL reasons or they liked xp loss, whatever. | |||
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Last edited by Tradesonred; 07-31-2013 at 04:55 PM..
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