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Old 07-10-2013, 02:58 PM
Verityn Verityn is offline
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Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
worst possible stats as a chanter. dark elfs start just down the road and can move freely about in freeport if they're agnostic. no benefit whatsoever to starting as human.



also worst possible stats as a rogue. at least pick half-elf instead. gnomes and dorfs also start really close by.
I completely agree but I also believe that it won't destroy our group. The bard is set and his wife wants to be an enchanter. They also don't want to be elves, but maybe I can convince her to be a dark elf. I list woodelf just as an example and I hope something is better is picked.
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Old 07-10-2013, 04:22 PM
Nlaar Nlaar is offline
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Originally Posted by Verityn [You must be logged in to view images. Log in or Register.]
Dark Elf SK (Can this guy even tank with[out] twink gear? It couldn't much worse than a human sk...but could it?)
Dark Elf Cleric
Human Enchanter
Human Bard
Wood Elf Druid
Wood Elf Rogue

Any other advice would be greatly appreciated of course.
As the owner of a 60 DE SK who enjoys his character very much let me just say... go ogre.
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  #3  
Old 07-10-2013, 04:47 PM
Verityn Verityn is offline
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Originally Posted by Nlaar [You must be logged in to view images. Log in or Register.]
As the owner of a 60 DE SK who enjoys his character very much let me just say... go ogre.
Haha. But is the human any better and what about in comparison to human paladin? If I'm going to be screwed either way I might as well go for broke with a de sk and actually look cool.
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Old 07-10-2013, 04:51 PM
Vaildez Vaildez is offline
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Quote:
Originally Posted by Verityn [You must be logged in to view images. Log in or Register.]
Haha. But is the human any better and what about in comparison to human paladin? If I'm going to be screwed either way I might as well go for broke with a de sk and actually look cool.
I don't think you'll notice any diff between DE or Human. Ogre is just superior with high str, Stam, and frontal stun immunity if you can deal with being an ugly fat slob.
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Old 07-10-2013, 01:34 PM
Samoht Samoht is offline
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humans are such a bland race

for a bard, it's not really going to matter (just make sure he picks rallos zek as his diety)

if you go half-elf/high elf for your paladin, you could have access to natures defender after velius is released. dorf has best stats, and small races have very nice cultural, but so do high elfs.

for rogue, barb has best stats, followed by dorf, but dorf can't wear things like tree weave or hero bracers. don't make a human rogue. don't pick race religions because even with mask you'll be KOS in areas like neriak and overthere (are bristlebane rogues KOS in those places even in illusion?). my rogue on this server is a dwarf. i'm seriously considering remaking him as a barb and paying for PL/buying epic MQ.

if you go with mage, make them either evil (dark elf/innorruuk) or good (high elf/tunare) for the cultural pieces. they're good shit.

same goes for cleric, actually. DE/inny or HE/tunare. only other consideration is bertox (gnome/human) because you can use imbued golden black sapphire earring. but compare that to the non-imbued alternative.

the druid/barb things have been talked to death, so i really won't comment on that slot, but if you were considering subs, some advice on wars/enc:

for warrior, ogre has best stats and best aggro potential. halflings have best exp modifier and racial sneak will let you use any merchant/bank in the game assuming you can safely access them (rogue/bard/monk have this baked into class). iksar have huge regen boost and some extra AC, but can't use plate armour or any armour with a plate graphic, so they'll be behind until they obtain velius quested armour. iksar are also hated in every city except cabilis. also, always go rallos zek. human RZ cultural can be worn by all races. dwarven enchanted cultural is very nice for races that can equip (gnome, dwarf, halfling) and has no diety requirement. the warrior i have on this server is a halfling of rallos zek so he can wear both and has best exp modifier. i have no regrets, but even with two snack earrings, he's encumbered by just looting a page of velishoul's tome.

for enchanter, they have the same good/evil armour options as mages and clerics, but there's a third side in that they might want to be less KOS in cities because of quests, so it's common for a chanter go forgo decent cultural armour and pick agno for free movement. either way, dump all of your stats into CHA as enchanter, then put any left over points in INT (or possibly AGI if you pick erudite). i have an agno high elf enchanter, but i think i could easily have gone tunare because you end up trashing your VS rep for the sake of EXP anyway, and neriak has the red wine quest you can use to up rep. the cultural pieces are very nice all the way until you get planar for specific slots like arms, legs, boots, and gloves.
Last edited by Samoht; 07-10-2013 at 01:42 PM..
  #6  
Old 07-10-2013, 01:50 PM
falkun falkun is offline
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Why would you have anyone other than the bard pull? FD pulling is completely unnecessary until extremely high levels where bard-lull drops off.

PAL(SK)/BRD/CLER/ENC/DRU/ROG(MAG).
PAL tanks. FOL (+Stun L30+) is more than adequate aggro.
BRD pulls, adds mana song 32+.
CLR heals.
ENC for haste + CC + charm pet.
Try to make use of druid charm as much as possible.
DPS in last slot, ROG or MAG are probably the best bets.
  #7  
Old 07-10-2013, 02:01 PM
Frieza_Prexus Frieza_Prexus is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Why would you have anyone other than the bard pull? FD pulling is completely unnecessary until extremely high levels where bard-lull drops off.
That's a really good point; I had forgotten about it.

And I agree that a paladin can do just fine as a tank, so don't let me or anyone else scare you off if that's what your heart is set on. If you get a mage for your DPS slot, he can debuff the mobs to help the enchanter with charming should you decide to charm.
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  #8  
Old 07-10-2013, 02:05 PM
Stinkum Stinkum is offline
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i can personally guarantee you the following group will wreck any pve content with ease and require absolutely 0 twinking whatsoever

1. Mage
2. Mage
3. Mage
4. Mage
5. Mage
6. Mage
  #9  
Old 07-10-2013, 02:18 PM
Gadwen Gadwen is offline
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Quote:
Originally Posted by Stinkum [You must be logged in to view images. Log in or Register.]
i can personally guarantee you the following group will wreck any pve content with ease and require absolutely 0 twinking whatsoever

1. Mage
2. Mage
3. Mage
4. Mage
5. Mage
6. Mage
I agree, but I would make 6th a chanter.


And to OP, don't let your entire group roll humans. Let them roll whatever they want and then slot yourself in to be useful.
Last edited by Gadwen; 07-10-2013 at 02:26 PM..
  #10  
Old 07-10-2013, 02:47 PM
Verityn Verityn is offline
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Quote:
Originally Posted by Gadwen [You must be logged in to view images. Log in or Register.]
I agree, but I would make 6th a chanter.


And to OP, don't let your entire group roll humans. Let them roll whatever they want and then slot yourself in to be useful.
I'm agreeing with that more, not being all human. I was being too focused on the first 10 levels when they won't matter much. Unless everyone actually wants to be humans and barbs I think we'll skip the western races and just go with any of the other races that can get to freeport easily.

I'm going to stick with being a tank since I'm the only person with experience as one in any mmo and I know the dungeons pretty well even after all these years. Plus like I said before this is a great opportunity to play a hybrid tank since it's pretty rough without a steady group.
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