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  #1  
Old 07-07-2010, 01:53 PM
rioisk rioisk is offline
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Quote:
Originally Posted by Mani [You must be logged in to view images. Log in or Register.]
Yes JxP that is likely to be the case. The devs are determined to implement all classic EQ rules both good and bad.

I would argue however that this particular rule is a special case.


(taken from the front page)

In classic EQ people didnt know about the exp penalties and so they felt free to group with whomever they wished.

On project1999 they know about the exp penalties and this affects who gets invited to the group.

Therefore implementing this rule does not best replicate the classic experience.

Correctly: the devs are determined to implement all convenient classic rules both good and bad.

From my eyes the bad seem more convenient to the devs.
  #2  
Old 07-07-2010, 02:03 PM
Toony Toony is offline
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Quote:
Originally Posted by rioisk [You must be logged in to view images. Log in or Register.]
Correctly: the devs are determined to implement all convenient classic rules both good and bad.

From my eyes the bad seem more convenient to the devs.
From your eyes its easier to code one set of arbitrary (albeit historically accurate) rules versus another?

heh, go figure
  #3  
Old 07-07-2010, 02:36 PM
apollyon arali apollyon arali is offline
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Quote:
Originally Posted by Mani [You must be logged in to view images. Log in or Register.]
In classic EQ people didnt know about the exp penalties and so they felt free to group with whomever they wished.
Mani, you are incorrect.

Not long after release the player base knew that the leveling of certain race/classes were slower than others. Being and DE/SK at release I experienced this penalty first hand. Brad and company finally admitted to the exp penalties since he couldnt explain away the differences in leveling speeds. Then he tried to justifiy the penalties. For example he said SKs got penalties since they were such a powerful class...funny.

Nobody wanted an SK in a group...couldnt tank and fubared exp.

Now this DEV team is going down the same stupid path claiming its classic..blah blah blah. Lots of things that were classic seem to be changed in project 1999.

Classic is fine...but get rid of the things that are just stupid about classic. This is one of them.
  #4  
Old 07-07-2010, 04:01 PM
Arclanz Arclanz is offline
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Quote:
Originally Posted by apollyon arali [You must be logged in to view images. Log in or Register.]
Mani, you are incorrect.

Not long after release the player base knew that the leveling of certain race/classes were slower than others. Being and DE/SK at release I experienced this penalty first hand. Brad and company finally admitted to the exp penalties since he couldnt explain away the differences in leveling speeds. Then he tried to justifiy the penalties. For example he said SKs got penalties since they were such a powerful class...funny.

Nobody wanted an SK in a group...couldnt tank and fubared exp.

Now this DEV team is going down the same stupid path claiming its classic..blah blah blah. Lots of things that were classic seem to be changed in project 1999.

Classic is fine...but get rid of the things that are just stupid about classic. This is one of them.
I think the more uber players knew, but not the player base. I was one of the first paladins on brell to get full valorium. But I don't recall that xp penalty being common knowledge until the company made an announcement and fixed the problem. When was that? I had to be in my 40s or higher. My guild and I certainly did not know of this xp penalty. I found it far easier to level my sep 2000 cleric than I did my July 1999 Paladin.
  #5  
Old 07-07-2010, 01:14 PM
holkan holkan is offline
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the race and class xp penalties aren't that bad for groups and dont really slow you down that much. What makes your xp awful is having people not around your level in your group.
  #6  
Old 07-18-2011, 02:18 PM
runlvlzero runlvlzero is offline
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Quote:
Originally Posted by holkan [You must be logged in to view images. Log in or Register.]
the race and class xp penalties aren't that bad for groups and dont really slow you down that much. What makes your xp awful is having people not around your level in your group.
This

In fact you could have 5 iksar/troll sk's and 1 cleric killing the same mobs as a well balanced group, but if the well balanced group varies by 8 or 10 levels or so it will be far slower.

Just be sure to keep groups around 4 levels, it gets a little looser post 50 but is pretty noticeable at 8 levels difference from lowest to highest. In my experience.
  #7  
Old 07-18-2011, 02:44 PM
Atmas Atmas is offline
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What is this? Necro day?
  #8  
Old 07-18-2011, 02:48 PM
runlvlzero runlvlzero is offline
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Quote:
Originally Posted by Atmas [You must be logged in to view images. Log in or Register.]
What is this? Necro day?
Is it really a necro if its only a 1 or 2 pages down? in in the forum threads list?

But ya sorry I suppose I posted a needless affirmation of what I consider very good information.
  #9  
Old 07-07-2010, 02:07 PM
guineapig guineapig is offline
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I would still choose a Paly or SK over a warrior for an exp group and I would never turn down a bard if we don't have an enchanter.
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  #10  
Old 07-07-2010, 02:10 PM
Arclanz Arclanz is offline
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I wonder if in beta the hybrids were actually better. I know in the ranger chronicles that Rangers were supposedly unstoppable in beta which explains their xp penalty. But hybrids have since been nerfed at launch so that lingering xp penalty should have gone away. Really it's a throwback to D&D where hybird melee cost more xp to level BUT have the same stats as fighters AND also get special abilities like spells. But in EQ, the paladin is inferior in both defense and offense to warriors; so this xp penalty is just silly.
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