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#1
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Quote:
Correctly: the devs are determined to implement all convenient classic rules both good and bad. From my eyes the bad seem more convenient to the devs. | |||
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#2
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heh, go figure | |||
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#3
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Not long after release the player base knew that the leveling of certain race/classes were slower than others. Being and DE/SK at release I experienced this penalty first hand. Brad and company finally admitted to the exp penalties since he couldnt explain away the differences in leveling speeds. Then he tried to justifiy the penalties. For example he said SKs got penalties since they were such a powerful class...funny. Nobody wanted an SK in a group...couldnt tank and fubared exp. Now this DEV team is going down the same stupid path claiming its classic..blah blah blah. Lots of things that were classic seem to be changed in project 1999. Classic is fine...but get rid of the things that are just stupid about classic. This is one of them. | |||
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#4
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#5
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the race and class xp penalties aren't that bad for groups and dont really slow you down that much. What makes your xp awful is having people not around your level in your group.
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#6
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In fact you could have 5 iksar/troll sk's and 1 cleric killing the same mobs as a well balanced group, but if the well balanced group varies by 8 or 10 levels or so it will be far slower. Just be sure to keep groups around 4 levels, it gets a little looser post 50 but is pretty noticeable at 8 levels difference from lowest to highest. In my experience. | |||
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#7
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What is this? Necro day?
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#8
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But ya sorry I suppose I posted a needless affirmation of what I consider very good information. | |||
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#9
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I would still choose a Paly or SK over a warrior for an exp group and I would never turn down a bard if we don't have an enchanter.
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#10
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I wonder if in beta the hybrids were actually better. I know in the ranger chronicles that Rangers were supposedly unstoppable in beta which explains their xp penalty. But hybrids have since been nerfed at launch so that lingering xp penalty should have gone away. Really it's a throwback to D&D where hybird melee cost more xp to level BUT have the same stats as fighters AND also get special abilities like spells. But in EQ, the paladin is inferior in both defense and offense to warriors; so this xp penalty is just silly.
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