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#21
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![]() Quote:
another one was negative cha helps fear.
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Current Games:
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#22
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![]() I was told once there was an unseen "luck" modifier that impacted resists and such depending on how close you were to level/delevel. Would make it more likely for you to die.
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#23
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![]() Intent to deceive is a major part of a hoax. A lot of these are just misconceptions.
The one that affected me most was the idea that Raster's spawn was anything other than a random roll with a low multiplier. Think I was letting all frogloks despawn and keeping all minotaurs cleared. There was also tons of bullshit about AC in sro and Pyzjn, which actually do have specific ph's and schedules. | ||
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#24
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![]() That the spectre tower in oasis had a portal to plane of fear. This was in the very early daya when someone over level 30 was super rare, and spectres seemed invincible lol thus the tower, nobody would be able to get into.
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-`-`-`-`-==2-1=-3-1240=-`=-12003-`-0204-3295-12-`
Bashndash - < > 50 ogre war Dashnbash - < > 50 highelf mage Flashndash - < > 28 woodelf rogue | ||
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#25
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![]() Quote:
just one that i stumbled on earlier today: http://wiki.project1999.org/The_Whistling_Fists there's a lot more if you peek around.
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Escapegoat / Pharmakos / Madriax
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#26
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![]() Quote:
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
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#27
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#28
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![]() Brad was a stubborn faggot which is why no one was shocked when VG was an unfinished piece of shit that brad avoided taking any responsibility for until Sony rehired him years later
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#29
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![]() I remember my older brother telling me that 1) the dead dwarves in the Feerott were originally players that had been killed by ogre guards, and 2) there was a seamonster that lived in the lake at the entrance to Halas. I remember always taking the raft across instead of swimming because I was afraid it would kill me and I'd never get my corpse back. It's kinda sad that so many of these things are proven/disproven now, the mystery was a huge part of what sucked me into EQ as a young lad. The nostalgia felt now is great, and the challenge is still there (at least compared to other MMO's), but it will never capture me quite the way it did back then.
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![]() Aabdel - Wood Elf Rogue Abdell - Half Elf Ranger Meladei - Half Elf Bard <Storm Watch> | ||
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#30
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![]() I still believe the angle your facing affects your chance to hit a mob. And you'll see me constantly turn back and forth slightly, just to find that sweet spot.
... What? | ||
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