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#21
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Also, Jurassic is likely casting lull on mobs of a similar level. Your enchanter is likely lulling mobs 12-15 levels below you. | |||
#22
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![]() Bump.
I don't know whether Lull is too effective for era or not, but I really don't see why Necromancer lull should depend on Charisma. | ||
#23
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#24
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![]() Yea I tend to find lulls to be a bit too effective here for my liking, as I don't recall many people splitting rooms like that. That being said, this is just my thoughts and I mostly attributed it to people being bad at EQ 15 years ago.
Harmony was/is absurdly OP, but it's OPness is balanced out by the outdoor restriction (when most tightly packed mobs that matter are in dungeons). I will say I am a bit salty they removed Harmony from VP though. Damn you classic devs. As far as necro lull goes, I can't say I have too much experience with it. Most of the times I just faceroll on my necro. Once I get a bit higher I may start to play with certain HS wings and see how lulls work for me. I've always found sending pet and rooting/screaming terroring everything to be pretty damn effective. Enough such that lulling doesn't cross my mind.
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#25
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![]() Lulls are definitely used more often here. Anyhow, my opinion hasn't changed a ton in the 2 years since this thread started.
Lull is fairly reliable in high-end Kunark Dungeons such as Sebilis/Howling Stones because the player is usually 10-18 levels higher than the NPC being lulled. Depending on your camp, the majority of NPCs people are killing in these places are 43-50. In places likes Lower Seb, Lull starts becoming unreliable/dangerous where mobs are 6-8 levels lower than the player. I've always believed the high-end Kunark dungeons were intended for leveling through the 50s. They weren't designed around level 60 play. The same goes for Level 50 Planes as a level 60. People tend to forget that most of the hardcore players on live weren't 60 until mid Velious. NToV guilds recruited 55+. You could join EToV raids at 51+. The idea of having to be max level to tackle content in an expansion wasn't a thing until mid-Luclin. That's my experience/opinion at least. TLDR: You dudes are lulling mobs in their 40s on a level 60.
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Last edited by pasi; 06-10-2015 at 05:11 PM..
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#26
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![]() Pasi definitely raises valid points on level 60s crushing high 40s/low 50s mobs.
That being said, I don't experience that may critical resists on my enchanter when I've been exping in LGuk and Kedge in my 40s (mobs between -8 to +2-3 my level). Though the very first lull I cast on a blue sarnak when I was beginning to lull the house in BW for my epic turnin was a critical fail. That made me a sad panda.
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#27
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Also stop trying to derail this thread from its intended purpose, which is to remove the Charisma component from Necromancer lulls. | |||
#28
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![]() Obviously anecdotal, but my impression on lull is that should resist as any other all or nothing spell, but have no chance at non-aggro on a total resist. With that in mind, the all or nothing resist rate on 60s vs 45s isn't going to be that high.
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