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#1
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Otherwise, simply farm your raid and dungeon tokens / coins on hardmode (which isn't hard) and get your purples. | |||
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#2
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Welcome )
In terms of leveling difficulty, Warcraft 1-60 is the equivalent of 1-40 in EQ, 40-50 and 50 to 55 (56-59 can be long, but not quite that long); XP nearly doubles required every level, yet mobs experience rewards increase much, much less. Raids are generally easier in EQ and mistakes can be recovered from in the context of classic. Pay CLOSE attention to 'considering' an enemy. Cons are based on level. NPCs are WAY tougher than PC's in general. A level 52 mob vs a level 52 player generally (druid, necro, shaman, mage, wiz, ench exceptions) results in a greasy stain on the floor and a corpse retrieval. Blue mobs are below your level and even 1 will still most likely kick your rear. Green won't give XP, and STILL might kick your butt. Yellow, and Red con mobs, just run and hope. You also can't (shouldn't!) be able to out run mobs in EQ without some sort of speed increasing spell like Journey Boots or Spirit of Wolf. EQ also has 'zone lines' Unlike Warcraft they are noticeable here. Faction is important, very important in some cases. Races may be KOS in certain cities. Ruining your faction with your home city can be a really, really bad idea.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#3
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1-60 in WoW requires absolutely no social skills, research or actual effort.
As far as levelling: You can pretty much literally download a map plugin for quests (or even use the one PROVIDED IN GAME THAT TELLS YOU EXACTLY WHERE TO GO FOR EVERYTHING) and just run around and mash one button. If you want a challenge... Bring a group of buddies, farm only your own gear and level in dungeons like Upper Guk or Runnyeye instead of Unrest. Or if you want to get griefed off in record time, Befallen (for a new player). Past upper guk and those levels, head out to the Kunark dungeons like Kaesora, Droga and other lesser farmed areas or even Kedge. We did Befallen then Kedge on red to level and the xp bonus is barely worth how brutal the level disparities in mobs are or just the # of "you're literally doomed" pit falls if you are unaware in those zones (try accidentally swimming towards Estrella). There is such little room for error in these dungeons... | ||
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#4
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Having to time a cast to get a root through a mob meleeing you is infinitely harder than any of the levelling done in WoW.
Slow leveling is a pacing mechanic and done intentionally, for good reasons. Maybe I'll get a second wind after this recent bout of ForumQuest today and write ye a novel. | ||
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#5
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Playing both modern MMO's and original EQ it can be quite challenging/frustrating to play again. At the same time though this game feels far more rewarding than any other MMO's I have played. I think Mage would be a better choice if you are new to EQ as it's not going to be KOS to as many NPCs. I would recommend grouping as much as possible since you will die a lot soloing.
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#6
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There are two ways to go about this game if you are new/first char on server.
1) Pick a class that can solo well later on and farm well so you can make money to twink alts. In EQ almost all of the top end gear can be given to a level 1 character, vs WoW where it was all soulbound to you. 2) Pick whatever class you want and deal with the outcome =P I would recommend starting with an enchanter, shaman or necro. Enchanter & Shaman can group easily from level 1-60 as well as solo/duo easily in mid-later levels, necro can solo easily from 1-60. All 3 are solo farming machines at level 60. That said, I rolled a cleric here and overall it was just fine but you are 100% tied to groups to do anything. Other than that, there is a lot of good information on the wiki but where you go to level will largely be determined by where people your level are playing. Unless you make groups yourself you will generally be going where others go. Make friends, group with regular people. This game sucks if your group sucks, exp is slow, you die a lot etc.
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Halmir - 60 Cleric | ||
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#7
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What Deity should I pick for a magician or is that not important? Also what city
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#9
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#10
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if you're picking magician, what race are you? some of the races have nice cultural armour (innorruk & tunare chain for instance), and some of them are really neglected by their cultural gear (erudite, human, gnome). if you're a high-elf, it's pretty safe to use tunare, and if you're dark elf, you'll probably be hated either way, but picking innorruuk will pretty much guarantee you can only bank in neriak and grobb. the rest can just be agnostic since there's no benefit either way. | |||
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