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  #21  
Old 06-30-2010, 02:00 PM
zs3000 zs3000 is offline
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XP is most definetly not fine, and much much slower.

Level 11 Warrior in a full group in TR room only getting 1 notch to less than 1 notch of experiance a kill. A week ago I was easily getting half a blue a kill.
  #22  
Old 06-30-2010, 02:02 PM
Tajin898 Tajin898 is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
We do have intention of fixing anything that is broken. Time is the issue. This isn't just a P1999 issue, it's emulator wide. The hit boxes are broken there as well. We compensated by upping run speed so it isn't completely trivial to try to get away.

Run for your life should mean exactly that; work your ass off or die =).

One thing to realize, for these mobs to even catch players running normally: Player speed 1, Mob speed 1.71. At 1.70 if you take off running while in melee range the mob can hit you 1 time possibly twice depending on conditions, then never even get close again even without strafing/jumping.
Another problem with the run speed issue is that the mob "walking" speed is too high. It is almost laughable sometimes trying to run up to a mob just to engage it, because it is walking so much faster than I can run.
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  #23  
Old 06-30-2010, 02:20 PM
Insedeel Insedeel is offline
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I just started playing last night for the first time on this server, and to me it seems that the exp is just about right. Killing blues at level 2-3 were giving me a tick or two per skill (like 1-2%), and killing same level mobs would give me about 1 bub of blue, so I think it was appropriate personally to what I remember from classic when I played. The real test for me will be in the 10-40 range though because I remember all too well how difficult it was to level in that range (and I'm really hoping hell levels have made a comback on this server?).

It took me a while to even get part of the way through level 3 last night being a 100% fresh character, which is the way I remember it. I'm happy to see it's difficult. [You must be logged in to view images. Log in or Register.]
  #24  
Old 06-30-2010, 02:37 PM
holkan holkan is offline
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Quote:
Originally Posted by Hidn [You must be logged in to view images. Log in or Register.]
Well, I'm definitely not level 3.

I'm level 33 and was noticing a huge XP hit when grouping with a 36/37.
Yeah I'm pretty sure if you group with someone levels higher then you its gonna hurt your XP by alot. As I posted earlier before the change when a lvl 37 grouped with my 50 he got 1 blue a kill now he gets 1 tick of a blue. Developers confirmed this is intended.
  #25  
Old 06-30-2010, 02:40 PM
Ihealyou Ihealyou is offline
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Quote:
Originally Posted by Insedeel [You must be logged in to view images. Log in or Register.]
... and I'm really hoping hell levels have made a comback on this server?
45 probably took me 15 hours to get through, so yeah, the hell levels are here [You must be logged in to view images. Log in or Register.]
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  #26  
Old 06-30-2010, 02:44 PM
Insedeel Insedeel is offline
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Quote:
Originally Posted by Ihealyou [You must be logged in to view images. Log in or Register.]
45 probably took me 15 hours to get through, so yeah, the hell levels are here [You must be logged in to view images. Log in or Register.]
You made my day Ihealyou! /giddy on
  #27  
Old 06-30-2010, 02:54 PM
Droxx Droxx is offline
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fwiw I went from losing 6 blues on death at level 50 to losing half a yellow if that's any indicator.
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  #28  
Old 06-30-2010, 03:23 PM
Stickyfingers Stickyfingers is offline
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Quote:
Originally Posted by Droxx [You must be logged in to view images. Log in or Register.]
fwiw I went from losing 6 blues on death at level 50 to losing half a yellow if that's any indicator.

I agree with this.

Same thing happen to me yesterday, had a 2 orange buffer and died. Have a 1 and a half orange buffer now. Typically if that happened like 2 days ago, I would have been afraid of dying again and deleveling, not the case now I guess.
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  #29  
Old 06-30-2010, 03:51 PM
Bumamgar Bumamgar is offline
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Death should result in a 10% XP hit for most levels. Slightly more if you die the level after a hell level.

Grouping with people at different levels or with class/race XP penalties will result in an uneven XP split, with a larger share going to the higher level party members. The more uneven the group makeup, the more noticeable this will be (ie: a level 34 grouped with a level 50 will receive only a small portion of the XP per mob)
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  #30  
Old 06-30-2010, 03:53 PM
Stickyfingers Stickyfingers is offline
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Quote:
Originally Posted by Charms [You must be logged in to view images. Log in or Register.]
So let me get this right...

You guys aren't happy you're only losing 10% instead of 24%?

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Who said that? lol
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