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  #1  
Old 06-19-2013, 12:00 PM
Vega Vega is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
So, 4 blues is the awesome exp they said they got.

5 orange per level. 5 blue per orange. = 25 blue per level.
So, you could say each blue = 4%
Max they said they got was 4 blue per turn in (16%). If they are correct, this is decent evidence, but definitely not overwhelming.
I'm getting the impression you didn't click on the first link. The separate quote where the guy claimed to get a full level at around 26 from the quest turn in, but it slowed around 33 or so. All in all, you're right though, it's not overwhelming evidence. Perhaps I'll use my limited skills at this to try to find more.

What evidence are we basing needing an quest experience cap on anyway? It's possible I'm missing something from the first page, but all I could find was this:

Quote:
Hmmmm can't find it but thought I saw quest exp could get to 20% cap.
If that's the only thing, I would say that evidence is significantly underwhelming.
  #2  
Old 06-15-2013, 06:44 PM
harnold harnold is offline
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This will be cool that druids will once again return to be the king of lower level PLs. Bards swarming PL still remains supreme for the higher levels after this change though
  #3  
Old 06-15-2013, 08:16 PM
Myth Myth is offline
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Hmmm, I found this interesting. No date but its AL and sounds pre-velious.
http://www.afterlifeguild.org/Thott/kunark.php

The most interesting part, 3rd section, 1st paragraph, is where Thott mentions it takes an "hour or so" to reach level 2. On P99, with no XP cap per kill, are we are essentially leveling faster with new characters?
  #4  
Old 06-16-2013, 01:18 PM
Danth Danth is offline
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Those numbers he writes don't necessarily apply here for reasons other than experience per kill. His numbers represent a total time played and not time spent actually fighting; players on P1999 tend to focus more heavily on advancement than was typically the case on eq-live back in the day. We also have a much lower population and less competition when we do fight stuff.

I seem to recall the experience cap was added fairly early to counter tactics such as groups of relatively low-level necromancers using their nigh-unresistable spells to take down things like hill giants.

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  #5  
Old 06-18-2013, 12:10 PM
KotBK KotBK is offline
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I always seem to remember in classic-velious leveling alts with CB belts, gnoll teeth, and goblin ears was very viable because they had a fixed rate of xp per turn in. Granted initially like the one dude said it was more than 11% per level then may have fallen to or less than that restriction as the levels increased. However, that shows proof it wasn't an 11% static ordeal for quest turn ins. It seems the way these quests work currently is accurate to what it was like originally, so don't believe a change is necessary in lines of quests.

With the kill xp there was already a change on this server that made a significant impact on PLing a few years ago back before kunark release. I remember PLing use to give even more xp (depending on level distance of mob to killer), i guess i am curious as to what formula was utilized then that was warranted for a fix that doesn't line up with this current proof if this one is so solid?
  #6  
Old 06-18-2013, 02:54 PM
Buellen Buellen is offline
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Ok thanks nilbog

I will see if have time to log into my eqmac account tonight and farm 20 fangs form gnolls


then turn around and do same here on p1999.

maybe this will shine some light on on this discussion.
  #7  
Old 06-18-2013, 04:00 PM
Thulack Thulack is offline
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Quote:
Originally Posted by Buellen [You must be logged in to view images. Log in or Register.]
Ok thanks nilbog

I will see if have time to log into my eqmac account tonight and farm 20 fangs form gnolls


then turn around and do same here on p1999.

maybe this will shine some light on on this discussion.
Probably not since Eqmac code is for PoP and not Classic/kunark. EQmac is just a vague reference for trying to change things from classic era.
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  #8  
Old 06-19-2013, 09:51 AM
gortimer gortimer is offline
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I remember starting new hoomie characters and hanging out in west Karana. Some higher lvls would let me loot corrupt guard Bracers. Those indeed would give me over a lvl of experience.
  #9  
Old 06-22-2013, 01:05 AM
Buellen Buellen is offline
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Heya nilbog

As my understanding that is correct nilbog only believe that applies to the grouping experience.

to clarify both the eqmac and p1999 wood elf druid was not grouped.

When I have free time I would be more than glad to test different quest on eqmac. I have level 60 paladin , level 54 enchanter and level 56 beastlord on Eqmac.

Garue 40th level Half Elf Warrior // Buskier 34th level Human Cleric
Last edited by Buellen; 06-22-2013 at 09:30 AM..
  #10  
Old 07-06-2013, 11:59 AM
pharmakos pharmakos is offline
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re: "no 11% cap on EQMac"

had a level 9 necro with a ton of high level buffs kill Smithy Rrarrgin (level 14 mob) in The Warrens (150% ZEM). my necro was was 84% into level 9, and after the kill he was 8% into level 10.... so like 24%+ from that one kill.

if there is a per-kill-cap, then maybe it's affected by ZEM?
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