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#1
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Quote:
What evidence are we basing needing an quest experience cap on anyway? It's possible I'm missing something from the first page, but all I could find was this: Quote:
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#2
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This will be cool that druids will once again return to be the king of lower level PLs. Bards swarming PL still remains supreme for the higher levels after this change though
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#3
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Hmmm, I found this interesting. No date but its AL and sounds pre-velious.
http://www.afterlifeguild.org/Thott/kunark.php The most interesting part, 3rd section, 1st paragraph, is where Thott mentions it takes an "hour or so" to reach level 2. On P99, with no XP cap per kill, are we are essentially leveling faster with new characters? | ||
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#4
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Those numbers he writes don't necessarily apply here for reasons other than experience per kill. His numbers represent a total time played and not time spent actually fighting; players on P1999 tend to focus more heavily on advancement than was typically the case on eq-live back in the day. We also have a much lower population and less competition when we do fight stuff.
I seem to recall the experience cap was added fairly early to counter tactics such as groups of relatively low-level necromancers using their nigh-unresistable spells to take down things like hill giants. Danth | ||
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#5
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I always seem to remember in classic-velious leveling alts with CB belts, gnoll teeth, and goblin ears was very viable because they had a fixed rate of xp per turn in. Granted initially like the one dude said it was more than 11% per level then may have fallen to or less than that restriction as the levels increased. However, that shows proof it wasn't an 11% static ordeal for quest turn ins. It seems the way these quests work currently is accurate to what it was like originally, so don't believe a change is necessary in lines of quests.
With the kill xp there was already a change on this server that made a significant impact on PLing a few years ago back before kunark release. I remember PLing use to give even more xp (depending on level distance of mob to killer), i guess i am curious as to what formula was utilized then that was warranted for a fix that doesn't line up with this current proof if this one is so solid? | ||
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#6
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Ok thanks nilbog
I will see if have time to log into my eqmac account tonight and farm 20 fangs form gnolls then turn around and do same here on p1999. maybe this will shine some light on on this discussion. | ||
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#7
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Quote:
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#8
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I remember starting new hoomie characters and hanging out in west Karana. Some higher lvls would let me loot corrupt guard Bracers. Those indeed would give me over a lvl of experience.
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#9
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Heya nilbog
As my understanding that is correct nilbog only believe that applies to the grouping experience. to clarify both the eqmac and p1999 wood elf druid was not grouped. When I have free time I would be more than glad to test different quest on eqmac. I have level 60 paladin , level 54 enchanter and level 56 beastlord on Eqmac. Garue 40th level Half Elf Warrior // Buskier 34th level Human Cleric | ||
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Last edited by Buellen; 06-22-2013 at 09:30 AM..
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#10
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re: "no 11% cap on EQMac"
had a level 9 necro with a ton of high level buffs kill Smithy Rrarrgin (level 14 mob) in The Warrens (150% ZEM). my necro was was 84% into level 9, and after the kill he was 8% into level 10.... so like 24%+ from that one kill. if there is a per-kill-cap, then maybe it's affected by ZEM?
__________________
Escapegoat / Pharmakos / Madriax
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