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  #1  
Old 06-29-2010, 12:14 AM
HippoNipple HippoNipple is offline
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Yeah but unfortunately there are people who don't like pvp.. and they dominate the majority of the population. Thats why the only way to keep the population up and have pvp is for the players to do it themselves. Starting 1 red raid worthy guild could have a domino effect. Especially if another superior blue guild saw them taking their spawns and were sick of it.. and wanted to retaliate, maybe entice them to go red and kos the red guild.
  #2  
Old 06-29-2010, 02:11 AM
Braelyn Braelyn is offline
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I say just allow blues and reds to heal/buff each other when they're grouped up. That way reds can actually play the game and also be able to pk, while blues won't have to participate in pvp.
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Old 06-29-2010, 02:43 AM
Phallax Phallax is offline
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Quote:
Originally Posted by Braelyn [You must be logged in to view images. Log in or Register.]
I say just allow blues and reds to heal/buff each other when they're grouped up. That way reds can actually play the game and also be able to pk, while blues won't have to participate in pvp.
To easy to abuse as a blue healer, unless the "turn red for 5mins after healing/buffing a red" option was in effect.
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  #4  
Old 06-29-2010, 07:20 AM
azxten azxten is offline
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Originally Posted by Phallax [You must be logged in to view images. Log in or Register.]
To easy to abuse as a blue healer, unless the "turn red for 5mins after healing/buffing a red" option was in effect.
Even then imagine a complete heal landing on someone and turning the healer red, not gonna matter much after a long fight where you're almost dead. PvP will never work on this server outside of special settings like contests, etc. The closest I think it'll come would be "instances" of zones for specific level ranges to queue up for PvP or something like 1-20, 20-40, 40-50. No rewards other than bragging rights.

Now that I think about it an always on PvP zone might be nice with level ranges. Like say you're 1-20 you can always get teleported to some zone where FFA PvP takes place. This kind of "hang out" environment would be more organic and thus fun for this type of server imo and it would give the high level guilds something else to fight about. Large open zones would work best and possible random teleportation into the zone.

That's my vision anyway.
  #5  
Old 06-29-2010, 01:58 PM
Phallax Phallax is offline
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Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
Even then imagine a complete heal landing on someone and turning the healer red, not gonna matter much after a long fight where you're almost dead.
Could make it like a NO DROP loot window. A window pops before you actually cast, warning that if you heal this person you will be flagged for PvP and you are flagged as soon as the Heal/Buff is started to be casted. This gives the opponent time to interupt the heal.

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Originally Posted by Braelyn [You must be logged in to view images. Log in or Register.]
I played on Tallon Zek for years, which was a pvp teams server that wouldn't allow players to attack others +/-7 levels from their own (a lv14 could attack a lv7 but not a lv6).

It sounds like an easy system to exploit. Just bring a higher level with you to heal while you killed others, but in reality, this rarely happened. It takes the fun out of it. The point of pvp is to have fun, challenging, random battles against other players. This helps to break up the monotony of just killing mindless mobs all the time.
You still have blue griefers that do it out of spite tho.
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Last edited by Phallax; 06-29-2010 at 02:41 PM..
  #6  
Old 06-29-2010, 02:14 PM
Braelyn Braelyn is offline
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Quote:
Originally Posted by Phallax [You must be logged in to view images. Log in or Register.]
Could make it like a NO DROP loot window. A window pops before you actually cast, warning that if you heal this person you will be flagged for PvP and you are flagged as soon as the Heal/Buff is started to be casted. This gives the opponent time to interupt the heal.

QUOTE=Braelyn;87539]I played on Tallon Zek for years, which was a pvp teams server that wouldn't allow players to attack others +/-7 levels from their own (a lv14 could attack a lv7 but not a lv6).

It sounds like an easy system to exploit. Just bring a higher level with you to heal while you killed others, but in reality, this rarely happened. It takes the fun out of it. The point of pvp is to have fun, challenging, random battles against other players. This helps to break up the monotony of just killing mindless mobs all the time.
You still have blue griefers that do it out of spite tho.[/QUOTE]

I'm not denying it doesn't happen. It does, but my point was it doesn't happen as much as you think. If people are worried about that happening to them, they shouldn't go red. That's the beauty of choice.
  #7  
Old 06-29-2010, 01:50 PM
Braelyn Braelyn is offline
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Quote:
Originally Posted by Phallax [You must be logged in to view images. Log in or Register.]
To easy to abuse as a blue healer, unless the "turn red for 5mins after healing/buffing a red" option was in effect.
I played on Tallon Zek for years, which was a pvp teams server that wouldn't allow players to attack others +/-7 levels from their own (a lv14 could attack a lv7 but not a lv6).

It sounds like an easy system to exploit. Just bring a higher level with you to heal while you killed others, but in reality, this rarely happened. It takes the fun out of it. The point of pvp is to have fun, challenging, random battles against other players. This helps to break up the monotony of just killing mindless mobs all the time.
  #8  
Old 06-29-2010, 02:34 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Braelyn [You must be logged in to view images. Log in or Register.]
I played on Tallon Zek for years, which was a pvp teams server that wouldn't allow players to attack others +/-7 levels from their own (a lv14 could attack a lv7 but not a lv6).

It sounds like an easy system to exploit. Just bring a higher level with you to heal while you killed others, but in reality, this rarely happened. It takes the fun out of it. The point of pvp is to have fun, challenging, random battles against other players. This helps to break up the monotony of just killing mindless mobs all the time.

Just the thought of allowing people too scared to turn on PvP themselves have any type of influence on PvP makes me cringe. Blues cannot be allowed to heal/buff a red at anytime. If you just give them a timer of 5 minutes then they can intervene when it is convenient and then not have to watch their back like all the reds that have the balls to deal with the consequences of PvP. If I saw one blue in planar gear following a red healing them I would probably just rage/nerd quit and delete my red char.

With that said someone that plays 40+ hours a week, has enough eq friends, pull, and resources to keep a red guild for alts going needs to start one up, because that man is not me.
  #9  
Old 06-29-2010, 02:36 PM
Taxi Taxi is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
Just the thought of allowing people too scared to turn on PvP themselves have any type of influence on PvP makes me cringe. Blues cannot be allowed to heal/buff a red at anytime. If you just give them a timer of 5 minutes then they can intervene when it is convenient and then not have to watch their back like all the reds that have the balls to deal with the consequences of PvP. If I saw one blue in planar gear following a red healing them I would probably just rage/nerd quit and delete my red char.

With that said someone that plays 40+ hours a week, has enough eq friends, pull, and resources to keep a red guild for alts going needs to start one up, because that man is not me.
Right, thats the solution right there. You cant participate in PVP unless you turn the flag on at the priest of dischord.
  #10  
Old 06-29-2010, 02:41 PM
Dantes Dantes is offline
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Guild wars were always fun. I was an advocate for getting my guild to get involved in battles. We were on Brell, the self proclaimed "role player" server, so it was easy to convince folks to fight when you would roleplay good vs an evil. It was our duty to cleanse the world of their evil. We still had our share of people complaining who just wanted to grind exp and get phat loot, but we had enough people who were sick of the day to day crap to join in on our wars. Some folks even left the guild after guild wars were started. They'd ask, "Why have a war?" My answer, "For fun!" We even had an arch rival guild.

We used to meet weekly at the Arena for duels and practice. I had a completely different set of gear for pvp, every piece of resist gear I could get my hands on. Nothing like seeing the "you have resisted..." message in the window followed by that cracking bone sound of hitting a caster really hard. Ah, memories.

If I had more time I'd be up for some battles. It's really not all that fun from an "I have 1 night a week to play" perspective. When you have infinite time to gather equipment, it's so much better [You must be logged in to view images. Log in or Register.]
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