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  #1  
Old 06-26-2010, 10:18 AM
tj218 tj218 is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Specifically, we have changed the systems involving EXP gain
What should we be looking for with this one? Faster XP? XP penalties? XP in groups?
  #2  
Old 06-26-2010, 10:34 AM
Bumamgar Bumamgar is offline
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Quote:
Originally Posted by tj218 [You must be logged in to view images. Log in or Register.]
What should we be looking for with this one? Faster XP? XP penalties? XP in groups?
Faster XP? No
XP penalties? Yes, should match what is posted to the FAQ (ie: no more Ogre Warriors leveling faster than Halfing Rogues)
XP in groups? Yes, no one should ding 11 levels for 1 kill in a group [You must be logged in to view images. Log in or Register.]
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Old 06-26-2010, 11:16 AM
Cribanox Cribanox is offline
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Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
Faster XP? No
XP penalties? Yes, should match what is posted to the FAQ (ie: no more Ogre Warriors leveling faster than Halfing Rogues)
XP in groups? Yes, no one should ding 11 levels for 1 kill in a group [You must be logged in to view images. Log in or Register.]
I really didn't understand this answer.

By mentioning XP penalties do you mean you are tweaking them, not getting rid of them?

XP in groups? In what group do you ding 11 levels for one kill?! Sign me up, baby!
  #4  
Old 06-26-2010, 12:54 PM
nilbog nilbog is offline
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Quote:
I really didn't understand this answer.

By mentioning XP penalties do you mean you are tweaking them, not getting rid of them?

XP in groups? In what group do you ding 11 levels for one kill?! Sign me up, baby!
The exp changes are to make sure nothing, like Bumamgar said, would ding you 11 levels in 1 kill. You'll most likely not notice a change at all. There were some subtle changes to make of already existing mechanics.

short answer: Test the AC changes. Exp tweaks were coupled with the AC changes for test because it has global affects. Make sure exp is not exploitable. (if you notice huge gains for some reason, or huge losses, this is what we're looking for) :P
  #5  
Old 07-01-2010, 10:34 AM
utenan utenan is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
You'll most likely not notice a change at all. There were some subtle changes to make of already existing mechanics.
This doesn't seem to be the case? : p
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Last edited by utenan; 07-01-2010 at 10:36 AM..
  #6  
Old 06-26-2010, 10:22 AM
Yinaltin Yinaltin is offline
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i did the ac testing too on some green mobs /lb / blue ones. i def got hit less from green ones , never had a max hit from lb ones and def had way less max hits from blue ones . then i died in srotemple by hailing the shit outz of the effreti . haha . he even missed me some times !

yin (50 nec)
  #7  
Old 06-27-2010, 02:15 AM
Gorroth Gorroth is offline
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I'd like to run some parses but I loathe the thought of running 30mn to get to the ideal spot and then spending a few hours getting whacked while healing myself, then medding, rinse and repeat.

Any chance you could enable zone warping and "infinite HP" or GM heal, please? Would make testing faster. =p
  #8  
Old 06-27-2010, 05:16 AM
Gorroth Gorroth is offline
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So I ended up spending the time to drag my ass to HHK and make a few logs, was too excited and wanted to see the changes rite nao! =p

Some may remember a thread I started a while ago about AC mitigation. Here were the results.

And now the parses from the test server.


Parse Results - 27.06.2010 (Test Server)

Method and Parameters


Parser used: EQ Companion


Gorroth
Level 50 Troll Shaman (PC)

V.S.

Captain Boshinko
Level 40 Human Warrior (NPC)

One log of 3 combat sessions has been recorded.

Combat log 1: AC 818 ¦ AGI 99


Relevant Values:

DPS

Slash Hit Average (AvgH)

Hit Percentage (Hit%)

Number of Max Hits / Total Damage


Results

Combat log 1: AC 818 ¦ AGI 99
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Combat log 1: AC 818 ¦ AGI 99



Conclusions

The Hit% remains consistent with the values generated from my previous parses from back in June. The Slash Hit Average (AvgH) parameter and consequently DPS parameter all indicate lower values, as well as a decrease in overall max hits, despite the increased duration of the tests.

This means that the devs have successfully tweaked AC mitigation values without touching hit avoidance, which is exactly the intended effect.

Previously, there was no difference between an AC of 709 and 818 for a shaman; that's 100 AC that was useless! Now I can finally justify my "Toughness Über Alles" philosophy when it comes to choosing equipment.

Obviously I can't comment on whether the values are appropriate for Kunark since I can't test AC scaling any further (would need more AC and tougher mobs), but they seem rather fitting for the classic era. Great job, Haynar!
Last edited by Gorroth; 06-27-2010 at 05:21 AM..
  #9  
Old 06-27-2010, 03:36 PM
hueylewis187 hueylewis187 is offline
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I only had a chance to do this on test server so far. Everything was camped on the real server [You must be logged in to view images. Log in or Register.] .

lvl 50 bard vs a green but almost lightblue mob. lvl 30 mob.
Test server.

757ac = 64 23 16 23 43 48 48 31 16 48 16 9 48 18 46 51 53 16 31 46 31 28 61 33 61 61

650ac = 64 16 16 43 48 16 43 56 16 58 16 58 16 43 64 64 18 64 48 58 58 16 36 51 26

587ac"lowest i could get naked" = 43 64 64 64 64 11 64 51 64 16 64 21 16 64 41 16 16 16 64 21 21 64 64 64 64

This was against a green but almost light blue mob. I will have to do the same test on the live server to see the difference. Having over 700ac seemed to help mitigation a ton. It could also be that It is only reading the ac you have from equipping items. It might not be taking into account the 587ac from defense and agi and natural ac. The mitigation might only be coming from the items you are wearing. No idea but when i dropped 170ac i got hit wayyyy harder from a green mob. As if I had 0 ac.

I will keep testing when at all possible on different characters. Going to test this xp out now hehe. : )
  #10  
Old 06-27-2010, 05:58 PM
Nizzarr Nizzarr is offline
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light blue/blue mobs definately hit less often and for less damage.

Level 50 monk(854 ac, 1001 atk) with decent gear(nothing from dragons), I killed 6 kobolds in solb using one mend. I'm not sure if thats right. As far as exp goes, I didnt get a whole lot of exp for those 6 solo kills either. I think 4 were light blue and 2 were blue. I got maybe 5 ticks in 50.. like half a blue bubble.
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