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Old 06-25-2010, 12:37 PM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Join Date: Mar 2010
Location: Grobb
Posts: 409
Default First Aggro + 15

This is a repost of my earlier proposal, but cleaned up and edited to incorporate suggestions. You can read the original and discussion on it in this thread... http://www.project1999.org/forums/showthread.php?t=9927

The proposal consists of only one rule.

First Aggro + 15
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The first guild (or non-guild based raid force) to aggro a raid target gets 15 minutes to begin the fight as long as they maintain unbroken chain of aggro for the whole 15 minutes. No other forces may attempt to take aggro or KS from the first raid force unless the first force is unable to reduce the raid target to 95% or less health after 15 minutes or if the guild (or non-guild based raid force) loses aggro at any point. If either of those two conditions is met, then the mob becomes Free For All until the next person from a different raid force aggros. If all remaining live members of the first force who have engaged the target in any way have feigned death, the the aggro chain is considered broken, even if they have DoTs or other spells on the raid target that would cause re-aggro if the FD members were to stand up. In cases where the Raid mob instantly has people from multiple forces on its hate list due to spawning in the midst of multiple players, anyone who pulls aggro who is not from the same raid force as the player who got initial aggro will be considered guilty of KSing unless he or she backs off and allows the force with first aggro to reassert control. The guild who attained first aggro is free to allow the raid mob to kill any players from other guilds who were on the initial hate list from being with aggro range at spawn time, or any who appear on the hate list by trying to help others not from the force with first aggro who were.
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EDIT: The tentative definition of "begin the fight" will be: reduce the mob to 95% health or lower. -- Thanks Dawgrin
EDIT: Made language a bit more precise, and added new provision to handle camping "on the spawn point". -- Thanks Astarothel

That's it, that's the whole system right there.

I also have several suggestions to the dev team that I believe should be enacted to help this rule fulfill some of the goals we as a community and they as developers have in regards to the raiding scene on this server. These suggestions are needed to make a significant impact in the nature of the raiding scene on the server above and beyond my rule change. They are the complement that allows my one single rule to work. I will simply list the changes here. A discussion about the reasons for each change will follow in the second, third, and fourth posts of this thread.

1. Raid mobs should have a flat 6 hours added to their base spawn intervals with no variance. EDIT: -- no more variance, reduce camping

2. Raid mobs should have an line of text in /say triggered when they are aggro'd from a clear aggro list state that lists the name of the player who got aggro.

3. The punishments for KSing or Training on a raid target should be made much more severe, and escalate based on the number of previous offenses. I suggest a 30day account and IP ban for the offending party. I have seen other good suggestions ranging for a shorter ban, but for the whole guild, up to disbanding the entire guild and perma-banning the officers. As long as the punishments are severe, the purpose is served.
Last edited by Dumesh Uhl'Belk; 06-28-2010 at 12:30 AM..
 


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