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#1
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And I guess I was misinterpreted on long duration charm. I felt it was obvious that that was the corner stone of an enchanters power (plus mez/haste/regen), and my glossing over that was misconstrued. Sorry 'bout that! I tried leveling a Chanter but couldn't get past 32. Even with Charming the downtime was killing me. I have a 25 Shaman and that's going better with the Fungi/Dragonborn sash/Poison Wind Censer. Can't wait till he gets to the OP zone. But I'll just go back to my little Bard corner and be content with being such an overlooked class [You must be logged in to view images. Log in or Register.] Practically 90% of the groups I get in have to point out that I'm a "good bard", so I feel like I have to defend our class against a stigma that we can't do jack. A Bard-Lobbyist if you will lol. Okay for real, my last post on the subject. Go back to Druid vs. Enchanter! Nothing to see here!
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Muteki - 57 Bard
Alva - 53 Monk Kallon - 58 Shaman | |||
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#2
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Don't think anyone is saying that bards are bad, but chanters a little
better from a grouping standpoint. I think most groups would welcome either one and groups that have both are rockin' it...[You must be logged in to view images. Log in or Register.] IMO, chanters and bards add so much to a group...and I would rank bards over druids for what they bring to groups, unless you absolutely need a healer. | ||
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#3
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Few points in favor of Druids:
Velious: Overall great for druids. Alot of outdoor zones to solo or group in with animals to charm. Ports and speed are even more important when dealing with three continents. New heals. Undoing alot of nerfs we've seen to make things "classic." Druid's utility is amazing. Druids are not the weak link in groups - Backup heals (sometimes main healer), nukes, getting to the zone in half the time, evacs, and snare is enough alone to keep a druid in your group. Good groups are not necessarily those with the most dps, those groups die lots more often too. Druid's level LOTS faster than enchanters solo. Numbers favor druids. There are way too many enchanters on p99 server already. | ||
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#4
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And druids leveling "LOTS" faster solo? Why would you think that? Druids level fast because then can charm kill animals, and quad things. Both are good experience, but having leveled both ways I guarantee you my chanter was able to kill 4 mobs and med up to full (usually with a high dungeon ZEM) as fast, or sometimes much faster than my druid can gather 4 mobs, quad kite them, and med up to full. At worst I'd say they are comparable. Now if you wanna talk about someone leveling "LOTS" faster than a chanter solo we can talk about bards swarm kiting if you want [You must be logged in to view images. Log in or Register.]
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Blue
-Propo Fol, Enchanter -Adeno Sine, Monk <Azure Guard> Green -Curare, Necromancer | |||
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#5
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As to the bard/chanter thing...I love bards. I really do. I think it's a travesty they're all too busy swarm kiting in OT to be leveling up in a dungeon somewhere with me because they bring a lot to the table.
My issue with bards is they have all these awesome abilities, but anything they are not actively focusing on doesn't work. So for example, an enchanter casts clarity on the group, the group gets 100% benefit of the clarity, no matter what is going on. Same with haste, etc. I can turn around and CC/slow/stun mobs while dpsing with my pet while everyone enjoys clarity and haste, mobs are slowed etc. Having to CC more mobs does not reduce the effectiveness of my buffs. The bard has to very selectively choose which to do. The more mobs bard is CC'ing means less manasong pulses, or less slowing, or less snaring, or less haste, etc. When things really hit the fan you end up losing your mana regen and haste or whatever precisely when you need it the most. Or if the bard is pulling that means no manasong. I can go pull all night long and the clerics still sitting there enjoying clarity. This isnt a knock on bard's I think its a great mechanic that makes all their very powerful abilities justified. But it is also why I think if I had to choose one over the other I'd rather have the chanter first. I'll happily take both though if the option presents itself :P
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Blue
-Propo Fol, Enchanter -Adeno Sine, Monk <Azure Guard> Green -Curare, Necromancer | ||
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#6
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Druids can use swords, and that's pretty cool imo.
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Your Princess <Serenity> Red99 | ||
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#7
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From a pure strength standpoint, Druids have nothing on Enchanters. Enchanters have better charms and buffs. Those bring a lot to the table that no other class can "do better".
HOWEVER, every enchanter is at the mercy of a Druid when he wants to get around the world quickly [You must be logged in to view images. Log in or Register.] . Druids have a lot of strength in the non-combat arena, and unfortunately Verant decided that should be included in combat balance. I mean it's kinda ridiculous when the closest "spelltype" brother to a Druid is a Shaman, and the Shaman not only gets better spells than the druid, but he gets them earlier. With that said, on our Raids the druids are the second best "xp gank" class we bring along next to Wizards. They can actually put out a lot of burst DPS when they want to. But still, if you are talking pure power Enchanters were just given such an incredibly stacked hand.
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Muteki - 57 Bard
Alva - 53 Monk Kallon - 58 Shaman | ||
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#8
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I actually played a druid first, then an enc second when I came here.
Druid is a good first toon. Easy to get rolling without gear (and most druid stuff is quite cheap too, good for a first character), easy to solo, you can get around no problem with your ports, sell ports for cash etc. After I got plenty of cash together and my druid was in the low 50s...I started considering a serious character, which led me to enchanter. Though I don't really "play" the druid anymore, I still use it regularly. When you have a druid alt, it's no problem getting potential groupmates where they need to be. Good go to character for trading stuff to go sell in EC. I wouldn't enjoy the game as much if I had no druid alt and I'm glad I played it first. I think it's the best first character one can make. | ||
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#9
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First post here, but all these classes are close to my heart, so here goes:
I played a raiding bard from Vanilla to the end of PoP religiously, so I do appreciate all the bardly love that's getting tossed around here, but any of these classes can do a lot given a good player behind the wheel. I *think* the question is about end-game raiding, and as far as that's concerned, you're going to be accepted as whatever class you want to play depending on 1) available playtime 2) skill as a player. We had plenty of Druids who were amazing players, went out of their way to help their guildmates and the guild, and we would have been far worse off without them. So, as far as choice is concerned, play what you enjoy. Play-style probably is the most important to picking which one. Druids are probably the easiest solo class in the game, beating necro only due to ease of travel and selling junk, and starting off as a good race; allows you to play very casually. Enchanters need a lot of attention to solo and group properly, but it pays off in a big way (until raids). Bards need even More attention, if that's possible, but they are amazing solo/in groups, and godly at raids. Finally, many people are talking up Velious being so awesome, but I haven't seen anyone mention how "Meh" Velious is for casters, especially ones that rely on MR spells (Enchanters, Druids to a lesser extent), and how boring most Velious raids are for Enchanters. Buff, Tash, toss a slow (until the Shamans can stick one), you're pretty much done. Heck, our Enchanters used to "tank" drakes in NtoV when our Rangers' discs were on cooldown. Druids have it easier only because they have other resist checks and have a larger utility pool, but they are in no way in demand like Enchanters or Bards. Enchanters will Always have a spot in a group, are amazing solo/duo'ers, but are crazy boring in pretty much every Velious raid. Bards will be in demand just like always, and this wont change until/if they ever get Fading Memories and AE Resist songs, which just bumps them from S to God tier. | ||
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