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  #21  
Old 06-23-2010, 05:44 AM
Bumamgar Bumamgar is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Actually it would be relatively simple to write an sql query thats executed on every server patch... but we patch more often than live servers, and often have to do emergency patches and etc.
One of my fonder memories of Live is running 5 pickup Vox raids in 5 days the week of the Luclin launch due to SOE patching every day [You must be logged in to view images. Log in or Register.]

That said, since we pretty much patch every week, having bosses respawn every patch would effectively replace the normal spawn timer for many mobs, and that's not good.
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  #22  
Old 06-23-2010, 06:51 AM
Rael Rael is offline
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Quote:
Originally Posted by Cars [You must be logged in to view images. Log in or Register.]
THERE IS NOT ONE SINGLE GUILD THAT COULD DROP ALL 6 RAID TARGETS SIMULTANEOUSLY. So on every server refresh Multiple guilds would get chances at Raid targets.
Not every raid guild can mobilize a raidforce at a moment's notice, so your scenario of every raid guild going after a different boss after a server reset is unrealistic. What would more likely happen is one or two guilds would plough through all of them sequentially while the other guilds slept/worked.
  #23  
Old 06-23-2010, 07:18 AM
nicemace nicemace is offline
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patch day races were an added bonus ontop of the already existing raid system.

what you are asking for is fixed spawn times every week. so lets say saturday or sunday will be raid day and thats it for the week. sounds pretty dull.
  #24  
Old 06-23-2010, 08:14 AM
guineapig guineapig is offline
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I'll see if I can come up with a proper script with working syntax over the next couple days but a lot of people are misquoting the original idea and confusing others with it.

When we say "simulated" we mean that the server wouldn't actually be brought down in order for this to happen and in fact the script wouldn't even run when the server is brought up after a patch.

The idea is to have a script tied just to the 6 raid mobs that are currently on the spawn variance timer.

So when 1 raid boss spawns the script checks to see if any other raid bosses are up.
If no other bosses are up it rolls a random number (say 1-6 for example).
If the correct number lands then the script spawns the other five raid bosses.
The script then goes into a cooldown state once this has been triggered (say 6 days for example).

This means that each boss has a small chance of popping the other bosses as well but it's pretty much guaranteed to never happen more than once a week if that. This also would not do away with spawn variance as all the bosses would still keep their original timers while the scrip is in cooldown mode or whenever the correct number isn't rolled.

No bringing down the servers, no threat of exploits. No respawning entire zones or anything crazy like that. It can all happen while people are in the game.

It forces guilds to go back to their old tracking methods. Sure they could sit and camp Vox for 2 days straight, but if everyone is in Perma and every other raid boss happens to pop at the same time as Vox that day then that guild is going to have to choose a target... maybe 2 at the most. The other targets will be raced for by other guilds.

Like I said, people misqote the idea and it doesn't even matter till I get some actual sample code up in here. I'll see what i can come up with.

(THIS POST IS NOT HERE TO BUG THE DEVS, it's here to clarify things to the people who keep posting threads about this to know what the hell they are talking about.)
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  #25  
Old 06-23-2010, 08:21 AM
Bumamgar Bumamgar is offline
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Why would we want raid targets to respawn more frequently?
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  #26  
Old 06-23-2010, 09:38 AM
Kainzo Kainzo is offline
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Could have a 8 hour to 3 day repop window, sure buddy, go crash that zone but you might have to wait 3 days for the named to come back up!
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  #27  
Old 06-23-2010, 09:55 AM
girth girth is offline
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Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
Why would we want raid targets to respawn more frequently?
Because they did on live, and here we have even more competition over said mobs then there was on live. Sorry the answer just seems PAINFULLY obvious here.
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  #28  
Old 06-23-2010, 10:03 AM
guineapig guineapig is offline
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Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
Why would we want raid targets to respawn more frequently?
If you look at the odds of the script:

With the cooldown in place it would guarantee that you have a minimum of 6 days before it even has a chance to trigger again. And each mob only has a 1 in 6 chance of triggering the script. Odds are this repop of all bosses wouldn't happen more than once every week or 2 at best. I would even go as far as to say just have Inny, CT, Vox and Naggy using the script and leave out Maestro and Dracho. Hell, you can make the random number anything you want if you still thing the event would happen too often.
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  #29  
Old 06-23-2010, 10:14 AM
Dac321 Dac321 is offline
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Cars, I don't know what server you played on but... I have never had to worry about other guilds trying to train us in order to take a raid mob. On the server I played, training was a suspendable offense. I don't know, maybe the server I played on, people were more civilized. Regardless I think the system that is being used now works. Although in time I think it will evolve into something better.

Plus, I'm sure if resetting spawns was a good idea, the developers would have already implemented it. They would know best if there were exploits and what have you...
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  #30  
Old 06-23-2010, 10:35 AM
Lucrio40 Lucrio40 is offline
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I have to side (not that it matters) with the side calling for a bit more raid spawns. Hell, in my opinion, a lot of the fun and challenge of Classic EQ was how broken it was, in ways that both benefited and hindered players. I personally would like to play EQ as it was, with all the glitches except dupe glitches, instead of the way it "should have been."
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