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#1
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Prices are about the same here as they were 3-4 years after EQ live launched, except the items are worse. I think people are really exaggerating the prices here. I spent 58k here for Torpor, and people thought that was a lot... guess what I spent on Tunare? About 90k. I remember fungis going for 100k, and they're not at that point yet. A big difference was that a lot of people didnt even know that stuff like puppet strings and BCGs existed, so it's not like there were dozens of people on every server willing to drop 250k on some strings (and by this time on live there were a lot more of them considering they were moved to fear golems mid-Velious).
In summary... the prices on this server are completely normal. Welcome to mudflation, as games age items become more valuable than the in-game currency. | ||
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#2
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They should introduce plat sinks like titles and such. I'm sure some people would pay 100k for a title. Without any plat sinks whatsoever, the economy just gets to the point where there's almost no way in if you weren't there all along. That's already an issue with this server, and one that'll get worse as time goes on. It's just such an unappealing economy to come into now since the veterans have hundreds upon hundreds of thousands and thus keep prices unreasonably high, coupled with the content monopoly that has always made it difficult to farm anything if you can't play for long stretches of consecutive hours. The endgame is too exclusive and dominated by one or two guilds, and the casual high-level content is thus occupied by five times as many players as it's designed to support. It's almost to the point where the only reliable way to make money is level up characters and sell them. Trying to get rich by farming is an exercise in frustration as you can spend entire days just trying to find a lucrative camp that's actually open.
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#3
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Quote:
What do you want? You want new players who can't play much and who aren't going to play smart enough to make PP without grinding FS drops off guards for 18 hours a day to get rich? Lol. | |||
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#4
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Rerolled completely fresh with my brother and haven't had a problem making plat.
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#5
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#6
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Quote:
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#7
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ITT
new players (noobs) wanting everything from the get go lazy man syndrome whats your current played and i ll tell you what your net worth is just by numbers with time investment vs reward that was always everquests model time sinks no one gets rich unless you get some lucky rolls to get you going or you put in the time till you hit your numbers i remeber the first time on this server i got into a king camp for a fungus scaled tunic i lost the roll to a rogue who was wearing a tunic and should have passed, instead he suicided to keep a tunic on his corpse and a tunic on his equipped character stop crying over a few k and those people offering over 1 mil plat i can name all 3 players with that type of currency and want that particular item that no longer drops in the game world never to be seen before you dont think gnome mask and barb flayed mask will not be going for 120k like on live day 1 of SoV they will and they will for a long time get comfortable and log in stop playing eqFOrums | ||
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#8
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Quote:
__________________
Lagaidh Smif
Proud Paladin of the Rathe | |||
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#9
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I bet if you made temporary titles available for a price you'd see massive deflation. Make it so that the current top 3 bidders each receive a unique title like "WarriorXYZ The Monopoly Guy"
The title can be taken by anyone else at any time by paying the previous price +100k. Sit back and watch the bidding war over who gets to wear the prestige flag for the next few weeks/months. Then reset it and do it all again. Never underestimate the price people will pay for prestige. Or, 100k for a last name change, 200k and the staff will capitalize a letter other than the first or add an apostrophe.
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | ||
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#10
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Quote:
A fiat currency is valuable because people trust in it, and when there are fluctuations in the money supply the value changes because people are aware of and can immediately see the effects of those fluctuations. Currency value is always relative. In P99, the overall plat figures are not available, and there are no real reasons for the market players to keep an eye on the money supply. You also have to consider that there are some absolutes regarding what the money can do. Rez staff recharges always cost 1mil, locket charges always cost 10k, etc. The lack of information, the growing population, and the static cost of reagents and recharges keeps plat in relative demand. Eventually, the supply might become so high as to crash the market, but there's no real way to predict that besides actually observing it when the invisible hand is already moving. That said, I've always wondered if it might be a good idea to "tax" the player base by shaving a 0 off every single character and bank holding more than say 500 plat. This prevents lowbies from getting screwed and the universal nature of the tax keeps the overall supply relative so no actual "wealth" is lost. I'm sure there's some hugely unfair/negative effect that it might bring, but I'd actually like to see whether or not it'd work to bring prices back in line with classic numbers.
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | |||
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