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  #21  
Old 03-17-2014, 01:30 PM
Gadwen Gadwen is offline
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Two teams.

Team 1: Wood/high/half elves, gnomes, dwarves, barbarians, erudites, iksars

Team 2: Human, Ogre, Troll, dark elf, vah shir, froglock
  #22  
Old 03-17-2014, 01:33 PM
Swish Swish is offline
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Quote:
Originally Posted by Juevento [You must be logged in to view images. Log in or Register.]
Just make it FFA until a toon is guilded and then the teams part is guild vs guild. Nothing else makes sense.
So red server then?
  #23  
Old 03-17-2014, 01:49 PM
Juevento Juevento is offline
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Red was broken because for some strange reason you lost exp from a PvP death. That lead to some toxic behaviors (corpsing camping, etc) being ingrained in the population that have permanently ruined that server.

And forgive my ignorance, but are guild teams hard-coded?
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  #24  
Old 03-17-2014, 02:07 PM
tristantio tristantio is offline
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On red you just call LNS (loot-n-scoot) and you can get your body without issue (pretty sure its part of the PNP, but it seems everyone I've come across abides by it)
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  #25  
Old 03-17-2014, 03:06 PM
Juhstin Juhstin is offline
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Gnome Monks? I'm okay with that or Halfling Shaman
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  #26  
Old 03-17-2014, 04:05 PM
Yonkec Yonkec is offline
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Gnome monks. Problem solved.
  #27  
Old 03-17-2014, 04:09 PM
Vexenu Vexenu is offline
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EFFORT POST

I've been kicking around an idea to make a cities/regional Teams split fit in with existing EQ lore, with the goal being to create three teams that have access to every class without introducing custom race/class combinations.

I call the concept "Norrathian World War". The teams breakdown would be as follows:

Northern Alliance
Qeynos
Erudin/Paineel
Halas
Surefall Glade

Neriak & Allies
Neriak
Oggok
Freeport
Rivervale

Gnomish Axis
Ak'Anon
Kaladim
Kelethin
Felwithe
Grobb

Cabilis
Iksars would be able to pledge their allegiance to any of the three warring factions by turning in a book to an emissary from that faction. They would have to choose a side in order to progress past level 10.

Lore Backstory of the Norrathian World War

One day in Innothule Swamp, a young Troll Shadow Knight named Shuzrukk was hunting Froglok Tads. Just as he was about to attack his next target, an Ogre named Mugurg burst through the underbrush and charged the unfortunate Tad, cleanly slicing it in half with his axe. Shuzrukk took exception to Mugurg having stolen his kill of the Tad, and they got into a heated argument, which eventually ended with the Ogre's axe buried in the Troll's skull. When news of Shuzrukk's death reached Grobb, the Shadowknights of Knight Keep were outraged, and demand revenge for the death of one of their own. They immediately set out for the Feerrott and killed young Mugurg, who himself was a young Shadowknight and a member of Oggok's Green Blood Knights. The deaths of Shuzrukk and Mugurg spiraled into continued bloodshed between the rival Shadowknight guilds. When a Troll Shaman of the Dark Ones was killed, the Troll Shamans entered the fight as well. Before long the entire cities were dragged into the conflict, and Oggok and Grobb were involved in a heated war.

Far away in Ak'Anon, Hagglebaron, the richest Gnome (and some say the richest person in Norrath) monitored the Grobb/Oggok war carefully. Ever since his childhood, when his brother was eaten by an Ogre while his family vacationed in Oasis, the Hagglebaron has harbored a special hatred for all Ogres. He would have loved to see the Trolls (who he had no special love for, but who he regarded as useful tools) wipe out the Ogres entirely. Unfortunately, the latest reports showed that the Ogres were getting the best of the war, and were expected to be victorious within a few weeks. Sensing an opportunity to make money while serving his own personal agenda, the Hagglebaron reached out through his black market connections and established an underground trading route to Grobb, through which he sold the Trolls magical weapons and armor. Thus fortified, the Trolls began to beat back the Ogres, and the war began to turn in their favor.

In Neriak, the Dark Elves had been following the war closely as well. The Trolls and the Ogres had both long been allies of Neriak, so the Dark Elves had remained neutral, hoping the war would peter out quickly with as little damage as possible to each side. When reports of the new weapons and armor of the Trolls reaches Neriak, the Dark Elves knew some third party had begun meddling in the war. Dispatching their Rogues of the Ebon Mask to learn more, their intelligence quickly pointed to the supplies coming from Ak'Anon and the Hagglebaron. The Dark Elves knew that Hagglebaron was a Gnome of immense wealth and power, and had the ear of King Ak'Anon himself. They assumed that if he was supplying the Trolls he must be doing so on the King's orders, and that the Gnomes had some ulterior motive behind a Troll victory, perhaps laying the groundwork for an invasion of the Commonlands. Neriak did not want to see this happen, and merely wanted to preserve the existing balance of power. They began quietly funneling arms shipments to Oggok.

With the arms provided by the Dark Elves, the Ogres again began to gain the upper hand. Hagglebaron became desperate, and hired a band of Gnomish mercenaries to disguise themselves as Halflings and make raids on the Dark Elvish supply convoys running from Neriak to Oggok. Numerous Dark Elves were killed by the "Halflings" (Gnome Rogues), and Neriak was furious with Rivervale. For their part, the Halflings denied all involvement, terrified that the Dark Elves would invade Rivervale and Misty Thicket in retaliation. However, investigation by the Ebon Mask eventually revealed the subterfuge concocted by the Gnomes and cleared the Halflings of culpability.

As a result, Neriak declared war on Ak'Anon. Knowing nothing of the Hagglebaron's plot, King Ak'Anon assumed Neriak invented the story as a casus belli and had been secretly planning a war for some time. The Dwarves, High Elves and Wood Elves, fearing a Dark Elf invasion of Faydwer, quickly allied themselves with Ak'Anon to discourage this from happening, hoping to scare Neriak into abandoning the war by uniting all of Faydwer against them. Unfortunately, the Faydwerians miscalculated, and their quickness to form a defensive alliance looked a little too convenient from the perspective of the Antonicans. From their point of view, it looked like this had been the plan all along: a Gnomish conspiracy to destabilize Neriak's Troll and Ogre armies, leading to an invasion of Antonica by a united Faydwer alliance. Following these events, a fearful Freeport quickly allied herself with Neriak. The Halflings of Rivervale already felt betrayed by the Gnomes, who had framed them for the massacres of the Dark Elf convoys. Now, news of the Faydwerian alliance and a rumored invasion of Antonica pushed the Halflings to do the unthinkable. Overcome with fear and anger, they too allied themselves with Neriak.

Far in the North, the Barbarians, Erudites and residents of Qeynos looked on the recent happenings with great confusion. Being remote from the emerging conflict, these three cities pledged to remain neutral. And so the war began, with Neriak, Freeport, Rivervale and Oggok fighting against united Faydwer and the Trolls of Grobb, who had grown dependent on Gnomish supplies by this point. The war raged for months, the Commonlands and much of Faydwer being stained in blood. Neither side could gain the upper hand.

Meanwhile in the North, Barbarian excavators had uncovered some kind of ancient artifact in the ice caverns of Everfrost. They called in an Erudite Wizard to identify it, but he couldn't make sense of the artifact, except to note the immense magical power it contained. As more Wizards came to examine the artifact, they began to notice that after being around it their physical and magical powers were heightened for several days afterward. Magic users spells became more powerful, and Warriors stronger and more durable. Fearful that news of this discovery might spread to the warring factions, the Wizards resolved to keep the artifact a secret.

Unfortunately, such things rarely stay secret for long. News of the artifact and its power leaked out to both Neriak and Ak'Anon. Each side knew that if they could possess the artifact they could use it to enhance their armies and claim victory in the war. However, each side also knew that to obtain the artifact they would have to attack the Neutral Alliance and thereby open up a second front in the war. Neither Neriak nor Ak'Anon wanted to risk this, and so they both began a stealth campaign to steal the artifact for themselves while maintaining deniability. And so Neriak dispatched Halflings dressed like Gnomes, while Ak'Anon sent Gnomes dressed like Halflings. Each side blamed the other for attempting to steal the artifact. The Neutral cities of the North felt under attack from both factions, and in order to defend the artifact they banded together to form the Northern Alliance and declared themselves hostile to both Neriak and Ak'Anon until the cessation of the war between the two.

And so the Norrathian World War raged on for months. When the lost continent of Kunark was discovered in the middle of the conflict, the Iksar had no horse in the race. The leadership of Cabilis took no official position on the Antonican/Faydwyer war, viewing conflict between smoothskins as beneath them. Iksar adventurers were free to sell their blades, fists or magical skills to whichever army they pleased, even if this meant Iksar slaying their fellow Iksar. Such a culling of the weak would only strengthen the Brood over time, the Iksar elders thought.

Notes
  • The power of the Northern Alliance artifact would grant the entire team a +15% experience bonus and +5 to all starting stats. This helps to compensate them for weaker racial choices and a weaker geographical stronghold compared to the other factions.
  • Some Human Monks from Freeport had been working to establish a small monastery near Kelethin when the war broke out. Having a strong affinity for Elven culture, these monks chose to side with Faydwer in the war. (Result: Human monks on the Gnomish team, they can start in Gfay and there is a GM Monk trainer in the corner of Gfay)
  • Iksars can turn in a PoD style book to a faction emissary in Cabilis to pick their team. XP is disabled at level 10 until the book is turned in, and once done there is no switching teams.
  • This ruleset would give each team access to every class, and would also give each team a geographically contiguous stronghold for leveling. It would make Kunark totally FFA rather than having one team own it like happened on SZ. Kunark would truly have a Wild West feel, with every faction battling there and the bloodthirsty Iksar reveling in the slaughter.

Thoughts?
I believe this would provide a good gameplay balance for Teams and that the backstory of the concept provides rationale for those teams within the lore of the EQ universe. Thoughts?
  #28  
Old 03-17-2014, 04:23 PM
Yonkec Yonkec is offline
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+1 for the above post
  #29  
Old 03-17-2014, 05:15 PM
Faerie Faerie is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Gnomish Axis
I actually laughed when I read this!
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  #30  
Old 03-17-2014, 05:27 PM
Glissando Glissando is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Notes
  • Some Human Monks from Freeport had been working to establish a small monastery near Kelethin when the war broke out. Having a strong affinity for Elven culture, these monks chose to side with Faydwer in the war. (Result: Human monks on the Gnomish team, they can start in Gfay and there is a GM Monk trainer in the corner of Gfay)

Thoughts?
iirc Master Wu had a camp in Lfay so you could easily move the squatter DEs elsewhere in order to have a monk trainer and merchant there. Yes... not classic but it works nicely for your idea.

That said, the old Evils, Humans, Shorties/Elves teams works pretty well too, especially if you let Iksar choose a team once Kunark is discovered. Evils still don't get Bards, Rangers, Paladins or Druids but shorties and humans get everything. This makes up for the evils better min/max capabilities.

So the teams for the sake of convenient lowbie grouping, NPC factions and trying to balance the inherent advantage of evils would be:
  • Erudites, Barbs, Humans, Halflings
  • Trolls, Ogres, Darkies
  • Gnomes, Elves, Dwarves
  • Iksars choose their own team at level 10.
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