#21
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By utilizing geometry and no they don't run at selos speed.
The Tormax script is completely trivialized due to the ability to pull him. If you had to fight him in his room it would be way more challenging. Zone line fixed it because you drop off the list when you zone. If someone who you don't want is on the list, they zone out and in. Repeat until person you want on Rampage is on Rampage.
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#22
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But zoning shouldn't clear list according to this
Quote:
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#23
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This is hardly the place for this conversation, however to clarify. I know nothing about pulling Tmax to zone line to set rampage, you pull him to zone line in order to split him from his guards.
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#24
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Quote:
It is from Luclin era (that quote)... and clearly if you've read this forum, anything from Luclin must die by fire.
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#25
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Also considering the technical aspects of maintaining a rampage list that persists through zoning, means that the list would have to be tracking by Character ID or Name. I find it highly unlikely that any form of rampage would have been coded like that, instead of using entity ID's or pointers.
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