#21
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i was wondered before i test this,
if i have 1300ac, and 600ac, does these two acs still getting same dmg from mob? or is make it difference? i didn't test like 600ac vs 800ac because these two acs are not big difference ac value and it might be hard to make sure dmg is differece that's why i tested big jump for make sure. it was easy to see there dmg is difference. BUT i still wondering about AGI works on reduce dmg.. -_- i assume AGI is helped to tanking while i dmg test ( it was 250agi vs 130agi ) Brad McQuaid: "AGI: affects how quickly you can learn some defensive skills, how difficult it is to hit you as well as how much damage you take when you are hit If the 250 agi is the main reason why i got reduce dmg compare 130 agi . i would be confusing. i mean agi is main helped me for dmg reduce or ac is main helped me for dmg reduce i need AGI test if there agi is makes better reduce dmg than AC for pure caster. hope my assuming about agi is just wrong and troll. i love AC. not AGI ________________ Zarza <Aftermath> | ||
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#23
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Quote:
yea i use umbra unless someone give me aego or aegis or bulwark | |||
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#24
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Incredibly interesting. Thanks for taking the time to put some real numbers to something everyone constantly argues about based on very little actual evidence!
Also holy crap enchanter with 1330 ac!
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Blue
-Propo Fol, Enchanter -Adeno Sine, Monk <Azure Guard> Green -Curare, Necromancer | ||
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#25
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Why wouldn't you? It lasts like 2 hours or whatever and costs nearly no mana.
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#26
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Raid gear with lots of AC and hp makes you tankier
In other news water is wet JK good job on running some tests for actual numbers
__________________
Foxpox [60 Shaman] / Foxcharm [60 Enchanter]
Foxystyle [60 Druid] /Foxfansy [60 Bard] Foxpet [60 Magician] / Foxaid [60 Cleric] Foxlich [60 Necromancer] Foxplosion [60 Wizard] Foxstab [60 Rogue] /Foxcharming [60 Enchanter] / Foxfrenzy [60 Warrior] | ||
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#27
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Quote:
EQ Live finally changed how this was displayed in 2017 to split out avoidance and mitigation into two separate stats on your character sheet. Then again, who knows how it works here really. Also worth noting: different classes receive different benefits from AC. With cloth casters receiving the lowest benefit. On live it went something like this: Warrior got 50%, Knights and Monks got 33%, Priests, Bards, Rangers and Rogues got like 20%, and clothies got 10%. (Numbers from memory so probably not perfect.) BUT everyone gets the full value of their shield AC. But again, who knows how it works here. | |||
Last edited by jolanar; 04-01-2019 at 09:48 AM..
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#29
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So the results are that more agility/AC means you have a higher chance of receiving minimum damage..[You must be logged in to view images. Log in or Register.]
so theoretically... agility is the new meta? [You must be logged in to view images. Log in or Register.] This makes sense now why my character always seems to drop to unconscious so much instead of straight up dead. (I did the dumb and picked some agi on char creation) | ||
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#30
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AC has always been the stat for mitigating damage hits (lower chance of hits landing at max)
The question was how much this benefitted casters in terms of raw HP vs AC. (Agi above 75 is useless) | ||
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