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#1
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Project 1999s number was not active, or concurrent, it was peak.
They peaked once, meeting what THJ was averaging. Hope this helps.
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I am a highly open and reflective and conscientious individual with moderate to low agreeableness and a moderate level of emotional reactivity/sensitivity.
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#2
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yeah idk the correct terms I was just using my best memory of what they were talking about it when i was just kind of paying attention, but it's certanly an impressive number.
It definitely felt more populated than the mischief or even teak. Like, it was astonishing how many people were online. The irony that it was basically a solo version of EQ.
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I am a highly open and reflective and conscientious individual with moderate to low agreeableness and a moderate level of emotional reactivity/sensitivity.
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#3
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It's basically proof that at long last, no one really likes or has time for the entire social premise behind MMORPG's and before that, DnD itself, and if given a choice they will just fuck around with soloable versions of said worlds. Shovelquest is a one-man billboard "MMORPG's are kickass when you remove the need for other people." None of this is ironic. As I gaze upon humanity, I say it is predictable.
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go go go
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#4
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?
__________________
I am a highly open and reflective and conscientious individual with moderate to low agreeableness and a moderate level of emotional reactivity/sensitivity.
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#5
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Quote:
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__________________
Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||||
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#6
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#7
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id say 112% would be about AI but since you just like to argue with people for the sake of it, nice math.
__________________
I am a highly open and reflective and conscientious individual with moderate to low agreeableness and a moderate level of emotional reactivity/sensitivity.
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#8
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classic eq had the best balance of streamlining that shit away while still having meaningful downtime and socializing and then the genre at some point turned into mashing and cycling f1 - f10 and watching dps meters and min/maxing which inevitably leads to people soloing or boxing instead of socializing and relying on/with random other people. so it's mostly just the vast majority of people playing wrong is my point i guess. | |||
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#9
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last week I had enough and kinda snapped at my friend because he was scrolling Instagram mid-session... while the DM was explaining the area we entered. its actually really depressing to see. | |||
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#10
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But back then people chatted, ate, knitted, painted (minis), etc. If the socializing distracted someone too much when their turn came around, the more active players would just remind them what's going on ("you need to kill that gnoll next to you") and play would continue with barely any delay. It was chaotic, but I have so many happy memories of that chaos [You must be logged in to view images. Log in or Register.] It's a little sad to think most modern tables will never experience it.
__________________
Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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