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  #1  
Old 07-26-2022, 06:55 PM
DallasNChains DallasNChains is offline
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Heh. I feel like the only DRU main on P99 that would agree that we bring very little of anything special to a group.
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  #2  
Old 07-15-2022, 05:47 PM
plzrelax plzrelax is offline
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In classic/early green, wizards seemed quite powerful. Compared to my bare handed monk they were blasting mobs away in solA bar groups for example. Once melee characters get more access to better weapons and thinks become more common wizards start to really lose out
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  #3  
Old 07-19-2022, 12:16 PM
Vivitron Vivitron is offline
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Quote:
blinded mobs act as if feared if the #1 aggro-holder isn't in melee range
That's how I remember it from live (possibly with some threshold, where the ranged person had to be #1 by some amount, although I thought there was some threshold for any chasing at all), but afaict on Green a blind mob won't "blind run" if there is an enemy in melee range, even if something outside of melee range has massively more aggro.
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Old 07-19-2022, 02:24 PM
Jibartik Jibartik is offline
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  #5  
Old 07-25-2022, 07:21 PM
Zoolander Zoolander is offline
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charming outdoors is like winning in the special olympics.
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  #6  
Old 07-25-2022, 07:34 PM
Keebz Keebz is offline
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SKs are pretty great everywhere but ToV, though, even there they can do train-aways, tank trash and tag etc. It's kind of a high skill gap just to be useful though. So I agree they're definitely up there if we're talking ToV. Druids are also pretty bad in this context as are Paladins.

However, it really depends on the context what is the most underpowered. In classic and leveling 1-50 Warriors and Rogues are hot garbage, for example. In Kunark Rangers are very weak. Grouping vs Raiding, ToV vs VP vs Planes, etc. Trying to define 1 most underpowered class across all contexts isn't very useful imho.
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  #7  
Old 07-26-2022, 08:12 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Most people in this thread do not seem to understand that underpowered is NOT equal to bad or unplayable.

Magician is the most underpowered simply because the majority of their kit is dependant on a lack of game knowledge to be useful. Once you know everything about the server a Mage really only has CoTH, Muzzle, dispel staff, Mod Rods, and DA pulling. A necro can do everything else a Mage can do but better. This means Mages are just a niche raid class, and most people are not hardcore raiders.

By my estimation that makes them the most underpowered. That doesn't mean bad, it just means their design wasn't really built for a 20 year old server where summoning items is used to a much smaller degree due to game knowledge.
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  #8  
Old 07-26-2022, 08:53 PM
Zuranthium Zuranthium is offline
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Mage does very high DPS. They are absolutely not one of the most underpowered classes. Necro is lower DPS in typical groups. Mage also has resist debuff, which you left out. It helps a lot with charming.
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  #9  
Old 07-26-2022, 08:57 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Mage does very high DPS. They are absolutely not one of the most underpowered classes. Necro is lower DPS in typical groups. Mage also has resist debuff, which you left out. It helps a lot with charming.
Unfortunately in most solo/group situations utility is greater than DPS. It doesn't make mages any better. I'd take a Necro's utility over a Mage's DPS any day of the week. There is a reason why groups do not gear check members. DPS really isn't that important most of the time. If it was, you would get screened out of a group if your gear was bad while you were playing Rogue, Monk, etc.

As for the resist debuff, you will often have a Shaman or Enchanter in a group situation. Mage doesn't have a monopoly on resist debuffs, and it is worse than a Shaman's.
Last edited by DeathsSilkyMist; 07-26-2022 at 09:13 PM..
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  #10  
Old 07-26-2022, 09:43 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Unfortunately in most solo/group situations utility is greater than DPS.
Nah, DPS is king. Churning through as many MOBs as possible to get exp or item drops or faction is the name of the game. The only utility that's needed most of the time is Root.

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
As for the resist debuff, you will often have a Shaman or Enchanter in a group situation. Mage doesn't have a monopoly on resist debuffs, and it is worse than a Shaman's.
What does Enchanter resist debuff have to do with anything? The Shaman/Mage debuff stacks with the Enchanter's and is exactly wanted by Enchanters for less Charm breaks. And no the Shaman debuff is not better. Mages get the exact same line, aside from the unresistible one at 60, which is used for raid targets, not for charming.
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