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Old 10-21-2019, 09:39 PM
Telin Telin is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
loc -10 -761 in east freeport.

with candle

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without candle

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The wall to my right is permanently dark no matter what direction I face. So are several other spots where darkness is unchangeable.

Is this how it is right now?
If you zone in during the middle of the night, there is a bug that doesn't update the moonlight. We have a fix for this in the future. The moonlight will light the ground in blue in that area of Freeport as long as nothing is obstructing the moon (buildings, walls, etc).

The narrow pathway's walls in that section will both be black around 11PM - 1AM because the moon will be directly above them. In the early part of the night, the west wall be moonlit. Later in the night, the east wall be moonlit as the moon begins to set.
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Old 10-21-2019, 09:22 PM
Telin Telin is offline
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Your 1am post is the darkest, but is still in line with what I would expect with infravision - otherwise you wouldn't see any texture detail unlike races with night blindness. You should be able to increase your gamma or monitor brightness locally, if needed. Most players in classic, even with infravision, carried a lightstone in their inventory for this reason.
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Old 10-21-2019, 09:25 PM
lonig lonig is offline
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Quote:
Originally Posted by Telin [You must be logged in to view images. Log in or Register.]
Your 1am post is the darkest, but is still in line with what I would expect with infravision - otherwise you wouldn't see any texture detail unlike races with night blindness. You should be able to increase your gamma or monitor brightness locally, if needed. Most players in classic, even with infravision, carried a lightstone in their inventory for this reason.
Ok, thanks for the update. Guess I forgot how dark it got. I should have taken some pics next to torches as well, and around the hill toward SK guild. But alas, I didn't think of screenshots until it was too late.

Thanks for looking at it! Sorry for technically wasting your time [You must be logged in to view images. Log in or Register.]
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Old 10-21-2019, 09:41 PM
Gustoo Gustoo is offline
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Now outside Qeynos hills with a fire beetle eye i cant see the ground beneath my feet. all hills and terrain is solid black.

In the above screenshots, the candle illuminated one wall, but did nothing at all to the other.

Same thing occuring in tunnels near surefall on another character, with a more powerful lightsource the epic firebeetle eye.
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Old 10-21-2019, 10:01 PM
BlankDiploma BlankDiploma is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
Now outside Qeynos hills with a fire beetle eye i cant see the ground beneath my feet. all hills and terrain is solid black.

In the above screenshots, the candle illuminated one wall, but did nothing at all to the other.

Same thing occuring in tunnels near surefall on another character, with a more powerful lightsource the epic firebeetle eye.
There are some issues with dynamic light sources due to the default settings rendering VERY distant ones, like fire beetles, and then refusing to render your local light source properly because it's already hit the limit.

I've added some performance fixes for dynamic lights that should be in an upcoming patch that SHOULD address this issue. Hopefully.
  #6  
Old 10-21-2019, 09:46 PM
Gustoo Gustoo is offline
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Surefall tunnel with nothing

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Surefall tunnel with fire beetle eye

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that perma-dark seems to be what I have going on for the ground areas everywhere out of doors, which are perma black except when lightning strikes. My light source seems to have no impact even at my own feet. It does illuminate creatures though, when I am near enough for it to do that.
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  #7  
Old 10-21-2019, 09:56 PM
Telin Telin is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
Surefall tunnel with nothing

[You must be logged in to view images. Log in or Register.]

Surefall tunnel with fire beetle eye

[You must be logged in to view images. Log in or Register.]

that perma-dark seems to be what I have going on for the ground areas everywhere out of doors, which are perma black except when lightning strikes. My light source seems to have no impact even at my own feet. It does illuminate creatures though, when I am near enough for it to do that.
I cannot reproduce - make sure your dynamic lighting is true.
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Old 10-21-2019, 09:59 PM
soronil soronil is offline
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Quote:
Originally Posted by Telin [You must be logged in to view images. Log in or Register.]
I cannot reproduce - make sure your dynamic lighting is true.
Imagine how many people will have this issue at launch. Is there anything you guys can/will do to override the ini file value for green launch?
  #9  
Old 10-21-2019, 09:59 PM
Gustoo Gustoo is offline
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It is true. Wasn't working at all before true.

Can you show me a screenie on a human with correct working lighting?

Any other settings that I should check into?
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  #10  
Old 10-24-2019, 12:03 AM
Arctos Arctos is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
It is true. Wasn't working at all before true.

Can you show me a screenie on a human with correct working lighting?

Any other settings that I should check into?
I had this same issue and had to set the following in eqclient.ini:

VertexShaders=1
20PixelShaders=1
14PixelShaders=1
1xPixelShaders=1
MultiPassLighting=1
ShowDynamicLights=TRUE

MultiPassLighting is the Advanced Lighting option that is now hidden from the UI. The Shader options should still be in the Advanced display options - they needed to be checked.
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