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#1
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The narrow pathway's walls in that section will both be black around 11PM - 1AM because the moon will be directly above them. In the early part of the night, the west wall be moonlit. Later in the night, the east wall be moonlit as the moon begins to set.
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Last edited by Telin; 10-21-2019 at 09:43 PM..
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#2
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Your 1am post is the darkest, but is still in line with what I would expect with infravision - otherwise you wouldn't see any texture detail unlike races with night blindness. You should be able to increase your gamma or monitor brightness locally, if needed. Most players in classic, even with infravision, carried a lightstone in their inventory for this reason.
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#3
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Thanks for looking at it! Sorry for technically wasting your time [You must be logged in to view images. Log in or Register.] | |||
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#4
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Now outside Qeynos hills with a fire beetle eye i cant see the ground beneath my feet. all hills and terrain is solid black.
In the above screenshots, the candle illuminated one wall, but did nothing at all to the other. Same thing occuring in tunnels near surefall on another character, with a more powerful lightsource the epic firebeetle eye. | ||
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#5
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I've added some performance fixes for dynamic lights that should be in an upcoming patch that SHOULD address this issue. Hopefully. | |||
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#6
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Surefall tunnel with nothing
[You must be logged in to view images. Log in or Register.] Surefall tunnel with fire beetle eye [You must be logged in to view images. Log in or Register.] that perma-dark seems to be what I have going on for the ground areas everywhere out of doors, which are perma black except when lightning strikes. My light source seems to have no impact even at my own feet. It does illuminate creatures though, when I am near enough for it to do that. | ||
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#7
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#8
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#9
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It is true. Wasn't working at all before true.
Can you show me a screenie on a human with correct working lighting? Any other settings that I should check into? | ||
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#10
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VertexShaders=1 20PixelShaders=1 14PixelShaders=1 1xPixelShaders=1 MultiPassLighting=1 ShowDynamicLights=TRUE MultiPassLighting is the Advanced Lighting option that is now hidden from the UI. The Shader options should still be in the Advanced display options - they needed to be checked. | |||
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