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  #281  
Old 10-20-2019, 12:24 PM
Jimjam Jimjam is offline
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Maybe the orcs can't see properly?
  #282  
Old 10-20-2019, 02:45 PM
BlankDiploma BlankDiploma is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
Excited for candle fixes currently they dont have any impact in dark alleys at all whether equipped or unequipped the darkness is completely solid.
The candle fix is going to make them dimmer, not brighter.

If you don't see ANY difference, your dynamic lighting may be disabled. Have you run /dyn off on blue previously?
  #283  
Old 10-20-2019, 03:09 PM
soronil soronil is offline
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Quote:
Originally Posted by BlankDiploma [You must be logged in to view images. Log in or Register.]
Have you run /dyn off on blue previously?
Probably better thing to ask (since people may not remember that correctly)
Make sure this is set in eqclient.ini:
ShowDynamicLights=TRUE
  #284  
Old 10-20-2019, 09:09 PM
Lonedrahon25 Lonedrahon25 is offline
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[You must be logged in to view images. Log in or Register.]

Is this normal? This is in NK at Undead Ruins.
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  #285  
Old 10-20-2019, 09:55 PM
BlankDiploma BlankDiploma is offline
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Quote:
Originally Posted by Lonedrahon25 [You must be logged in to view images. Log in or Register.]
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Is this normal? This is in NK at Undead Ruins.
Definitely not normal. Looks to be some kind of driver/GPU issue? Like, pixel shader coordinates off by a half-unit. That is certainly not what most people are seeing.

What kind of GPU do you have?
  #286  
Old 10-20-2019, 10:47 PM
dekova dekova is offline
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Quote:
Originally Posted by BlankDiploma [You must be logged in to view images. Log in or Register.]
Definitely not normal. Looks to be some kind of driver/GPU issue? Like, pixel shader coordinates off by a half-unit. That is certainly not what most people are seeing.

What kind of GPU do you have?
If you're talking about the bright line across the top of the ground I'm getting that as well. I spent a little time troubleshooting, I think it had to do with my nonstandard windowed resolution. I'll test some more.

NVIDIA Quadro P3200.

Edit/update: Did some quick testing, and not seeing it when the clipplane is close (feerrott, nektulos) but definitely visible in east freeport using both infravision and normal vision. Seems to go away in full screen?
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Last edited by dekova; 10-20-2019 at 11:16 PM..
  #287  
Old 10-20-2019, 11:44 PM
dekova dekova is offline
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The bright line on the horizon is only really visible at night so my testing is limited.

In west freeport when looking out into the field from the gate, I can't get the line to appear at all. In east freeport when looking out into the field from the gate, it's consistent. I tested with both normal and infravision.

In full screen (low resolution?) it went away.

I'll test more when I get the chance, but this doesn't look like a really high priority issue and I've got some UI testing to do.

P.S. Totally loving the classic darkness. I appreciate all the work you guys have done to make it happen.
  #288  
Old 10-20-2019, 11:52 PM
Lonedrahon25 Lonedrahon25 is offline
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im using a gtx 980, only happens at night/raining at night. Didnt see this before the shader change.
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We were still $1500 short, so I'm making the difference up with my own money.
If anyone has any room to grief, its Rogean. Nuff said.

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  #289  
Old 10-21-2019, 12:39 AM
Telin Telin is offline
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Default Latest Sky Update

I made several adjustments to all zones with this update. (Stronger moonlight, faster night/day transitions for foggy zones, amber sunset lighting, better lighting transitions.)

These files are meant to be added after the patch because it doesn't include every file for the sky to work. Sky type needs to be at Complex.
Attached Files
File Type: zip P99 Sky 1.6.zip (66.1 KB, 6 views)
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Last edited by Telin; 10-21-2019 at 12:42 AM..
  #290  
Old 10-21-2019, 12:44 AM
Tethler Tethler is offline
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Quote:
Originally Posted by Deathrydar [You must be logged in to view images. Log in or Register.]
OMG! Have you seen the zone line between WC and Kithicor? Wow! Even with infravision you could spend 20 minutes there trying to zone.
My human ranger died in WK to a wandering werewolf. I ran back at night with no light source. The canyon from Qeynos hills leading to WK was so solid black I was forced to look straight up and see where the black canyon wall met the skyline to keep my path. Ended up punching a fire beetle to death after zoning for a light source, haha.
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