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View Poll Results: Did you like the ToV racing?
Yea it was fun 51 34.23%
Nope, hated it. 38 25.50%
Meh, don't care, coth or race 60 40.27%
Voters: 149. You may not vote on this poll

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  #281  
Old 04-18-2016, 04:43 PM
Alenon Alenon is offline
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I liked our ruleset on live for ntov, whoever got aary claimed all of ntov. Course now there's variance
  #282  
Old 04-18-2016, 05:15 PM
JurisDictum JurisDictum is offline
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Wait until casuals find out that the raid scene is not like this:
giphy.jpg

But actually like this:
giphysmith.jpg
  #283  
Old 04-18-2016, 05:40 PM
Thana8088 Thana8088 is offline
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Would a guild have to down Sontalak to get their free time in ToV?
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  #284  
Old 04-18-2016, 05:43 PM
ArumTP ArumTP is offline
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Quote:
Originally Posted by Mistle [You must be logged in to view images. Log in or Register.]
No, the real difference is that if casual raiders were given rules that allowed them realistic shots, your guild and the other "A" would fall apart completely within a month, while the casual guilds would keep on keeping on, because they dont define themselves as 'the 4%' like you just did, and as functioning adults are literally aghast that there are really people who do, and what they put up with to be there...
The rules were always simple in NTOV/all other high end velious content get FTE, don't stall, don't train and wipe each other, no more than 2 trackers, trackers can't get FTE. Anyone can get a realistic shot at a mob, with those rules. Casuals just won't put in the 16 hour window tracking times to get said best loot, against the raiding guilds that would smash them hard. I mean they are willing to track 16 hour windows for all that kunark shit that we all but have abandoned. So, its really not about they window of time, its that they would face and loose time and time again against A/A, completely demoralizing them.

Rules were in some effect made better for casuals by sirken. They get full hour to get their shit together and kill a mob after FTE, no more stalling called on a mob that took all of 1 min too long. Some were made rules made worse for casuals, they now have to have large FTE teams instead of a coth mage and a single puller. But still casuals never bother to show. They have the desire to get BiS items, but have no desire to compete against A/A to get it. They will wine and cry to get more rules made, so that ultimately they wont have to compete for it.


Quote:
Originally Posted by Kileras [You must be logged in to view images. Log in or Register.]
a lot of us come from a background of "classic" where 3-5 guilds easily handled NToV in a fair way. The problem is not the zone, the problem is the way you want to approach the zone and applying the mentality that p99 has had through the years to ToV. There is nothing wrong with ToV as a zone, it would be a blast to crawl ToV with CSG/BDA and split paths/clear to different mobs/take turns taking wacks at the bigger names... maybe racing for the bigger mobs? there are ways to make the zone amenable, those ways just don't fit into the min/max mindset of the top 2 guilds.

3 weeks on NToV 1, week on VP for A/A
3 weeks on VP, 1 week on NtoV for CSG/Anonymous/Divinity/BDA

would that honestly be so incredibly horrid? It probably isn't the right situation, but it is a start that REALLY shouldn't bother anyone should it? I don't know, i don't even know why I am really trying to come up with solutions anymore.
The problem is that you give yourselves mobs for free. Us in A/A much like our NTOV all the time and a bit of VP (-minus stuff bda snags). Why should we give you anything? The players and guilds that came to form A/A, wanted all that BiS loot, forced themselves in there and work hard to stcave into their deay there getting that loot. Why would A/A let anyone just take their shit for free? Neither side certainly gets their shit for free, if you want loot you must work for it.

In no way have you incentivized A/A members to change. Making loot demands, I mean "content demands", isn't the way to go about this.
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  #285  
Old 04-18-2016, 05:51 PM
Raev Raev is offline
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I'm not sure who this JurisDictum guy is, but I like him despite his poor choice of guild.

Look, in a lot of ways I sympathize with the staff here. This project has the explicit goal of recreating Classic EverQuest in every detail. Unfortunately that game is simply not suited to a cadre of min-maxing players at max level who all looked up every strategy online. Where I start to get frustrated is with the staff's reaction. Simulated repops wouldn't be perfect, but they would help a lot while being fairly classic (server resets were common) while variance is completely unclassic. The staff's unwillingness to implement these automatically has been puzzling me for several years now.

I don't sympathize much with the many players over the years who have argued that non-classic mechanics are necessary to make sure they can get all the pixels.
  #286  
Old 04-18-2016, 05:55 PM
Man0warr Man0warr is offline
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There is not a single person against more Earthquakes (or even guaranteed one a week) and no actual 7 day repops. Every week, people raid for 3-4 hours until everything is dead - The best guilds get the best loot, but they can't get it all. Each guild can prioritize what targets are most important to them.
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  #287  
Old 04-18-2016, 05:56 PM
Raev Raev is offline
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Quote:
Originally Posted by ArumTP [You must be logged in to view images. Log in or Register.]
The problem is that you give yourselves mobs for free. Why should we give you anything?
Like this for instance. I mean, I can understand the 'I don't mind tracking and batphoning and you do, therefore I shall have 4500 mana and when your casual ass is crying 'oom' I shall cast my glorious 12th CH'.

But can you at least admit that your ability to 'dominate' this content stems entirely from the non-classic aids known as variance? And that, as this project says 'classic everquest' on the door that variance should go away?
  #288  
Old 04-18-2016, 06:21 PM
ArumTP ArumTP is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Like this for instance. I mean, I can understand the 'I don't mind tracking and batphoning and you do, therefore I shall have 4500 mana and when your casual ass is crying 'oom' I shall cast my glorious 12th CH'.

But can you at least admit that your ability to 'dominate' this content stems entirely from the non-classic aids known as variance? And that, as this project says 'classic everquest' on the door that variance should go away?
My ass only dreams of 4500 mana. I sit at a sad ass 3600 due to poor starting stat allocation.

I concur variance is aids. It needs to be reduced by 1/2 or even 1/4 for any casual to have any shot at the rate we are going in A/A It would also rid of this looming sense of burnout that is on the horizon for anyone that has to do these long ass windows. When TOV goes 4 days long it becomes some serious crap. 0 varriance is also terrible. We get this Coth race down to the very second something pops Like we got going with failed ring war dains, that is also aids
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  #289  
Old 04-18-2016, 06:29 PM
Troubled Troubled is offline
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hahahaha
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  #290  
Old 04-18-2016, 06:32 PM
Turp Turp is offline
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Take the variance talk to my server chat post just do not rant and flame (i posted same shit here rant it here). And lets be heard instead of ignored. It is worth a shot. Hell we could save someones life , kinda crazy , but literally.

http://www.project1999.com/forums/sh...74#post2243574

The leaders of casual guilds here really fail to understand that a little lower variance would GREATLY help them out.
Just a quick example cause I rather get this in server chat because maybe the right eyes will see it. Is like a brick wall in RNF guys so lets push this in the right spots, please!
16 hour variance , allows the mobs to spread out so far, so quickly, that 2 guilds can cover it all. Literally the top 2 if they wanted could do just like TMO did and shut out the casual. But the top are not blood thirsty as people make them out. Maybe a few, but most of these people have done gone when a class R otation system was implemented.

Now say they do 8 hour variance. Than do a rumble repop. The next spawn cycle the raid mobs are all gonna spawn within 8 hours of each others windows. This will keep them so overlapped that the top 2 will be forced to pick and choose rather than dominate all. It is basic as that , and if you wanna get more in detail and NOT ranty than see ya in my server post to try and deter this shit.
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