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| View Poll Results: Did you like the ToV racing? | |||
| Yea it was fun |
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51 | 34.23% |
| Nope, hated it. |
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38 | 25.50% |
| Meh, don't care, coth or race |
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60 | 40.27% |
| Voters: 149. You may not vote on this poll | |||
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#281
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I liked our ruleset on live for ntov, whoever got aary claimed all of ntov. Course now there's variance
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#282
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Wait until casuals find out that the raid scene is not like this:
giphy.jpg But actually like this: giphysmith.jpg | ||
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#283
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Would a guild have to down Sontalak to get their free time in ToV?
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Catterine - 60 Druidess
Kattarina - 60 Shaman Angellus - 60 Cleric Pickahippy - 52 Druid ******************* All priest, all the time. | ||
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#284
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Quote:
Rules were in some effect made better for casuals by sirken. They get full hour to get their shit together and kill a mob after FTE, no more stalling called on a mob that took all of 1 min too long. Some were made rules made worse for casuals, they now have to have large FTE teams instead of a coth mage and a single puller. But still casuals never bother to show. They have the desire to get BiS items, but have no desire to compete against A/A to get it. They will wine and cry to get more rules made, so that ultimately they wont have to compete for it. Quote:
In no way have you incentivized A/A members to change. Making loot demands, I mean "content demands", isn't the way to go about this.
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#285
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I'm not sure who this JurisDictum guy is, but I like him despite his poor choice of guild.
Look, in a lot of ways I sympathize with the staff here. This project has the explicit goal of recreating Classic EverQuest in every detail. Unfortunately that game is simply not suited to a cadre of min-maxing players at max level who all looked up every strategy online. Where I start to get frustrated is with the staff's reaction. Simulated repops wouldn't be perfect, but they would help a lot while being fairly classic (server resets were common) while variance is completely unclassic. The staff's unwillingness to implement these automatically has been puzzling me for several years now. I don't sympathize much with the many players over the years who have argued that non-classic mechanics are necessary to make sure they can get all the pixels. | ||
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#286
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There is not a single person against more Earthquakes (or even guaranteed one a week) and no actual 7 day repops. Every week, people raid for 3-4 hours until everything is dead - The best guilds get the best loot, but they can't get it all. Each guild can prioritize what targets are most important to them.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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#287
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Quote:
But can you at least admit that your ability to 'dominate' this content stems entirely from the non-classic aids known as variance? And that, as this project says 'classic everquest' on the door that variance should go away? | |||
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#288
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Quote:
I concur variance is aids. It needs to be reduced by 1/2 or even 1/4 for any casual to have any shot at the rate we are going in A/A It would also rid of this looming sense of burnout that is on the horizon for anyone that has to do these long ass windows. When TOV goes 4 days long it becomes some serious crap. 0 varriance is also terrible. We get this Coth race down to the very second something pops Like we got going with failed ring war dains, that is also aids
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#289
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hahahaha
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#290
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Take the variance talk to my server chat post just do not rant and flame (i posted same shit here rant it here). And lets be heard instead of ignored. It is worth a shot. Hell we could save someones life , kinda crazy , but literally.
http://www.project1999.com/forums/sh...74#post2243574 The leaders of casual guilds here really fail to understand that a little lower variance would GREATLY help them out. Just a quick example cause I rather get this in server chat because maybe the right eyes will see it. Is like a brick wall in RNF guys so lets push this in the right spots, please! 16 hour variance , allows the mobs to spread out so far, so quickly, that 2 guilds can cover it all. Literally the top 2 if they wanted could do just like TMO did and shut out the casual. But the top are not blood thirsty as people make them out. Maybe a few, but most of these people have done gone when a class R otation system was implemented. Now say they do 8 hour variance. Than do a rumble repop. The next spawn cycle the raid mobs are all gonna spawn within 8 hours of each others windows. This will keep them so overlapped that the top 2 will be forced to pick and choose rather than dominate all. It is basic as that , and if you wanna get more in detail and NOT ranty than see ya in my server post to try and deter this shit.
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Turp --- Purpl
60 Shm 60 Wiz | ||
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