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  #281  
Old 01-19-2016, 05:06 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
you've been posting about xp loss, something taken out in 2011, for 5 yrs. so what's another 4 yrs for Luclin?
Classic spent about one or two months in 2011 (nov-dec), care to revise your statement Sir?
  #282  
Old 01-19-2016, 05:08 PM
heartbrand heartbrand is offline
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reading comprehension what?
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  #283  
Old 01-19-2016, 06:17 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
reading comprehension what?
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Reading comprension?

Recapitulation in 3 easy steps:

You say xp loss was taken out in 2011

I reply, how can it have been taken out in 2011 since server was only a month old or so in january 2012 (the implication being, it lasted a lot longer than a month or 2. Still with me?).

Some remark about my reading comprehension, ok

Stop shitting up and derailing your own thread HB
  #284  
Old 01-19-2016, 06:31 PM
Eslade Eslade is offline
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didn't read
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  #285  
Old 01-19-2016, 06:52 PM
derpcake derpcake is offline
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i like how people think this server is gonna last for more then 18-24 months

staff updates & code changes inspiring confidence?

tards

oh and in b4 the "but teh server had teh single digit populzationz before!"

guess what, Detroit had shit productivity before it had shit productivity, and they still closed it down!

having been shitty in the past isn't an excuse to be allowed to continue to be shitty, sorry if that is a let-down for your plans guyz
Last edited by derpcake; 01-19-2016 at 06:56 PM..
  #286  
Old 01-19-2016, 07:20 PM
Llandris Llandris is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Can you find me a post from Rogean or Nilbog that give a hard no on Luclin? Because I tried and couldn't find one.
Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Mixxit just wanted to know people's opinions on what they would like to see post-Velious. This has no bearing on what will happen here.

This is a prekunark-velious server. Nothing has changed about our mission goal :P

Since this is a hypothetical discussion, I will join in.

There is no way I would go forward with Luclin and beyond. (cat people and aliens? really. It went from a fantasy setting to 1990s scifi.) Custom content would be fun though. My idea of a post-velious world would include fewer zones, with more content in them. It would have strong faction relations between centralized cities similar to the way Kael, Thurgadin and Skyshrine operated. NPC humanoids could have family factions, and hidden factions you might know are linked. There would be a lot of npc interactions to promote the sense of zones being alive. There would be fights in the bars, and guards that don't show up to work sometimes.

I would try and make use of player characters abilities and spells. example: Instead of track being used to farm loot, it might be used to safely navigate through hostile invisible creatures you can't see otherwise:P There would be locked doors (rogues). Every class should have some type of use.

Quests would be hard, possibly requiring you to complete different objectives with one faction, then requiring parts from an opposing faction. Quests might even yield different rewards depending on the route you take to reach the end. I believe quest-rewarded items should be more about effects, and less about crazy hp/mana stats. In my post-Velious world, loot would be only marginally better than the best gear obtainable in Velious, but it would be hard to get and very unique.

I am a fan of real time strategy as well. Optional pvp is a good thing. I believe squads of npcs could be utilized for pve and pvp purposes. Mixxit demonstrated this with the Infinity's Edge server quite nicely. Warfare between cities where you could choose your side based on faction work, with the possibility of your city falling into enemy control. City uptime or battles won could yield temporary titles/rule to certain PCs, etc.

The original zones inspire me more than the new ones. I suppose I would try to make each and every npc and monster have a story, and have it mean something. This is what I missed post-Velious on live eq.
Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
The server will stop at velious. At that point we may consider opening a second server starting from the beginning again, but this is still a while away (2 years atleast).
Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Some of us are looking forward to adding some custom content after velious, yet keeping in line with the feel of classic everquest.

I don't think AA's will ever be introduced.. I've ripped out so much of it from the code already lol.
Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
My general opinion of Luclin as an expansion is that it will be skipped content wise. I'd rather not take any of the content that it introduced. Won't be using models, no horses.

How do people think of augments? Not exactly the same way that they were introduced with loy, but custom slots and different ways to get them.

We'll probably never have instancing, I destroyed that code a while ago.

Something I could see us doing is finding ways to improve epic weapons, sort of like how 2.5's worked.
Last edited by Llandris; 01-19-2016 at 07:41 PM..
  #287  
Old 01-19-2016, 07:30 PM
Redi Redi is offline
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Dang dude thanks for collecting this online information and sharing it with us, we were lost without it.
  #288  
Old 01-19-2016, 07:50 PM
heartbrand heartbrand is offline
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Sounds like a bunch of uncertain statements, some of which are several years old. Shrug.
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  #289  
Old 01-19-2016, 08:14 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Sounds like a bunch of uncertain statements, some of which are several years old. Shrug.
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  #290  
Old 01-19-2016, 08:18 PM
AzzarTheGod AzzarTheGod is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Sounds like a bunch of uncertain statements, some of which are several years old. Shrug.
Not only uncertain, but uncertain and made several (6+) years ago.

Doesn't quite make the anti-Luclin case.

Sorry to have the anti-Luclin vocal minority be so disappointed by Llandris.

See poll where majority of votes went for a stop at Planes of Power. Luclin Raid Pressure Relief Theory publishing soon to answer the question of why red needs Luclin.
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