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#281
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Nameplates dissapear so visually outside of weapons, everyone looks the same.
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Ksah <Empire>
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#282
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Quote:
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#283
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No nameplates above skeleton illusion is a classic mechanic Haynar.
Do not give in to these scumsuckers and become a custom box dev. | ||
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#284
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Quote:
Quote:
I am a dev for seq too. H
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Haynar <Millennial Snowflake Utopia>
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#285
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Quote:
thanks [You must be logged in to view images. Log in or Register.]
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#286
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Quote:
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#287
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yes to nameplates + make AoN nodrop
classic devs didn't foresee 80 nameless skellies vs 80 nameless skellies | ||
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Last edited by jeffd; 05-27-2015 at 12:22 PM..
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#288
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U would have to custom code seq to be an advantage in pvp.
Yes, u would likely get caught. Same with most cheats. You could code seq to pick up and flag guild related data. Make everyone on the seq map have something unique visually. How to set up? Easy. Not get caught. Well, since I dont know all the detection, cant help. There are so many ways to cheat. But u would really need custom packages to do it. I have thought of a few more while i have just posted this. Translation. EQEmu devs have to be hackers too. How else do you think the project came to be? I do have some better ideas for hack detection on red now. Thanks for the inspiration to think of new ways to cheat on red. H
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Haynar <Millennial Snowflake Utopia>
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#289
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https://www.youtube.com/watch?v=WBtt3HkqyzU That's like the President of the United States sneaking out of the White House everynight to chase his dream of being a professional swing dancer and no one in the secret service ever knowing where he is.
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#290
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this is what skeleton PVP looks like...I am sitting in the middle of 30 holo, they cant tell who I am, I cant tell who they are. [You must be logged in to view images. Log in or Register.] item kills the momentum of PVP if you don't have target keys for every single person in battle. | |||
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