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Old 08-18-2014, 11:07 PM
Haynar Haynar is offline
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Quote:
Originally Posted by Technique [You must be logged in to view images. Log in or Register.]
Only if the buff were dispelled in the same number of casts every time would this suggest that it's counter-based.

Otherwise there's some kind of dispel "strength" vs. buff "strength" check with a randomized variable at action here.
Exactly. And that is the info I am trying to find still. I played with a few chars on live, but they were higher chars. No useful data.

I will play with some lower level chars, enc and cleric buffs and use my 49 chanter to dispell, to see if can get anything figured out.
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Old 08-18-2014, 11:15 PM
Gigaslash Gigaslash is offline
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http://www.elitegamerslounge.com/hom...?f=179&t=71183

It used to be that they would cancel your buffs in order, now they seem to be fairly random.

The posts are from 2004 but the relevent info is still good, also they discuss how it used to be before recent changes in their timeline.
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Old 08-18-2014, 11:20 PM
Gigaslash Gigaslash is offline
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Also this should probably be in a different thread but, the change to prevent hackers from setting their delay to .00001 and throwing ranged weapons at mobs at lightning speed, caused us on the red server to not be able to cast our clickie junk buffs faster than once per .33 seconds. That means the maximum rate you can refresh your clickies is 3 per second.

This had pretty big implications because on live you could cast your clickies however fast you could click or press the button, making it much less likely you would get dispelled under heavy pelling in raid/large group situations.

Not sure if this can be fixed though, but it's worth noting since we're talking about dispels.
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Old 08-18-2014, 11:50 PM
Mac Drettj Mac Drettj is offline
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they worked differently in pve, i think that was quoted earlier in here
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Old 08-18-2014, 11:59 PM
Dullah Dullah is offline
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o missed it, sorry disregard then
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Old 08-19-2014, 11:28 AM
Gigaslash Gigaslash is offline
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IIRC Innoruuk should have the same dispel attack as Phinigel Autropos, basically proc on attack.
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Old 08-19-2014, 11:41 AM
nilbog nilbog is offline
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Quote:
Originally Posted by Gigaslash [You must be logged in to view images. Log in or Register.]
IIRC Innoruuk should have the same dispel attack as Phinigel Autropos, basically proc on attack.
Ok that's easy to do. What about the gravity flux?

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
These on hits like the Venril Touch were known to us as "touch" effects. Meaning very high chance to proc on hit and would proc on kick/bash.
This should be working as of a few patches ago.
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Old 08-19-2014, 11:36 AM
Nirgon Nirgon is offline
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These on hits like the Venril Touch were known to us as "touch" effects. Meaning very high chance to proc on hit and would proc on kick/bash.

I have a vintage 60 wizard I can lend out if Haynar wants it. Cancel magic and nullify magic were removed from the spell book so you are gonna hafta find those. I'll PM info tonight.
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Old 08-19-2014, 11:54 AM
Nirgon Nirgon is offline
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Yaw you guys hit that nail on the head.

=)

Saw Venril tap to full on a lazy raid. I got immersed quick.

Remaining question is if the Inny/Phin AoE should also dispel.

And also to distinguish between Inny 1.0 and 2.0 functionality [You must be logged in to view images. Log in or Register.].




Edit: Stream of Acid says not dispellable on a number of sites... but then again it lists winged death/ignite blood the same [You must be logged in to view images. Log in or Register.]. I'd put it at 9 strength? Most guilds who killed warder/nex are wall dodging anywhere that I can find anything so it appears they went that route rather than worry about dealing with dispel... I'm just worried that some of the non-player casted dots might have issues after a change like this... tbh I'd say anything that isn't player castable from a raid NPC is strength 9 or something that cannot be dispelled.
Last edited by Nirgon; 08-19-2014 at 01:41 PM..
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Old 08-19-2014, 01:58 PM
Dullah Dullah is offline
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Quote:
It is fairly simple really.

First off dispells always land, even when they don't seem to do anything.

Then each buff gets a check vs your MR minus the spell modifier (or whoever the dispell is landing on).
If that buff fails the check it gets stripped.
If that buff passes the check then the dispell moves on to the next buff and so on. In the case of every buff succeeding the check no buffs will be stripped.

Some dispells strip multiple buffs, in this case the first x buffs that fail their check get dispelled.

In the case of some of the lower resist modified versions it will seem that random buffs are stripped, what is in fact happening is that the buffs above that are passing their checks. Next time you cast the dispell a different buff fails...etc.

In the case of spells like Recant which has a massive modifier (-400) it is pretty much certain to strip the 1st 4 buffs. However there is always a chance to save against it.

If you want a definitive answer from a dev, you might get lucky but its pretty rare for them to post info reguarding game mechanics.
Quote:
Strength comparison based on that number- that's not the number of buffs dispelled, but a strength rating of the dispel. Dispel checks against top buff, if the buff 'saves' against the dispel, goes down and checks next one. Continues until a spell is dispelled or all buffs/debuffs save.

It should be noted that because of that, dispels from lower level npcs against you are far more likely to appear random than higher level ones, since you are more likely to 'save' with your initial buffs. IE, level 55 western wastes dragon will probably make it down to your middle buff slots before a dispel finally succeeds, while a level 85 npc will strip your first consistently.
http://www.elitegamerslounge.com/hom...?f=179&t=71183

That gives a little insight behind why dispels seemed random.
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