![]() |
|
|
|
#1
|
||||
|
True, true. We could still do the points doubling system where targets are worth more for consecutive kills by the same guild.
Regardless, VS is a huge tax to pay for each week - VS and Trak by themselves would lock out a guild from raiding the rest of the week.
__________________
Quote:
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
|
|
||||
|
#2
|
||||
|
Quote:
__________________
![]() | |||
|
|
||||
|
#3
|
|||||
|
Quote:
__________________
Quote:
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | ||||
|
|
|||||
|
#4
|
|||
|
So I read the first 5 pages, then skipped the rest.
Comments on OP: 1) I'm OK with this as long as this is revised upon release of Velious. Let TMO/IB/FE circle jerk in VP until Velious release, then let the casuals in. 2) 2hr is good. 3) I have a different variation on this, see below. 4) Eh, whatever. Rotation: Two sets of raid mobs, "hardcore" and "casual". Split the mobs roughly 50/50: GroupA: Nagafen, Maestro, Inny, VS, Fay, Gore GroupB: Vox, Draco, CT, Trak, Sev, Tal Swapping every month, one group is "hardcore" (AKA: standard FTE shit we have now, no 2hrs, full on competition), while the other group is "casual" (all our new raid rules). A guild can only belong to a SINGLE group (hardcore or casual). The hardcores are ONLY allowed to kill hardcore mobs and casuals are ONLY allowed to kill casual mobs. Likely only 2-3 guilds would be "hardcore" at a time, but the rest of the server wouldn't have to put up with their crap because they'd be after a different set of mobs. This list would have to get expanded to remain roughly even for Velious. Update: If any single casual guild takes more than 25% of the casual spawns for the month, they are automatically bumped up to hardcore the next month (with rules it'd be difficult for them to get more than 50% of the spawns anyways). Any hardcore guild taking more than 75% of the hardcore spawns for the month takes a two-week raid suspension at the beginning of the next month, before returning to hardcore. Any guild can voluntarily bump up to hardcore at the beginning of the next month. To drop to Casual, a Hardcore guild must kill less than 20% of the hardcore spawns for the month prior. If this means mobs are left (5% not covered by 75% and 20% rules), hardcore guilds still cannot kill them without incurring respective penalties. Velious Expansion: Kunark goes Casual-only upon release of Velious (including all of VP). Any guild wishing to do raid-content epics will be casual (A-team will have epics). Ziglark is "hardcore"-only for first month of Velious, but hardcores ONLY get Skyshrine and beyond for the first two months. After that, everything besides ST in Velious goes into "even-50/50" split between casual and hardcore groups. ST goes into the casual/hardcore split after 6 months.
__________________
| ||
|
Last edited by falkun; 12-28-2013 at 07:27 AM..
Reason: add details
|
|
||
|
#5
|
|||
|
Think one of their members or leaders said something 10 pages back lol
| ||
|
|
|||
|
#6
|
||||
|
I am still seeing a weighted points system as the best method for the purification of the raid scene. It helps the most people and is the easiest to police without GM interference, doesn't involve a rotation that variance fucks up, etc. The only people that are against it are those that are losing mobs over it and, lets be honest, they should have seen this coming when rogean brought the hammer down.
I think it is time to make a raid subforum and for raid guilds to nominate two people who will proceed with the delegations.
__________________
Quote:
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
|
|
||||
|
#7
|
||||
|
Quote:
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | |||
|
|
||||
|
#8
|
||||
|
Quote:
| |||
|
|
||||
|
#9
|
|||
|
These threads are way too long to even consider reading. Someone should make a somewhat editable spreadsheet or document that summarizes the main points/ideas people are making. People that like those ideas could put their names next to them.
I mean trying to read 42 pages of stuff is practically laughable.
__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
|
|
|||
|
#10
|
|||||
|
Quote:
Once each guild can hash out a proposal, the guilds can then get together and rehash their proposals into one or more that the guilds can agree on and then just vote for the one they want to try. The main point is that the new system doesn't have to be set in stone, but needs to be solid enough that it will work for a few months to see what problems may or may not arise from it.
__________________
Quote:
| ||||
|
|
|||||
![]() |
|
|