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  #281  
Old 07-29-2013, 12:22 AM
Aenor Aenor is offline
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Arguments for and against each ruleset:

1. No teams

Eliminates exploitation of immortal healers. Encourages griefing of lowbies.

2. Two teams

There are no arguments in favor of turning EQ into WoW.

3. Sullon Zek

It's classic. However, we all know the evil team has a massive advantage and most of the server will play evil, just like live.

4. Race War

It's classic and was the most popular PvP ruleset in the history of Everquest. It was the only ruleset that was so popular they had to open a second server. All teams are exploitable.
  #282  
Old 07-29-2013, 12:26 AM
Faerie Faerie is offline
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Quote:
Originally Posted by Aenor [You must be logged in to view images. Log in or Register.]
Arguments for and against each ruleset:

1. No teams

Eliminates exploitation of immortal healers. Encourages griefing of lowbies.
What, a 46 cleric can't immy heal 60s here? :P

Quote:
Originally Posted by Aenor [You must be logged in to view images. Log in or Register.]
2. Two teams

There are no arguments in favor of turning EQ into WoW.
This is true.

Quote:
Originally Posted by Aenor [You must be logged in to view images. Log in or Register.]
3. Sullon Zek

It's classic. However, we all know the evil team has a massive advantage and most of the server will play evil, just like live.

4. Race War

It's classic and was the most popular PvP ruleset in the history of Everquest. It was the only ruleset that was so popular they had to open a second server. All teams are exploitable.
Why do we have to play a classic ruleset anyway? VZ was the greatest server ever, but if it happened here everyone would just x-team [You must be logged in to view images. Log in or Register.]

Sullon teams with some penalties for evil team imo.
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  #283  
Old 07-29-2013, 12:28 AM
KB_Trader KB_Trader is offline
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Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
if you want balance then every guild has to have the same race/class makeup. same levels. same gear, same hardware specs and connection, and same poop socking retard behind the keyboard. quit trying to reinvent the wheel that a dev team already put many hours into creating. if you are gonna do teams do it right. hard-coded and something that makes sense.
You keep repeating the same thing over and over. It's not "reinventing the wheel" mixing the teams up. It's a very minor change all things considered. You really haven't presented much of a case for your ideal server considering you basically said, "WELL IT DIDNT WORK BE4 BUT IM PRETTY SURE THIS TIME IT WILL BE DIFFERENT" which isn't very reassuring.
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  #284  
Old 07-29-2013, 12:29 AM
Blackbilly Blackbilly is offline
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I propose a 3 teams server based on a twist of the Sullon Zek rule set. Since the general consensus is that the evil team would be overpowered/overcrowded why not split them up?

Team Innoruuk:
All dark elves
All trolls
inny worshipping humans

Team Cazic/bertox:
all ogres
all iksar
bertox gnomes
bertox humans
bertox half elf

Team 3 Everyone else.

would the 3rd team be too overpowered after splitting evils? just throwing shit out there what do you guys think?
  #285  
Old 07-29-2013, 12:30 AM
Faerie Faerie is offline
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Quote:
Originally Posted by Blackbilly [You must be logged in to view images. Log in or Register.]
I propose a 3 teams server based on a twist of the Sullon Zek rule set. Since the general consensus is that the evil team would be overpowered/overcrowded why not split them up?

Team Innoruuk:
All dark elves
All trolls
inny worshipping humans

Team Cazic/bertox:
all ogres
all iksar
bertox gnomes
bertox humans
bertox half elf

Team 3 Everyone else.

would the 3rd team be too overpowered after splitting evils? just throwing shit out there what do you guys think?
Not a terrible idea, but then I think you'd want neut and good to be separate. And no evils get bards there, what are you gonna do with RZ worshipers?
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  #286  
Old 07-29-2013, 12:37 AM
runlvlzero runlvlzero is offline
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Quote:
Originally Posted by Aenor [You must be logged in to view images. Log in or Register.]
Arguments for and against each ruleset:
It's classic. However, we all know the evil team has a massive advantage and most of the server will play evil, just like live.

4. Race War

It's classic and was the most popular PvP ruleset in the history of Everquest. It was the only ruleset that was so popular they had to open a second server. All teams are exploitable.
Gonna be exploitation anyway, species war.
  #287  
Old 07-29-2013, 12:39 AM
Blackbilly Blackbilly is offline
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Quote:
Originally Posted by Faerie [You must be logged in to view images. Log in or Register.]
Not a terrible idea, but then I think you'd want neut and good to be separate. And no evils get bards there, what are you gonna do with RZ worshipers?

probably limit ogre to cazic, troll to inny and put all other RZ on the 3rd team.
def have to make it so bards can worship evil deity, shouldnt be a problem.
  #288  
Old 07-29-2013, 12:40 AM
s1ckness s1ckness is offline
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cant wait for the wipe.
  #289  
Old 07-29-2013, 12:40 AM
liveitup1216 liveitup1216 is offline
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Honestly what's the massive advantage evils have, ogre stun immunity? A little troll/iksar regen? I think a sullon ruleset here would have a much better life here than live sullon did.

Everyone here already knows everything, having druids for more mobility would be pretty strong over just wizards. Or having ranger/druid trackers instead of just bards. There's way more potential here than the suck of live Sullon Zek.
  #290  
Old 07-29-2013, 12:41 AM
Faerie Faerie is offline
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Quote:
Originally Posted by liveitup1216 [You must be logged in to view images. Log in or Register.]
Honestly what's the massive advantage evils have, ogre stun immunity? A little troll/iksar regen? I think a sullon ruleset here would have a much better life here than live sullon did.
SKs and necros.
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