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  #281  
Old 03-26-2013, 11:27 AM
Num1RecommendedByDentists Num1RecommendedByDentists is offline
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Originally Posted by Supreme [You must be logged in to view images. Log in or Register.]
Guess it takes a raid to kill Nizzar anymore.

Good job *high five*.
for real though nizzar is probably in the bottom 5 of your guild
  #282  
Old 03-26-2013, 11:40 AM
HippoNipple HippoNipple is offline
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Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
Im not sure if i should be optimistic or not.

Sirken says xp loss is getting looked into but at the same time keeps saying if i want a server like Rallos, i should look into another game.

I hope they take the time to read the input i provided as i took the time to try to project what a server i would really enjoy playing on looks like, and its not a hard tweak to do.

Sirken is really off the mark with his "no purpose to pvping for nothing", theres a reason why zones like Blackburrow and Crushbone were always buzzing with pvp activity on Rallos, because it was pure fun. You have to stop seeing this as griefing that will make people quit the server, its the opposite. People will be trippin balls, smoking bowls having fun pvping all nite on their alts and shit. < Shit's classic.

You guys should just forget this "Whatever goes in, stays" stuff IMO. We can take 2 weeks off completely removing xp loss as a trial basis to see if everybody is enjoying themselves more. I would announce a 2 week trial period with a temporary xp bonus and watch the population skyrocket as word to mouth spreads about how fun the server has become. Id go play my lowbie wiz on the side and ally with non-geared new fishes and play an anti-pk white knight type alt to help em crush twink griefers.

I havent played in a month but the minute i see a post that xp loss has been patched im logging back in.
Sirken believes progression and competition over PvE is the main goal and PvP is the best solution for control over PvE. The majority of the server thinks this way and enjoys progressing their characters. Otherwise there would be a larger mid level population PvPing all the time. It is fun to PvP the top players and for that you need to progress your character, and to do that you need to compete for PvE content. It is fun having a tstaff monk or a couple epics in your group when going after your enemies right?

There are also a large amount of players that don't care about progression, not a majority, but a large group.

I think both views benefit from taking exp penalty out on pvp death and both parties will benefit whether or not they have the same view on what is fun.

The important thing is Sirken has hinted that PvP exp penalty will be taken out and you will be coming back to the server, along with others I hope.
  #283  
Old 03-26-2013, 11:49 AM
HippoNipple HippoNipple is offline
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Originally Posted by Num1RecommendedByDentists [You must be logged in to view images. Log in or Register.]
for real though nizzar is probably in the bottom 5 of your guild
Maybe bottom 5 as far as PvP but a good PvP guild needs someone who knows how to lead PvE. Indirectly he is very important to Nihilums PvP success, as little or as much as they may have. The rebellion needs a neck beard or two that knows and enjoys PvE as much as Nihilum does.

Something Agatha brought up in his post about fishbait was pretty interesting, having a PvE leader and PvP leader. I don't know if lite/andis fit these two molds perfectly because I don't know enough about them but it would be good to have 1 clear leader that focused on one aspect of the game. It would give them more specific goals to focus on. As Agatha said, shut the fuck up and listen to the PvE leader, if PvP encounter, again shut the fuck up and shift focus to the PvP leader.
  #284  
Old 03-26-2013, 11:51 AM
Supreme Supreme is offline
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*down low*

too slow!
  #285  
Old 03-26-2013, 11:53 AM
Nirgon Nirgon is offline
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^ that's what I was thinking when I saw Stasis get his mitts on you while waddling around not dispelling ensnare off yourself (which you've reported never lands on this server lawl).
  #286  
Old 03-26-2013, 11:56 AM
Supreme Supreme is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
Maybe bottom 5 as far as PvP but a good PvP guild needs someone who knows how to lead PvE. Indirectly he is very important to Nihilums PvP success, as little or as much as they may have. The rebellion needs a neck beard or two that knows and enjoys PvE as much as Nihilum does.

Something Agatha brought up in his post about fishbait was pretty interesting, having a PvE leader and PvP leader. I don't know if lite/andis fit these two molds perfectly because I don't know enough about them but it would be good to have 1 clear leader that focused on one aspect of the game. It would give them more specific goals to focus on. As Agatha said, shut the fuck up and listen to the PvE leader, if PvP encounter, again shut the fuck up and shift focus to the PvP leader.
Yeah because it has been working so well for Azrael thus far...
  #287  
Old 03-26-2013, 11:57 AM
Supreme Supreme is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
^ that's what I was thinking when I saw Stasis get his mitts on you while waddling around not dispelling ensnare off yourself (which you've reported never lands on this server lawl).
I reported snare never lands?

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  #288  
Old 03-26-2013, 11:58 AM
Faerie Blossom Faerie Blossom is offline
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This might be off topic, but after 30 pages I think it's fine.

Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
Im not sure if i should be optimistic or not.

Sirken says xp loss is getting looked into but at the same time keeps saying if i want a server like Rallos, i should look into another game.

I hope they take the time to read the input i provided as i took the time to try to project what a server i would really enjoy playing on looks like, and its not a hard tweak to do.

Sirken is really off the mark with his "no purpose to pvping for nothing", theres a reason why zones like Blackburrow and Crushbone were always buzzing with pvp activity on Rallos, because it was pure fun. You have to stop seeing this as griefing that will make people quit the server, its the opposite. People will be trippin balls, smoking bowls having fun pvping all nite on their alts and shit. < Shit's classic.

You guys should just forget this "Whatever goes in, stays" stuff IMO. We can take 2 weeks off completely removing xp loss as a trial basis to see if everybody is enjoying themselves more. I would announce a 2 week trial period with a temporary xp bonus and watch the population skyrocket as word to mouth spreads about how fun the server has become. Id go play my lowbie wiz on the side and ally with non-geared new fishes and play an anti-pk white knight type alt to help em crush twink griefers.

I havent played in a month but the minute i see a post that xp loss has been patched im logging back in.
Tradesonred, are you 50+? You keep talking about bindrushing in CB. Don't get me wrong, it was tons of fun and very classic (I think because so many people new to the servers had yet to learn the player-enforced rules of the servers yet), but it doesn't feel very relevant to this server. With population the way it is, it seems there's only ever the fungi twink wandering around in there by himself. I think as the server is so top-heavy, when people think of bindrushing they're not thinking about CB PvP between level 10s. They're thinking about contested camps where good items drop, and raids. Bindrushing was awesome in CB when you were new to EQ, but a big nuisance in high level EQ.

Did you experience much bindrushing beyond level 20, and if so do you think it was a good thing?
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  #289  
Old 03-26-2013, 12:06 PM
HippoNipple HippoNipple is offline
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Originally Posted by Supreme [You must be logged in to view images. Log in or Register.]
Yeah because it has been working so well for Azrael thus far...
I didn't know lite/andis had split duties, just thought they were both leaders... with undefined roles.

I think it is good to have one defined leader in different situations. Even if the leader doesn't know everything, have the people helping/counseling him go through leader to then give orders to the entire group. I don't know how Azrael does it currently.
  #290  
Old 03-26-2013, 12:07 PM
Swyft Swyft is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
Maybe bottom 5 as far as PvP but a good PvP guild needs someone who knows how to lead PvE. Indirectly he is very important to Nihilums PvP success, as little or as much as they may have. The rebellion needs a neck beard or two that knows and enjoys PvE as much as Nihilum does.

Something Agatha brought up in his post about fishbait was pretty interesting, having a PvE leader and PvP leader. I don't know if lite/andis fit these two molds perfectly because I don't know enough about them but it would be good to have 1 clear leader that focused on one aspect of the game. It would give them more specific goals to focus on. As Agatha said, shut the fuck up and listen to the PvE leader, if PvP encounter, again shut the fuck up and shift focus to the PvP leader.
This is exactly how we ran UM on Sullon Zek which was really the remaining members of Darkenbane who did not flee to Legends.

Kalu and Kulu ran the Pve Aspect while my job was to control the pvp aspect of the guild.

I designated a few members of the guild for patrol duty on raids, they're job was to constantly track for inc enemy guild's. If we saw a guild begin to enter the zone we would immediately Succor/Evac to the zone entrance and engage them as they poured into the zone.

We could fight off even a large force by raining the entrance of a zone or portal, and getting the jump on them as they zoned in.

I made sure every group in the raid had a porter with there finger on the Evac button waiting for me to say "Get the fuck out of here guys". Giving none of our enemies the opportunity to camp our bodies.
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