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#271
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if stuns are going to be modified to actually landing past 100mr (and frequently) then no, the duration should not be full or even close. if you want classic duration thats cool with me, so long as it is attached to classic resistance rate as well.
or lets just all keep changing shit, how about my starfire is replaced with star comet, and instead of gheal i get complete heal and blah blah blah. if one aspect of something is changed from classic than the other aspects need to be as well to keep it in line. | ||
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#272
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Quote:
Currently Wizard stuns are 100% useless, there is no reason to ever have them memmed once people get level 50, spending 200 mana on something that most likely won't hit is just retarded. But they should DEFINITELY last for full duration if they hit like snares/root. Right now they last for like half a second if someone got high MR.. It's fucked up. Also I don't think stuns have NEVER lasted close to 5-10 seconds in PVP LOL. It says so on the toolbox but in reality they last for 2.5 seconds. That's all I ask for.. The normal PVP 2.5 seconds, not the current half a second. | |||
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#273
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NO GUYS NO DETRIMENTAL SPELLS SHOULD LAND AT ALL ON MELEES *ESPECIALLY* PLAYERS NAMED WERMACHT. TOTES UNFAIR.
__________________
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#274
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Quote:
If Null's horrid system is being forced on the server where it lands a ton, then no, it should not last for 8 seconds. | |||
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#275
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Quote:
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#276
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Quote:
__________________
Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | |||
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#277
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Really, I couldn't care less about English grammar or if I misspell a word. Especially not from American scrubs who are dumb enough to believe in Religion
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#278
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Quote:
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#279
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Quote:
__________________
Terpuntine of the Nexus <Iron Tower> <Zephyros> - Vallon Zek
Constantine Pyrokinetic Quote:
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#280
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havent had any poison resist gear to speak of until now, looks like ebolt and plague are not resisting properly at all and either have been given negative modifiers or for some reason are on the same resistance table as elemental single effect nukes (my dual effect nukes resist about 50% of the time at comparable resistance levels).
so far of 17 casts at 116 poison resist i have yet to resist one ebolt, i would be resistsing approximately 50% of them at that level on live. if ebolt is going to be made unresistable like some magic dots it needs to be modified to come off in a single cure as magic dots do with a single dispel, currently it does full damage everytime since it is all or nothing, seems to land everytime, is the fastest acting dot i am aware of, does more damage than a full ice comet (1016, plague as well just takes 22 ticks instead of 8) and is extremely difficult to remove. as it is an ebolt will still do 30% of my health if i have cure up and start casting it immediately (2 x 4 sec cast) in a real fight vs a shaman or a necro who has a pet out and so on your simply screwed as the dot will not resist and you will not get it off in time to recover and stay in the fight, best you can hope for is to run away/gate and cure it off before it kills you. since 40% of the server will be necros and shamans this is going to be ugly, a singular shaman with the current resistance rate on these dots will be able to take out groups of 3 or so at a time simply by putting ebolt on everyone and keeping on top of bash (for shaman) and dispelling pet. | ||
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Last edited by Darwoth; 11-16-2011 at 10:38 PM..
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