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  #1  
Old 06-02-2011, 06:35 PM
Troy Troy is offline
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Quote:
Originally Posted by Shiftin [You must be logged in to view images. Log in or Register.]
I wasn't sitting there next to you 11 years ago to know if you're just making this up or not, but this was hilariously untrue on so, so many servers.
I've heard of servers that did:

rotations - no skill involved

FTE - no skill involved

/random on occasion - no skill involved

I guess brute force KSing/Training did involve skill, but I was under the assumption that the leadership here would never consider adopting that strategy. I love how all you ever say in response to me is say that I'm so wrong and clueless, but never bother to elaborate on this elusive truth which I can't seem to find.

How about it Shift, what oh-so-skillful tactic did you employ to procure chances at bosses in 1999-2000? Enlighten us, please.
  #2  
Old 06-02-2011, 04:26 PM
Skope Skope is offline
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You'll still have skill vs luck, Nedala. After you kill one target you race to the next, and that guild that's at the other target can't wipe or you'll get there and take it. That's skill and luck. Sometimes you'll even have targets which aren't claimed at all, now you have to plan to split your raid party or stay at trak or leave trak and take that target.

Skill isn't sitting around for 4 days and answering a batphone. Alt+tab every 5 minutes isn't skill. All that does is encourage SEQ and dual-boxing. What I've described takes far more skill, strategy and planning. You can still use your batphone, btw, but it would be on patch days or simulated patch days.

And what Troy said. That notion of skill you have was created here. It can just as easily die here. There are other forms of skill in EQ, but to go so low as to consider tracking 4 days as one of those skills is absolutely ludicrous. -- unnecessary p99 behavior.

EDIT: You also had guilds planning with each other which targets they'd go for on the next round of pops. If you were missing an epic piece off nags you could talk to another guild who's been doing nag and tell them you'd leave vox if they leave nag. This type of cross guild communication doesn't exist here.
Last edited by Skope; 06-02-2011 at 04:45 PM..
  #3  
Old 06-02-2011, 08:42 PM
Hobby Hobby is offline
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The current system is just fine. There is nothing wrong with it except "its not classic". Well tough titty said the kitty. Until there is a better system that does not require any sort of GM involvement (like now....), then we will simply not change it.
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  #4  
Old 06-02-2011, 08:47 PM
Skope Skope is offline
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Quote:
Originally Posted by Hobby [You must be logged in to view images. Log in or Register.]
The current system is just fine. There is nothing wrong with it except "its not classic". Well tough titty said the kitty. Until there is a better system that does not require any sort of GM involvement (like now....), then we will simply not change it.
Removing variance altogether settles the issue of having swarms of players on the same target. And if they are on the same target just make them /roll, or go FTE with a shout, or PvP. All of these mean less or equal GM involvement, Hobby. The idea of FTE w/ a shout is something that would be very close to what we have now.

If all targets pop at the same time every week (minus 3-day targets, but they too would share the same exact window) you'd have fewer guilds going for the same single target. It's actually a smart idea to leave the 2 other guilds at trak while you down VS. Or go after sev or gore while there's a clusterfuck elsewhere. The issue resolves itself, this notion that everyone wants 1 target and 1 target only is because this server works on variance and having 2 targets pop at once is practically unheard of.
Last edited by Skope; 06-02-2011 at 08:50 PM..
  #5  
Old 06-02-2011, 09:23 PM
Troy Troy is offline
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Quote:
Originally Posted by Hobby [You must be logged in to view images. Log in or Register.]
The current system is just fine. There is nothing wrong with it except "its not classic".
EQ Live is just fine. There is nothing wrong with it except "it's not classic."

Classic is why the damn server exists. Intentionally introducing non-classic things is ridiculous on this server.

Hell, if the problem is just GM involvement then recruit someone to deal with the issues. I bet multiple people would step forward willing to help out. I know this because I'd be one of them.
  #6  
Old 06-02-2011, 09:46 PM
Hobby Hobby is offline
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Never mind. Im finished with this topic as it is not going anywhere,
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Last edited by Hobby; 06-02-2011 at 09:47 PM.. Reason: forget it.
  #7  
Old 06-02-2011, 09:51 PM
Skope Skope is offline
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Quote:
Originally Posted by Hobby [You must be logged in to view images. Log in or Register.]
Never mind. Im finished with this topic as it is not going anywhere,
yet you won't say what can and can't be done to limit involvement, but sure like to get your uninformed and unreasonable opinion out. A couple of ideas have already been tossed around, and instead of explaining why they would or wouldn't work you simply choose to ignore them.
  #8  
Old 06-02-2011, 09:48 PM
Troy Troy is offline
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Why? I'm offering to solve your problems for you. I'd call that getting somewhere.
  #9  
Old 06-02-2011, 10:06 PM
Skope Skope is offline
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And i just told you no variance = less people at each target. Unlike you I have proof: it's called classic. That's how it happened. And on classic every guild didnt go for 1 single target, they went for 1 each and would bump into other guilds.

You telling me that there's "issues" doesn't explain to me what these issues are. I said before there would need to be GM guidelines as to what could and can't be done. Shit, I can tell you there's a giant flying spaghetti monster, too. In fact here's a website. http://www.venganza.org/

Ask me what it is and why it's there? Oh, i'm not answering those right now.

EDIT: and you're *really* changing encounters as soon as you add a 96 hour variance. You may not think it's a big deal now, but i can promise you it will need an overhaul come velious. And a rather big one if you want to claim that you're not changing encounters and keep a straight face.
Last edited by Skope; 06-02-2011 at 10:09 PM..
  #10  
Old 06-02-2011, 10:14 PM
Shiftin Shiftin is offline
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Why do you keep pretending there was no variance on live? Kunark dragons didn't spawn on server up but sometime in the day or two afterwards. Trak was a 3 day spawn so was offset with VS after an initial server up, and they both had small natural variances as well. Within a week of a server being up with no repops we had very natural variance and were out tracking targets, just like here, but with smaller windows.


On top of that, we raced our asses off when all of these things spawned. We had multiple guilds at Trak and VS constantly. Statue and Tormax when velious opened.

This is very close to classic raiding, with slightly larger windows to ease the workload on our GMs. Get over it.

edit: There was no server on live during kunark with 200+ people wanting to raid. Different things have to be done mechanically to avoid us all being on top of each other.
Last edited by Shiftin; 06-02-2011 at 10:18 PM.. Reason: clarifying the obvious.
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