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  #271  
Old 10-19-2019, 08:51 PM
BlankDiploma BlankDiploma is offline
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Join Date: Oct 2014
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Quote:
Originally Posted by larper99 [You must be logged in to view images. Log in or Register.]
Qeynos aqueducts are very bright. Given the discussions about the tunnels of Freeport, the Qeynos underground is not equivalent. I don't know what it was like in Classic.

Thanks for all of the hard work.
As far as any of us can tell, the Qeynos aqueducts were fairly bright in classic due to the green fog.
  #272  
Old 10-19-2019, 08:54 PM
Jibartik Jibartik is offline
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Special thanks to Varsoon and his cult of followers poisoning the water supply of qeynos, yes killing thousands, but also providing light where there was once none. [You must be logged in to view images. Log in or Register.]
  #273  
Old 10-19-2019, 09:15 PM
Nirgon Nirgon is offline
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Location: Ruins of Old Paineel
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Quote:
Originally Posted by Palemoon [You must be logged in to view images. Log in or Register.]
I noticed the color of the candles is a white light instead of the red/orange light they once were. I remember the lightstones being a white light but the fire lights (candle/torches, etc oh and fire beetle eyes!) being something other than a florescent white bulb.
glad im not the only one that noticed

Quote:
Originally Posted by BlankDiploma [You must be logged in to view images. Log in or Register.]
Candle fixes are happening soon.

am very excite
  #274  
Old 10-20-2019, 08:20 AM
Gustoo Gustoo is offline
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Excited for candle fixes currently they dont have any impact in dark alleys at all whether equipped or unequipped the darkness is completely solid.
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  #275  
Old 10-20-2019, 08:23 AM
Deathrydar Deathrydar is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
Excited for candle fixes currently they dont have any impact in dark alleys at all whether equipped or unequipped the darkness is completely solid.
OMG! Have you seen the zone line between WC and Kithicor? Wow! Even with infravision you could spend 20 minutes there trying to zone.
  #276  
Old 10-20-2019, 10:03 AM
Aerron Aerron is offline
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Join Date: Aug 2010
Posts: 11
Default Highpass Orcs

[BUG]

The orcs in Highpass appear to be running off. I was the only one in zone, I saw 3 up, then suddenly they were all gone. I watched a berserk run off into a wall.
  #277  
Old 10-20-2019, 10:26 AM
Deathrydar Deathrydar is offline
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Quote:
Originally Posted by Aerron [You must be logged in to view images. Log in or Register.]
[BUG]

The orcs in Highpass appear to be running off. I was the only one in zone, I saw 3 up, then suddenly they were all gone. I watched a berserk run off into a wall.
They run to Serpent Supply and fight the guards there. Not all of them, but most of them do. that's how it is supposed to be.
  #278  
Old 10-20-2019, 10:26 AM
Deathrydar Deathrydar is offline
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Quote:
Originally Posted by Aerron [You must be logged in to view images. Log in or Register.]
[BUG]

The orcs in Highpass appear to be running off. I was the only one in zone, I saw 3 up, then suddenly they were all gone. I watched a berserk run off into a wall.
Also, this is not a bug forum.
  #279  
Old 10-20-2019, 11:42 AM
Gustoo Gustoo is offline
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It's a bug thread for the new lighting.
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  #280  
Old 10-20-2019, 11:54 AM
Deathrydar Deathrydar is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
It's a bug thread for the new lighting.
I am aware. But not for the post I replied to with that comment. [You must be logged in to view images. Log in or Register.]
Last edited by Deathrydar; 10-20-2019 at 11:57 AM..
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