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  #271  
Old 08-09-2015, 06:28 PM
SamwiseRed SamwiseRed is offline
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making sol ro armor no drop and/or adding in luclin newbie armor quests (they were no drop) would make item loot a little easier for the casual. especially melees.
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  #272  
Old 08-09-2015, 06:36 PM
hammbone hammbone is offline
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remove bagging item concept - too many scummy players that will autoit or MQ2 macro bagging all of their shit.

1 item from the player can be looted (including bags) - player cant have primary and chest looted.

pocket healers: make most zones lv40+ = FFA; otherwise +/-4 pvp range and +/- 4 lvl pvp kill gets item loot. This would let sub 40 play without too much worry from griefers in places like permafrost and lguk.

the higher level priest is the major problem - we've all seen it in crushbone. only solution I can think of is limiting inbound buffs by +/- 10 spell level to player lvl. Meaning if the lowbie was lvl 10, he could only get lvl 20 spells cast on him. Friends should be able to help friends but lowbie pvp with 24point dmg shield, chloro, and skin like nature is silly.
  #273  
Old 08-09-2015, 06:38 PM
hammbone hammbone is offline
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guess you could also temp flag lower lvl OOR healers as pvp-enabled for upper levels.

The higher level oor healers helping lowbies is something that would have to be addressed.
  #274  
Old 08-09-2015, 06:43 PM
Gustoo Gustoo is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
srs question,

why do you think that a new pvp server would end up any different than the current pvp server after a year?

(this is not in RNF for a reason. if you dont have anything to contribute, don't post here)

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I will try to list some of the most important reasons, and will try to begin the list with the reasons that most people can agree with, and end the list with reasons that are based on my experience, expertise, genius, and my background as a climate change sociologist.

1. Rough start:

A: The server had a rough start for several reasons. First, the beta was very long and there was never a pre-determined launch date until fairly close to that date. Enthusiastic players slowly faded away and by the time the permanent server was announced, a lot of players were not following the forums and didn't come back until weeks or months after the launch. By this time, the server had already began down its unfortunate path.

The new server would not have a beta and it's timeline and launch date (and the date of expansions) should be pre-announced well ahead of time so people could plan and have a good time.

B: The original ruleset was the sad result of some secret "dream pvp ruleset" committee and was a gross hodge podge of rallos and tz/vz rules. It was a FFA server that had a +- 8 level PVP range, with coin loot, and EXP loss on PVP death, in addition to (unless it was added later) random unlimited PVP range zones where max levels could kill level 30's grinding exp.

This unfortunate and poorly thought out rulset had several sad results:
I. Level 10 players could farm level 2 + players for coins for spells. This was the
best way to get spell money
II. Griefers thought the EXP loss on death was hilarious, but normal people now
had an enormous incentive to avoid PVP, with absolutely zero incentive
to engage in PVP to defeat their mighty foes (PK's).

C: The Holocaust / Nihilum debacle: Holocaust was banned, Amelinda was found guilty of treason against the realm, Nihilum reigned for years and was ultimately also banished, somewhat validating Holocaust's early claims of corruption.

We can only hope that something like this won't happen to the fresh server in such an egregious manner.

2. Later bad ideas:

A: Accelerated EXP: this helped a top heavy server become even more top heavy. This is fine for the people that think everquest is all about level 60 and collecting all of the all/all +5 to all stats items from raids, but for casual players it makes the world unhappy and dead, with no one spending any time in newbie zones and a significant portion of the population logging on for raids only. The server economy is also junky as a result, since there is no one with any use for lower end (but still good) items. I give them away for free if I can actually find someone to use them, or sell them to merchants.

B: PVP resist code: this is still a big point of contention, but the best thing we can hope for is the closest resemblance to live as possible with no attempts at "balancing" outside of early live changes like making "fear" spells not force players to suicide off of buildings or into hot lava, and making pets draw aggro from guards to the pet owner when PVPing near guards. People used to complain about this way too often, but it seems to have settled down a bit.

C: T staff: this baby was insanely powerful for way too long and resulted in many cry babies.

-------------------------------------------------------------------------

The above explains some of the things that brought the current server to it's present state.

I feel the following will result in a more successful server.

1. Leave the present server as is, but turn it into a true Vallon Zek / Tallon Zek server replica and implement some teams. Some people will be bummed for about 1 week, and then everyone else will be happy to have a new experience and enjoy classic style teams. Some people love teams and will be happy to be a part of this new experience. OR you can just leave the present server as is, in no-mans-land so that the "Status Quo" guys can be happy. This will probably result in a dead server at some point.

2. Make the new server an actual Rallos Zek replica ("project 1999, classic everquest") which means a +-4 level pvp range with item loot and full coin loot that starts at level 1. The only change from classic is that we can disable the looting of held items right from the beginning because Fists are not meant to be used by melee characters in everquest besides monks, and looting a warrior's sword makes him way too weak.

Why have item loot?

A. We already have a server without item loot and it is marginal at best.
B. With slow EXP, and item loot, people are encouraged to enjoy the game at lower levels. Certain classes enjoy certain advantages at certain levels, so in a sense you can choose an alternate character path that terminates at level 10 (for a rogue murderer) or level 30 (for an SK murderer with high damage weapon) or level 16 for a wizard (melee still quite weak, and avoid dealing with level 10 rogues)

Item loot is not a problem for low level players, these players wear the garbage gear they get wherever they are grinding, and this gear has almost zero value.

Rich players we do not have to worry about. Players think twice before running around at level 10 with a fungus tunic, which is great because a low level player with such an item is somewhat absurd. If the fungus tunic gets taken from a player with a level 60 already, it isn't a big deal. This makes it fun because people that don't like to grind to level 60 and camp items can still try to gang up or otherwise find a way to assassinate twink players and steal their items.

It makes the low level game a lot of fun. It makes twinks more interesting because of the adrenaline of losing your ikky regen, and the adrenaline of finding another player with something worth looting.

Some crazy guys say "it makes it so so sad for lowbies" but this is not true. If you care about a lowbie you can give them 100PP which will buy a melee a full suit of banded, Lowbies learn to deal with murderers and only with item loot do they have any chance of retribution. With the present system, Twink PK's can only be avoided. There is no reason to challenge them and no chance of reward. The punishment of your group being broken up and your EXP being destroyed is far greater than the loss of your piece of ringmail.

When item loot is around, groups are encouraged to stick around and focus on killing the twink, since he is worth killing. It is a fun challenge that makes up for the loss of stable exp grinding.


-----------------------------------------

We know several things for sure

1. Item loot isn't for everyone
2. Item loot makes the low level PVP experience way better
3. We already have a non item loot pvp server
4. A lot of people from blue and hopefully from outside our current playerbase will be willing to play a classic rallos zek server for several reasons:
A: Because they want to experience the classic era, the best most balanced and
beautiful era of the game.
B: Because they want to be a part of a fresh server from the beginning, and all
that that implies.
C: Because they have already experienced the game in a non rallos zek way and
will be willing to try everquest in one of it's most interesting, challenging, unique
and dynamic formats. A level of intensity and fun that is not seen on any modern
game, or any current emulated offering.


The new server will benefit greatly from the knowledge and experience gained by the P99 staff and players throughout the RED99 server's history. It will have a better start and benefit from a more classic ruleset that really offers meaningful differentiation from both Blue 99 and all current MMO's.
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  #275  
Old 08-09-2015, 06:47 PM
Telron Telron is offline
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Teams + FFA(Level Limit that is) + 1 Item Loot - Relaunched every 6 months and merged into red99. GO!
  #276  
Old 08-09-2015, 06:52 PM
Gustoo Gustoo is offline
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OOR healers and buffs are an unfortunate part of everquest. The only true solution is to solve the problem with PVP. We benefit from these web forums. If you see an OOR healer in a zone, give a shout out and maybe someone will come by and take him out.

We can have a sub section for "OOR Help!" where threads need to be titled in a specific format so cool PVP players can log on and see if there is anyone they should track down and execute.

All other known solutions create more problems than they solve.

Regarding the anti-item loot guys: Look, we have two non item loot servers. They are what they are. Blue is doing wonderfully with a ton of players, so for people that want to go blue style, they can do so on blue or the current server. This is not meant as an insult like "if you don't like item loot, you are a bluebie!" I understand that PVP makes the high level blue-style game better by allowing guilds to contest high value raid content.

The only people that really don't want to see an item loot server are the people that want to get to maximum level and get their best gear, and never risk losing it. These people can continue to play on the present server or on blue. For everyone else, being a level 50 or 60 with the best gear means risking your gear strategically.

Bagging scripts will obviously need to be banned, but bagging is a legitimate strategy. Anyone focused on bagging is a coward and is going to suck at PVP, and we can post videos of them with auto run while their armor graphics disappear from their toon.

So the only thing we have to worry about on that front is bannable scripts, which are already bannable and additionally most players think cheating in a game like this is for true scum bags.
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  #277  
Old 08-09-2015, 06:54 PM
Gustoo Gustoo is offline
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Quote:
Originally Posted by Telron [You must be logged in to view images. Log in or Register.]
Teams + FFA(Level Limit that is) + 1 Item Loot - Relaunched every 6 months and merged into red99. GO!
I think a "discord" server replica would be a lot of fun. I think it should earn you a place on a leaderboard permanently for you to bask in your greatness. Only the winner should be allowed to transfer to a permanent server, and with only one manastone.
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  #278  
Old 08-09-2015, 06:58 PM
Gnomegrown2 Gnomegrown2 is offline
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no one cares what any of you think

this was a PSA by staff to tell you they are never wiping

by page 30 we are already on the I think TLDRS and the teams server / item loot posts

give up
  #279  
Old 08-09-2015, 07:01 PM
Gustoo Gustoo is offline
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The last thing I can say is that I think it will be a big mistake to tie item loot to a new teams server. Everquest teams has never been very good, the game is really not designed around dividing players from one another in that way, and I would hate to see P99's attempt at item loot server be totally boned by a disgusting teams server.

The present dying server should be forced into teams, it would be fun as heck. I think the Freeport vs Neriak would be the best format, since we all acknowledge that ogres, bards and iksars should be on both teams. A two team system works in kunark as well, with firiona vie and OT. It would be inclination based, "good" or "Evil" and we could write some lore real quick. Race would not be a factor. Neriak needs a dock to Faydwer, and the rest of the cities would remain neutral ground, and faction should apply normally outside of neriak, freeport, OT, and Firiona. Some quest issues are pretty easy to resolve. Maybe the lore can be that there is a corruption assaulting norrath, and people can either fight the corruption or join it.

The new server should be classic rallos.
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Last edited by Gustoo; 08-09-2015 at 07:16 PM..
  #280  
Old 08-09-2015, 07:03 PM
Samaritan Samaritan is offline
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No set up will have a chance with a shit GM like Sirken at the helm. Sirks isn't qualified to run a drive thru window at your local Wendy's.
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