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#271
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Suppose the only way to spawn bosses was with tokens, and each guild gets a fixed number. TMO dies the next day; they would break into 3-4 smaller guilds to get more tokens. My point is only that if you want to change the behavior, you have to change the incentives. And that is why unlike a lot of the people in this thread I haven't been bitching at TMO; I hate the system not the players.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#272
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also not entirely true, guilds could get mobs during their peak times if they got lucky and had a pop during those hours, but not many are bothering to try. | |||
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#273
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#274
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I hope everyone had seatbelts on from all the brakes that were slammed in here.
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#275
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again how is the added variance helping the poopsocking guilds? also you still throwing around the term poopsock shows how out of touch you are with the current box. if anything the added variance is making me and i know many in my guild want to track even less and both guilds are still getting the mobs but just had to increase their effort/time invested to do so. | |||
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#276
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#277
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#278
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I'm really surprised by the tone players take with staff of a free game. Just because they don't have a knee jerk reaction to every want that players produce.
Also I know it will make people flip out but it I have to say it is nauseating to see people complain about mechanics favoring a guild. Some guilds may react to mechanics better than others but no guild inherently benefits from these changes. Infact I really don't see how added variance does anything but add further hinderance to players who are actively sitting at spawn points. The reason being that most guilds aren't doing that. It would be one thing to complain that you lost an equalizer but since you weren't taking advantage of knowing when a spawn was closing out how did it really impact you? Most people would just like to argue for a change in server rules instead of using good advice when it was given. As Nilbog mentioned it really doesn't take a ton of people to kill most of the mobs. There really could be a lot of competitve guilds on this server, but maybe its just easier to try to get the rules altered.
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#279
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My guild spent 2-3 nights just waiting for Severilous to spawn, what do we get to show for it? Thanks to variance and two extended windows we get a big fuck you. If the server was classic, we would of had a chance, but because we don't have people with multiple alt characters that they can keep camped at three different places we don't even stand a chance, so whats the point of trying. You can't even do a naggy pug raid if you happen to see him spawn, because when you try and organize some people TMO finds out, logs in their alts and kills him in 10 minutes. Variance and account trading is destroying the server. | |||
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#280
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There are a lot of issues at play on this server. One thing at a time. Getting rid of the variance is the step right now. | |||
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