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  #271  
Old 05-23-2013, 04:03 PM
Splorf22 Splorf22 is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
It is literally impossible to please everyone, but we seriously do what we can. Zerg guilds, on both servers, I wish you would drop some numbers or create rules or rotations with other guilds. It's ridiculous that it reaches the point that management is blamed for what happens in game.
I believe you. But you have to understand that people adapt to the rules you have in place. Currently to get raid mobs you have to have a guild that can track raid mobs and batphone 20+ at any hour of the day. Its simply not possible to have a raiding guild with <100 players on this server.

Suppose the only way to spawn bosses was with tokens, and each guild gets a fixed number. TMO dies the next day; they would break into 3-4 smaller guilds to get more tokens.

My point is only that if you want to change the behavior, you have to change the incentives. And that is why unlike a lot of the people in this thread I haven't been bitching at TMO; I hate the system not the players.
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  #272  
Old 05-23-2013, 04:05 PM
maverixdamighty maverixdamighty is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
I believe you. But you have to understand that people adapt to the rules you have in place. Currently to get raid mobs you have to have a guild that can track raid mobs and batphone 20+ at any hour of the day. Its simply not possible to have a raiding guild with <100 players on this server.

Suppose the only way to spawn bosses was with tokens, and each guild gets a fixed number. TMO dies the next day; they would break into 3-4 smaller guilds to get more tokens.

My point is only that if you want to change the behavior, you have to change the incentives. And that is why unlike a lot of the people in this thread I haven't been bitching at TMO; I hate the system not the players.
ppl complaining server isn't classic then suggesting completely non classic ideas? I agree variance is dumb, but tokens? Come on. let's just make the raid bosses instanced ffs.

also not entirely true, guilds could get mobs during their peak times if they got lucky and had a pop during those hours, but not many are bothering to try.
  #273  
Old 05-23-2013, 04:08 PM
Skope Skope is offline
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Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
also not entirely true, guilds could get mobs during their peak times if they got lucky and had a pop during those hours, but not many are bothering to try.
When you see promises made and broken and patch notes pushed that benefit only the poopsocking guilds, you quickly learn that it wasn't ever meant for you.
  #274  
Old 05-23-2013, 04:09 PM
Atmas Atmas is offline
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I hope everyone had seatbelts on from all the brakes that were slammed in here.
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  #275  
Old 05-23-2013, 04:18 PM
maverixdamighty maverixdamighty is offline
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Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
When you see promises made and broken and patch notes pushed that benefit only the poopsocking guilds, you quickly learn that it wasn't ever meant for you.
i don't make a million dollars a year because i wasn't born into the right family. i like making excuses.

again how is the added variance helping the poopsocking guilds? also you still throwing around the term poopsock shows how out of touch you are with the current box. if anything the added variance is making me and i know many in my guild want to track even less and both guilds are still getting the mobs but just had to increase their effort/time invested to do so.
  #276  
Old 05-23-2013, 04:19 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
ppl complaining server isn't classic then suggesting completely non classic ideas? I agree variance is dumb, but tokens? Come on. let's just make the raid bosses instanced ffs.

also not entirely true, guilds could get mobs during their peak times if they got lucky and had a pop during those hours, but not many are bothering to try.
As I stated before Mav what I would like to see first is weekly simultaneous repops. If you combine that with a 1 hour server-wide broadcast (when Verant patched, it took a while) and removal of VP trains (current VP trains rely on a silly misreading of 'no csr', that just meant they wouldn't summon your corpse if you died) it would be both a huge step towards classic and a chance for the smaller guilds while still maintaining the 'competition' that Rogean and so many in the uberguilds seem to like. After a few months we could then reevaluate.
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Quote:
Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard
  #277  
Old 05-23-2013, 04:21 PM
maverixdamighty maverixdamighty is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
As I stated before Mav what I would like to see first is weekly simultaneous repops. If you combine that with a 1 hour server-wide broadcast (when Verant patched, it took a while) and removal of VP trains (current VP trains rely on a silly misreading of 'no csr', that just meant they wouldn't summon your corpse if you died) it would be both a huge step towards classic and a chance for the smaller guilds while still maintaining the 'competition' that Rogean and so many in the uberguilds seem to like. After a few months we could then reevaluate.
these happened and it was still the same two guilds getting all the quality mobs minus a few. i agree the minus a few is still a benefit to the server, but it's not going to net you trakanons, vp dragons etc. vp will get a lot more interesting soon anyways if they remove the invis pulling i'd bet.
  #278  
Old 05-23-2013, 04:27 PM
Atmas Atmas is offline
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I'm really surprised by the tone players take with staff of a free game. Just because they don't have a knee jerk reaction to every want that players produce.

Also I know it will make people flip out but it I have to say it is nauseating to see people complain about mechanics favoring a guild. Some guilds may react to mechanics better than others but no guild inherently benefits from these changes. Infact I really don't see how added variance does anything but add further hinderance to players who are actively sitting at spawn points. The reason being that most guilds aren't doing that. It would be one thing to complain that you lost an equalizer but since you weren't taking advantage of knowing when a spawn was closing out how did it really impact you?

Most people would just like to argue for a change in server rules instead of using good advice when it was given. As Nilbog mentioned it really doesn't take a ton of people to kill most of the mobs. There really could be a lot of competitve guilds on this server, but maybe its just easier to try to get the rules altered.
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  #279  
Old 05-23-2013, 04:32 PM
enr4ged enr4ged is offline
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Quote:
Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
ppl complaining server isn't classic then suggesting completely non classic ideas? I agree variance is dumb, but tokens? Come on. let's just make the raid bosses instanced ffs.

also not entirely true, guilds could get mobs during their peak times if they got lucky and had a pop during those hours, but not many are bothering to try.
Yeah not bothering to try because getting a guild in one spot is a lot easier to do when said guilds have 2-3 alts camped in different places just waiting for the mobs to spawn.

My guild spent 2-3 nights just waiting for Severilous to spawn, what do we get to show for it? Thanks to variance and two extended windows we get a big fuck you. If the server was classic, we would of had a chance, but because we don't have people with multiple alt characters that they can keep camped at three different places we don't even stand a chance, so whats the point of trying.

You can't even do a naggy pug raid if you happen to see him spawn, because when you try and organize some people TMO finds out, logs in their alts and kills him in 10 minutes.

Variance and account trading is destroying the server.
  #280  
Old 05-23-2013, 04:34 PM
Lyra Lyra is offline
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Quote:
Originally Posted by Atmas [You must be logged in to view images. Log in or Register.]
get the rules altered.
The rules are altered.

There are a lot of issues at play on this server.

One thing at a time.

Getting rid of the variance is the step right now.
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