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Old 03-26-2013, 08:26 PM
kenzar kenzar is offline
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Originally Posted by Aaryonar [You must be logged in to view images. Log in or Register.]
If there is no set time, or even a set window, then no guild has a best chance and every guild has an equal chance
An equal chance does not necessarily equate to equality.

-100% removal of variance
-strictly enforced rotating target schedule for any guild wanting on the list
-24 hours allotted to down your guilds target. Failure to do so is a forfeit, and the boss becomes FTE.
-Breaking rotation results in raid suspensions. Habitually breaking the rotation, results in a guild disbanding.
-Raid interference (training/starting DT cycles/what have you) is a raid suspension. Habitually breaking this rule results in a guild disbanding.
-No guild is allowed to aid another during the initial 24 hour 'uncontested' period. Breaking this rule will result in a raid suspension of the offending guild. Habitually breaking this rule will result in a guild disband.
-Create a functioning 'Raiding' forum where all participating guilds are required to list the date/times of their respective kills, as well as the projected date/times of their respawns.

This is the only way I see everyone having a true equal chance. No one has to sacrifice days of their life sitting in front of a tracking mule mashing a button. No one has to wake up at 4AM on a work-day to have a chance at a boss. The guilds will know they targets for the week ahead of time, and their spawn times. The playing field is absolutely level. Everyone gets their piece of the action, with the chance of getting extra.

Now some might point out that without some sort of qualifier there will be 20 guilds on the rotation in no time, and to start out, you are right. But over time, some guilds will realize it is in their best interest to merge with other guilds to have the numbers/whatever to down the more difficult bosses. Over time, the number of guilds on the rotation will mitigate themselves down to a handful and each guild will be getting multiple targets a week. With the release of Velious that number of targets will more than double.

This is nothing that hasn't been suggested and shot down before on the basis of some's personal feelings about 'competition.' That 'some' are a tiny minority of the server, that are available for the better part of every day to log on at the drop of a hat. The minority of players that applies to are being catered to by the variance, while the vast majority of players it does not apply to are left in the cold when it comes to their classic everquest experience. Rotations work. If Rallos Zek( and many others ) can have have a functioning rotation, that finds the majority of raiders on the server happy, than p99 can do the same.
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Last edited by kenzar; 03-26-2013 at 08:28 PM..
  #2  
Old 03-26-2013, 08:14 PM
Splorf22 Splorf22 is offline
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Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
well said sir. are variances perfect? absolutely not, and i think the staff has admitted this by making changes to the variance and how it works. and we'll continue to make tweaks as the staff feels is needed to ensure a successful and competitive future for the server.
Here is what I don't get, Sirken. I think you are intelligent and sincere. Which is why I really don't understand how you can make the statements you do about variance. It's almost like we play on different servers. You say that variance prevents the top guild from dominating, yet there have been huge blocks of time where a single guild would get borderline clean sweeps (TR for several months after Kunark came out, TMO for ~10 months around last summer) and even when there was 'competition' there were exactly two guilds involved: TR/TMO and now TMO/FE. You say that lack of variance would allow a guild to manipulate the boss mobs to repop at inconvenient times, yet all the raid targets are killed within an hour of spawning, regardless of time. You say that you want competition, yet you have gotten Lord of the Flies. Have you read RnF lately? There is some serious hate there. People are flaming and trolling and spying and trying to dig up other people's RL information so they can harass them there. This is Chest's point: Why can you not see that some of us just don't want to be a part of that, and that it has nothing to do with 'competition' ? And why as staff are you encouraging this kind of environment?
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  #3  
Old 03-26-2013, 08:16 PM
arsenalpow arsenalpow is offline
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Here is what I don't get, Sirken. I think you are intelligent and sincere. Which is why I really don't understand how you can make the statements you do about variance. It's almost like we play on different servers. You say that variance prevents the top guild from dominating, yet there have been huge blocks of time where a single guild would get borderline clean sweeps (TR for several months after Kunark came out, TMO for ~10 months around last summer) and even when there was 'competition' there were exactly two guilds involved: TR/TMO and now TMO/FE. You say that lack of variance would allow a guild to manipulate the boss mobs to repop at inconvenient times, yet all the raid targets are killed within an hour of spawning, regardless of time. You say that you want competition, yet you have gotten Lord of the Flies. Have you read RnF lately? There is some serious hate there. People are flaming and trolling and spying and trying to dig up other people's RL information so they can harass them there. This is Chest's point: Why can you not see that some of us just don't want to be a part of that, and that it has nothing to do with 'competition' ?
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  #4  
Old 03-26-2013, 09:02 PM
Sirken Sirken is offline
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Here is what I don't get, Sirken. I think you are intelligent and sincere. Which is why I really don't understand how you can make the statements you do about variance. It's almost like we play on different servers. You say that variance prevents the top guild from dominating, yet there have been huge blocks of time where a single guild would get borderline clean sweeps (TR for several months after Kunark came out, TMO for ~10 months around last summer) and even when there was 'competition' there were exactly two guilds involved: TR/TMO and now TMO/FE. You say that lack of variance would allow a guild to manipulate the boss mobs to repop at inconvenient times, yet all the raid targets are killed within an hour of spawning, regardless of time. You say that you want competition, yet you have gotten Lord of the Flies. Have you read RnF lately? There is some serious hate there. People are flaming and trolling and spying and trying to dig up other people's RL information so they can harass them there. This is Chest's point: Why can you not see that some of us just don't want to be a part of that, and that it has nothing to do with 'competition' ? And why as staff are you encouraging this kind of environment?
the difference is you are only thinking about guilds like your own. whereas we have to think about guilds like yours, as well as guilds at the top, as well as guilds that have not yet formed, or have not yet found p99.
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Accusing me of simultaneous favoritism for two opposing guilds involves a special kind of stupid
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going after sirken is like going to a cheerleader convention and punching the only one that bothered to talk to you
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I've met Sirken IRL.. he ain't jelly of shit

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Old 03-26-2013, 07:29 PM
OMGWTF420 OMGWTF420 is offline
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variance does not help the little guy, anyone who thinks otherwise has been living with their heads in the sand for the last two years or is a member of TMO and does not want things to change.

sure the first few spawns without variance would probably be giant FTE clusterfucks... but eventually the would dust would settle and those left standing would work out an agreement that would be both fair for all involved and more true to the classic spirit of EQ.

classic EQ was about the community working together for the better of their own servers, not roflstomping everyone on your path to more pixels and shitting up people's experience to the point that they either A. quit the server B. join the zerg guild or C. remove themselves from the raid scene and play casually because they realize that poopsocking and 24 hour tracking was not the "classic experience" they came here for
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  #6  
Old 03-26-2013, 08:57 PM
maverixdamighty maverixdamighty is offline
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0 variance will just lead to poopsocking again just with more guilds and more gm interventions. only way people are going to be happy is with more content.
  #7  
Old 03-26-2013, 09:02 PM
kenzar kenzar is offline
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Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
0 variance will just lead to poopsocking again just with more guilds and more gm interventions. only way people are going to be happy is with more content.
If u read the suggestion, its 0 variance with an enforced rotation. No reason to poopsock if killing the target out of turn will just earn u a week in the penalty box/possible disbanding.
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  #8  
Old 03-26-2013, 09:06 PM
Sirken Sirken is offline
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Originally Posted by kenzar [You must be logged in to view images. Log in or Register.]
If u read the suggestion, its 0 variance with an enforced rotation. No reason to poopsock if killing the target out of turn will just earn u a week in the penalty box/possible disbanding.
go read everything i posted in this thread, done repeating myself [You must be logged in to view images. Log in or Register.]
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Quote:
Originally Posted by Uthgaard View Post
Accusing me of simultaneous favoritism for two opposing guilds involves a special kind of stupid
Quote:
Originally Posted by karsten View Post
going after sirken is like going to a cheerleader convention and punching the only one that bothered to talk to you
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Originally Posted by Rogean View Post
I've met Sirken IRL.. he ain't jelly of shit

  #9  
Old 03-26-2013, 09:10 PM
kenzar kenzar is offline
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Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
go read everything i posted in this thread, done repeating myself [You must be logged in to view images. Log in or Register.]
I've read the entire thread. And you have not addressed anything remotely close to my suggestion beyond "lol not competition." Competition is a very subjective idea. I would say that the majority of this server does not view competition the way you do as evidence by the small percentage of people who actually participate in end game raiding. Do you care to respond on an intellectual level or do you wish to defer back to "lol not competition."?
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  #10  
Old 03-26-2013, 09:26 PM
maverixdamighty maverixdamighty is offline
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Originally Posted by kenzar [You must be logged in to view images. Log in or Register.]
If u read the suggestion, its 0 variance with an enforced rotation. No reason to poopsock if killing the target out of turn will just earn u a week in the penalty box/possible disbanding.
no one is going to agree to enforced rotations. gm's are not going to enforce rotations either.
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