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#1
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-100% removal of variance -strictly enforced rotating target schedule for any guild wanting on the list -24 hours allotted to down your guilds target. Failure to do so is a forfeit, and the boss becomes FTE. -Breaking rotation results in raid suspensions. Habitually breaking the rotation, results in a guild disbanding. -Raid interference (training/starting DT cycles/what have you) is a raid suspension. Habitually breaking this rule results in a guild disbanding. -No guild is allowed to aid another during the initial 24 hour 'uncontested' period. Breaking this rule will result in a raid suspension of the offending guild. Habitually breaking this rule will result in a guild disband. -Create a functioning 'Raiding' forum where all participating guilds are required to list the date/times of their respective kills, as well as the projected date/times of their respawns. This is the only way I see everyone having a true equal chance. No one has to sacrifice days of their life sitting in front of a tracking mule mashing a button. No one has to wake up at 4AM on a work-day to have a chance at a boss. The guilds will know they targets for the week ahead of time, and their spawn times. The playing field is absolutely level. Everyone gets their piece of the action, with the chance of getting extra. Now some might point out that without some sort of qualifier there will be 20 guilds on the rotation in no time, and to start out, you are right. But over time, some guilds will realize it is in their best interest to merge with other guilds to have the numbers/whatever to down the more difficult bosses. Over time, the number of guilds on the rotation will mitigate themselves down to a handful and each guild will be getting multiple targets a week. With the release of Velious that number of targets will more than double. This is nothing that hasn't been suggested and shot down before on the basis of some's personal feelings about 'competition.' That 'some' are a tiny minority of the server, that are available for the better part of every day to log on at the drop of a hat. The minority of players that applies to are being catered to by the variance, while the vast majority of players it does not apply to are left in the cold when it comes to their classic everquest experience. Rotations work. If Rallos Zek( and many others ) can have have a functioning rotation, that finds the majority of raiders on the server happy, than p99 can do the same.
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Original Minyin
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Last edited by kenzar; 03-26-2013 at 08:28 PM..
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#2
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#3
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#4
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Ever wonder what Braknar does around here? - https://youtu.be/WTtFXBgggpI
Sirken's Twitch Stream - www.twitch.tv/sirken_ Quote:
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#5
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variance does not help the little guy, anyone who thinks otherwise has been living with their heads in the sand for the last two years or is a member of TMO and does not want things to change.
sure the first few spawns without variance would probably be giant FTE clusterfucks... but eventually the would dust would settle and those left standing would work out an agreement that would be both fair for all involved and more true to the classic spirit of EQ. classic EQ was about the community working together for the better of their own servers, not roflstomping everyone on your path to more pixels and shitting up people's experience to the point that they either A. quit the server B. join the zerg guild or C. remove themselves from the raid scene and play casually because they realize that poopsocking and 24 hour tracking was not the "classic experience" they came here for | ||
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#6
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0 variance will just lead to poopsocking again just with more guilds and more gm interventions. only way people are going to be happy is with more content.
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#7
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Original Minyin
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#8
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__________________
Ever wonder what Braknar does around here? - https://youtu.be/WTtFXBgggpI
Sirken's Twitch Stream - www.twitch.tv/sirken_ Quote:
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#9
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I've read the entire thread. And you have not addressed anything remotely close to my suggestion beyond "lol not competition." Competition is a very subjective idea. I would say that the majority of this server does not view competition the way you do as evidence by the small percentage of people who actually participate in end game raiding. Do you care to respond on an intellectual level or do you wish to defer back to "lol not competition."?
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Original Minyin
Original Tattersail | ||
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#10
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