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  #2771  
Old 09-14-2016, 10:00 PM
jcr4990 jcr4990 is offline
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Originally Posted by Nibblewitz [You must be logged in to view images. Log in or Register.]
I remember being on the disciplinary committee after he sniped the 8th ring turn-in. Even though his actions were deplorable and kick-worthy, it was decided that he should stay because his raid attendance was so high.
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  #2772  
Old 09-14-2016, 10:18 PM
entruil entruil is offline
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Originally Posted by skarlorn [You must be logged in to view images. Log in or Register.]
their need to level back up to sixty and begin clearing the same raid content anew?
while i agree with sentiment of this thread both for classic and sack chasin instance (can apply to both i suppose)...

leveling,grinding, "getting to 60" is only a function of new emu server ....

daldaen can explain and destroy... but he wouldnt destroy... this that thing, that thing that, that thing that we love... if not we in the wrong spot... ya heard?... `- ~'
  #2773  
Old 09-14-2016, 10:19 PM
entruil entruil is offline
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many whelps left side... lol ok peace...
  #2774  
Old 09-14-2016, 10:46 PM
bdastomper58 bdastomper58 is offline
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Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
oh fuck right off, don't make me go pull some officer forum posts
press the button chest

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  #2775  
Old 09-15-2016, 08:46 AM
nhdjoseywales nhdjoseywales is offline
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Originally Posted by zanderklocke [You must be logged in to view images. Log in or Register.]
The question I'm trying to get at is what potentially mathematically outputs a higher damage value in terms of specific, measurable numbers: 35 rogues in high-end gear or 70 rogues in low-end to mid-end gear?

I'm not asking about managing players as officers or looking at variance in player skills. I'm asking this question from a theoretical controlled environment and am asking about the mathematical data. Does gear matter so much in EverQuest that mathematical output of player in high-end gear surpass mathematical output of two players in low-end to medium-end gear? Obviously, it does vary by class, but I'm using rogues as an example to look at because the role's purpose is DPS and can be measured with a mathematical value.

From a mathematical perspective in a theoretical, controlled environment, does the value of one high-end rogue surpass total mathematical output of DPS surpass the total mathematical output of 2 low-end to medium-end rogues?
looking at parses on our last Tunare it appears it takes 3 low end rogues to equal 2 high end rogues. this is on a mob like tunare where positioning and ae are not a factor. add in ae's and the low end rogues simply melt away from the parse either from dying to an ae i can sit thru easily or because they have to dodge the ae i easily sit thru. if you are zerging something with unlimited numbers maybe its not important but thats not the game we are playing. instances have limits on how many people you can bring. the limits drop lower in future xpacs. Why would anyone think its smart to use 6 dps for example when 4 will do the same or better dps and then you can add some more heals, tanks, or utility? im sure you are gonna dance around and shout how you were right about the ratio, but the ratio we threw out was an estimate, you flatly said you would take more people over less and that's just fucking retarded.

For the record, i also did parsing on test last night with diff weapon combinations to see how much each did. Each test was done with buffs/stats similar to what i would have on live vs a lvl 70 training dummy mob for 15 minutes each (yeah not that long)

Myro+MHT 245 dps 1619 atk

MHT+Ragebringer 235 dps 1673 atk

Ragebringer+Frozen Shard (a popular combo among non TOV geared rogues) 175 dps 1673 atk
  #2776  
Old 09-15-2016, 08:56 AM
burkemi5 burkemi5 is offline
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Quote:
Originally Posted by nhdjoseywales [You must be logged in to view images. Log in or Register.]
Myro+MHT 245 dps 1619 atk

MHT+Ragebringer 235 dps 1673 atk

Ragebringer+Frozen Shard (a popular combo among non TOV geared rogues) 175 dps 1673 atk
Rogues on Phinny can put out 245 DPS? That's double and even triple some of the rogues on p99. What's the deal w/ the huge difference?
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  #2777  
Old 09-15-2016, 09:03 AM
Sodors Finest Poster Sodors Finest Poster is offline
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Now that BDA is on Phinigel can we have access to all BDA forum logs?

Is that like, P99 public domain now or something?
  #2778  
Old 09-15-2016, 09:17 AM
arsenalpow arsenalpow is offline
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Originally Posted by burkemi5 [You must be logged in to view images. Log in or Register.]
Rogues on Phinny can put out 245 DPS? That's double and even triple some of the rogues on p99. What's the deal w/ the huge difference?
I'd assume it's different damage tables entirely. I kick for a shit ton on my monk and that was never the case on p99. Things are different but it's still balanced. Protection of the Mighty and Mitigation of the Mighty makes even Kunark dragons challenging. Trak is not a joke who dies in 30 seconds, it's a fight that requires solid execution, as is the case for most encounters when you aren't throwing 72 bodies at something (BDA rolls with 60+ with 4-6 boxes in that count)
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  #2779  
Old 09-15-2016, 09:38 AM
Raev Raev is offline
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I have to kind of snicker when I see Chest talking about zerging.
  #2780  
Old 09-15-2016, 09:41 AM
nhdjoseywales nhdjoseywales is offline
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Quote:
Originally Posted by burkemi5 [You must be logged in to view images. Log in or Register.]
Rogues on Phinny can put out 245 DPS? That's double and even triple some of the rogues on p99. What's the deal w/ the huge difference?
Well technically thats a Phinny toon testcopied to live test attacking a training dummy type mob in the arena. Live/phinny has innate damage aa's you get as you level up that increases melee damage. This is somewhat offset in xp situations by the lowered xp rate Phinny gives and is offset in raid situations by increased mob hit points and mitigation of the mighty buffs that reduce incoming damage, increase outgoing damage, and lower player resists by 40 or so.
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