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  #1  
Old 09-17-2022, 04:26 PM
PatChapp PatChapp is online now
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I lvld my enchanter a lot of 56-60 with a necro duo.
He would pull and park with paralyzing, while my charm pet killed one at a time. Swap new pet every 4or 5 merbs, root parking is very adequate cc. Very high kill rate,very safe until casters get in the mix. With casters we just tried to park them around corners or prioritized them on the kill list.
Root parking is strong cc,and frees up the enchanter for enchanter things.
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  #2  
Old 09-17-2022, 04:27 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Originally Posted by PatChapp [You must be logged in to view images. Log in or Register.]
I lvld my enchanter a lot of 56-60 with a necro duo.
He would pull and park with paralyzing, while my charm pet killed one at a time. Swap new pet every 4or 5 merbs, root parking is very adequate cc. Very high kill rate,very safe until casters get in the mix. With casters we just tried to park them around corners or prioritized them on the kill list.
Root parking is strong cc,and frees up the enchanter for enchanter things.
Yup. It is a perfectly valid strategy for anybody who doesn't have some strange obsession against it.
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  #3  
Old 09-17-2022, 04:30 PM
Troxx Troxx is offline
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Quote:
Originally Posted by PatChapp [You must be logged in to view images. Log in or Register.]
I lvld my enchanter a lot of 56-60 with a necro duo.
He would pull and park with paralyzing, while my charm pet killed one at a time. Swap new pet every 4or 5 merbs, root parking is very adequate cc. Very high kill rate,very safe until casters get in the mix. With casters we just tried to park them around corners or prioritized them on the kill list.
Root parking is strong cc,and frees up the enchanter for enchanter things.
I don’t think you know what he is referring to man. He isn’t pulling one mob and parking it for the group. He is planning on pulling FOUR or FIVE additional mobs all so he can root rot them while the enchanters x2 with their own charmed hasted pets are dealing with their own mobs to kill. All while having one cleric to heal them all. These 4-5 additional adds are dotted mind you so you hamstring the best cc enchanters have in their arsenal.

And why? So the shaman can still do less damage than the mage and pet … and while increasing the baseline risk for the group, at a minimum by 400-500% (more since you can’t even mez the adds.

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His arguments are the flailings of a sad autistic robot caught in the webs of his own illogical arguments.
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  #4  
Old 09-17-2022, 04:33 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
I don’t think you know what he is referring to man. He isn’t pulling one mob and parking it for the group. He is planning on pulling FOUR or FIVE additional mobs all so he can root rot them while the enchanters x2 with their own charmed hasted pets are dealing with their own mobs to kill. All while having one cleric to heal them all. These 4-5 additional adds are dotted mind you so you hamstring the best cc enchanters have in their arsenal.

And why? So the shaman can still do less damage than the mage and pet … and while increasing the baseline risk for the group, at a minimum by 400-500% (more since you can’t even mez the adds.
I never die root rotting solo. You have very strange ideas about how grouping somehow changes how mobs work.
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Old 09-17-2022, 04:34 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I never die root rotting solo. You have very strange ideas about how grouping somehow changes how mobs work.
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  #6  
Old 09-17-2022, 04:39 PM
cyxthryth cyxthryth is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I never die root rotting solo.
You have provided zero evidence to support this claim, and therefore it is simply unsubstantiated (and probably false).

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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
You have very strange ideas about how grouping somehow changes how mobs work.
The above Quote is simply an example of you attempting to make objective statements/claims about what "ideas" other posters have - laughably - when you have provided zero evidence to support your ability to make such objective claims, which are therefore unsubstantiated (and probably false); and are - objectively - simply your opinion(s).
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  #7  
Old 09-17-2022, 04:33 PM
PlsNoBan PlsNoBan is offline
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
I don’t think you know what he is referring to man. He isn’t pulling one mob and parking it for the group. He is planning on pulling FOUR or FIVE additional mobs all so he can root rot them while the enchanters x2 with their own charmed hasted pets are dealing with their own mobs to kill. All while having one cleric to heal them all. These 4-5 additional adds are dotted mind you so you hamstring the best cc enchanters have in their arsenal.

And why? So the shaman can still do less damage than the mage and pet … and while increasing the baseline risk for the group, at a minimum by 400-500% (more since you can’t even mez the adds.

[You must be logged in to view images. Log in or Register.]

His arguments are the flailings of a sad autistic robot caught in the webs of his own illogical arguments.
This. Fucking exactly this. Root is perfectly fine CC. Mez is better. Rooting 5-6 adds parallel to the group and dotting them all so if root breaks during a charm break or something and they can't be mezzed. This 100% adds unnecessary risk just to mildly increase shitty shaman dps.
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2: Enchanters solo better than Warriors

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  #8  
Old 09-17-2022, 04:30 PM
cyxthryth cyxthryth is offline
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Quote:
Originally Posted by PatChapp [You must be logged in to view images. Log in or Register.]
I lvld my enchanter a lot of 56-60 with a necro duo.
He would pull and park with paralyzing, while my charm pet killed one at a time. Swap new pet every 4or 5 merbs, root parking is very adequate cc. Very high kill rate,very safe until casters get in the mix. With casters we just tried to park them around corners or prioritized them on the kill list.
Root parking is strong cc,and frees up the enchanter for enchanter things.
"Very safe" =/= "No risk" this really isn't hard hehe. [You must be logged in to view images. Log in or Register.]

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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Yup. It is a perfectly valid strategy for anybody who doesn't have some strange obsession against it.

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Originally Posted by cyxthryth [You must be logged in to view images. Log in or Register.]
If you were to attempt to utilize the fact that another particular/specific poster seemed to agree with you on one or more particular points to attempt to claim, state, or otherwise imply/reveal/betray/expose (intentionally or otherwise) that you believe that could, would, or did somehow strengthen your argument, that would simply be an example of you claiming your argument is strengthened due to https://en.wikipedia.org/wiki/Argumentum_ad_populum - like you previously (intentionally or otherwise) attempted to claim by attempting to claim/imply that it was relevant that you and OP both (apparently) believe that "OP's post was/is general", and that that somehow meant there are no goalposts and/or that you have not moved the goalposts, simply due to you (and OP) making and agreeing with that claim. You have - laughably - still not provided the meaning that you were attempting to convey by "general" (or what meaning you believed the OP was attempting to convey causing you to - seemingly - agree with them).
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  #9  
Old 09-17-2022, 04:36 PM
PatChapp PatChapp is online now
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I'm not sure why you all think this is very risky.
When root breaks,the mob isn't going to attack the enchanters it's going for the shaman. Anyone can reroot it.
Why wouldn't a shaman,with the extremely common epic poker, dot rooted mobs while the group kills the rest?
Do I think it's the best strategy for hard camps? No but it would work well for xp grind groups especially.
In hard camps at 60 your trying to kill the named ph and don't care about the rest of the trash.
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  #10  
Old 09-17-2022, 04:37 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Quote:
Originally Posted by PatChapp [You must be logged in to view images. Log in or Register.]
I'm not sure why you all think this is very risky.
When root breaks,the mob isn't going to attack the enchanters it's going for the shaman. Anyone can reroot it.
Why wouldn't a shaman,with the extremely common epic poker, dot rooted mobs while the group kills the rest?
Do I think it's the best strategy for hard camps? No but it would work well for xp grind groups especially.
In hard camps at 60 your trying to kill the named ph and don't care about the rest of the trash.
Exactly.
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