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  #2721  
Old 09-14-2022, 12:07 PM
Troxx Troxx is offline
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Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
It forced DSM to (once again) shift goalposts and arguments. He went from "Shamans do almost the same damage as mages" then realizing mages do way more cause of those logs and decided "More DPS is completely irrelevant unless….
More or less this.

All the good information and discussion can be found in the first few pages of this thread. It really boiled down to whether or not a group wanted redundant utility or whether they wanted to just kill things faster. DSM tried to make the case that shamans were perfectly good dps. His napkin math showed they were just as good or close but over time were actually better or equal while also bringing utility thusly implying shamans are the clear cut 4th spot winner.

The great dps “debate”:

-We were presented logs of him soloing a level 40 Jin shaman frog (literally the weakest mob in the zone). This was not relevant to the topic.
-then we got some napkin math about med rates, nukes per hour … you name it …
-We were later gifted yet another solo rot/dot fight of him and his pet on a zone in golem. Again … not relevant to the discussion.
-we watched him misinterpret parses given to him. Claiming I was nuking 4-8 times (lol) for 825 per pop per fight assuming that all “hits” from my mage were nukes and not remembering my pet nukes.
-we watched him ignore breakout fights showing a LOW of high 70s dps and a HIGH of over 175dps with the average floating 100-120 which was right where I said my non-epic, non-focus, no clicky boots mage would be in a fast moving group.
-we later saw Ally’s 58 mage put up similar numbers (granted we don’t know what kind of group she was in but I digress…)
-WE NEVER SAW DSM ONCE JOIN A FAST MOVING, HIGH DPS GROUP TO SHOW HOW HIS SHAMAN COULD PERFORM … only napkin math.

Side tangents we saw:

-a couple of dozen pages of him talking about how enchanters can’t really solo effectively until level 32, going so far as to say his no regen mildly twinked warrior at 27ish could do more dps than an unhasted level 17-18 charm pet as evidence that enchanters don’t solo well after they get charm (lol). We were given single fights for each. We pointed out that the charm pet was 10ish levels lower than his warrior, unhasted, and ignored the fact that done properly an enchanter can chain solo with no down time while the warrior will eventually have to stop. It’s a shame he felt the need to stack odds so aggressively to try and prove something we all know is BS. Ironically this side tangent dozens of pages in length was not even relevant.
-several more dozen pages involving this theoretical group having a pocket cleric to log in as needed to rationalize having the shaman in the group (lol wtf?)

The focus of discussion has flipped so often it’s hard to keep track. Goalposts are constantly moving and any time hard reality slaps an autist in the face there is shameless redirection or attempts to flat out ignore data not consistent with an autist’s agenda. In 23 years of playing this game and haunting forums I have NEVER seen anything as hilariously obtuse as this thread.

This really is simple. Any 4 man best caster group will have at a minimum a cleric and an enchanter. Charm is so overpowered that the obvious 3rd choice is another enchanter. This leaves one spot left with 4 possible choices.

A). Choice A is a 4th enchanter. Most dps. Some added risk. No additional anything but yes the most dps. As a cleric in this group I might go a little nutty having 3 potential targets to blast heal and 3 pets that will also eventually need a heal but if played well the enchanters should have any pet break on lockdown immediately.

B). Choice B is a mage who brings additional value of malo debuffs for pets, CoTH, pet haste masks, DS, a beefy pet to stand in the event charms break or simply to do great dps and nuke dps potential which is always welcome and never wasted because it isn’t a dot. As has been shown already, a good mage is a respectable 100-120 dps at the high end (more with pet focus, epic, and/or Velk boots). That is strong dps and honestly not far behind a high end quadding, hasted pet. It’s as strong or close to as strong as a standard “safe” xp group pet hasted or quadding. Strong dps, no added risk, additional perks added (malo likely the best of them)

C). Choice C is a necromancer who brings additional value of FD, backup rez, undead charm potential, additional pet which isn’t bad for the same reasons mage pet isn’t bad, ok-ish nukes and personal dps (they aren’t efficient but lich is some awesome mana regen). On top of that they bring some redundancy in that they have a good Cc tool kit and can heal pretty well (but the group doesn’t need it). On the whole a decent add for dps alone with summon pet and personal nukes but with utility that ISNT redundant and adds palpable value.

D). Choice D is a shaman. Shamans add value with malo. They have the worst pet option with low dps but it can take a few hits. They can nuke to add some dps but not efficient, lower impact hits and longer cast times. Mediocre dps when trying hard. They do have an expansive toolkit but this is where the redundancy kicks in. You won’t need the heals, slows, roots. Dots are worthless as stuff will die to fast. They do bring a measure of increased safety but with a cleric and TWO enchanters … how much safer can you get?? So yeah. Poor to mediocre dps. Maybe good in short burst of chain nuking but that still falls behind B or C. Tons of utility that unfortunately … is not unique to what the group already has other than malo.

I will close by quoting my very first post in this thread below. I still stand by it.
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  #2722  
Old 09-14-2022, 12:11 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
More or less this.

All the good information and discussion can be found in the first few pages of this thread. It really boiled down to whether or not a group wanted redundant utility or whether they wanted to just kill things faster. DSM tried to make the case that shamans were perfectly good dps. His napkin math showed they were just as good or close but over time were actually better or equal while also bringing utility thusly implying shamans are the clear cut 4th spot winner.

The great dps “debate”:

-We were presented logs of him soloing a level 40 Jin shaman frog (literally the weakest mob in the zone). This was not relevant to the topic.
-then we got some napkin math about med rates, nukes per hour … you name it …
-We were later gifted yet another solo rot/dot fight of him and his pet on a zone in golem. Again … not relevant to the discussion.
-we watched him misinterpret parses given to him. Claiming I was nuking 4-8 times (lol) for 825 per pop per fight assuming that all “hits” from my mage were nukes and not remembering my pet nukes.
-we watched him ignore breakout fights showing a LOW of high 70s dps and a HIGH of over 175dps with the average floating 100-120 which was right where I said my non-epic, non-focus, no clicky boots mage would be in a fast moving group.
-we later saw Ally’s 58 mage put up similar numbers (granted we don’t know what kind of group she was in but I digress…)
-WE NEVER SAW DSM ONCE JOIN A FAST MOVING, HIGH DPS GROUP TO SHOW HOW HIS SHAMAN COULD PERFORM … only napkin math.

Side tangents we saw:

-a couple of dozen pages of him talking about how enchanters can’t really solo effectively until level 32, going so far as to say his no regen mildly twinked warrior at 27ish could do more dps than an unhasted level 17-18 charm pet as evidence that enchanters don’t solo well after they get charm (lol). We were given single fights for each. We pointed out that the charm pet was 10ish levels lower than his warrior, unhasted, and ignored the fact that done properly an enchanter can chain solo with no down time while the warrior will eventually have to stop. It’s a shame he felt the need to stack odds so aggressively to try and prove something we all know is BS. Ironically this side tangent dozens of pages in length was not even relevant.
-several more dozen pages involving this theoretical group having a pocket cleric to log in as needed to rationalize having the shaman in the group (lol wtf?)

The focus of discussion has flipped so often it’s hard to keep track. Goalposts are constantly moving and any time hard reality slaps an autist in the face there is shameless redirection or attempts to flat out ignore data not consistent with an autist’s agenda. In 23 years of playing this game and haunting forums I have NEVER seen anything as hilariously obtuse as this thread.

This really is simple. Any 4 man best caster group will have at a minimum a cleric and an enchanter. Charm is so overpowered that the obvious 3rd choice is another enchanter. This leaves one spot left with 4 possible choices.

A). Choice A is a 4th enchanter. Most dps. Some added risk. No additional anything but yes the most dps. As a cleric in this group I might go a little nutty having 3 potential targets to blast heal and 3 pets that will also eventually need a heal but if played well the enchanters should have any pet break on lockdown immediately.

B). Choice B is a mage who brings additional value of malo debuffs for pets, CoTH, pet haste masks, DS, a beefy pet to stand in the event charms break or simply to do great dps and nuke dps potential which is always welcome and never wasted because it isn’t a dot. As has been shown already, a good mage is a respectable 100-120 dps at the high end (more with pet focus, epic, and/or Velk boots). That is strong dps and honestly not far behind a high end quadding, hasted pet. It’s as strong or close to as strong as a standard “safe” xp group pet hasted or quadding. Strong dps, no added risk, additional perks added (malo likely the best of them)

C). Choice C is a necromancer who brings additional value of FD, backup rez, undead charm potential, additional pet which isn’t bad for the same reasons mage pet isn’t bad, ok-ish nukes and personal dps (they aren’t efficient but lich is some awesome mana regen). On top of that they bring some redundancy in that they have a good Cc tool kit and can heal pretty well (but the group doesn’t need it). On the whole a decent add for dps alone with summon pet and personal nukes but with utility that ISNT redundant and adds palpable value.

D). Choice D is a shaman. Shamans add value with malo. They have the worst pet option with low dps but it can take a few hits. They can nuke to add some dps but not efficient, lower impact hits and longer cast times. Mediocre dps when trying hard. They do have an expansive toolkit but this is where the redundancy kicks in. You won’t need the heals, slows, roots. Dots are worthless as stuff will die to fast. They do bring a measure of increased safety but with a cleric and TWO enchanters … how much safer can you get?? So yeah. Poor to mediocre dps. Maybe good in short burst of chain nuking but that still falls behind B or C. Tons of utility that unfortunately … is not unique to what the group already has other than malo.

I will close by quoting my very first post in this thread below. I still stand by it.
This is such a bad take.

What really happened is I provided solid evidence of DPS numbers based on the data you provided, and then you got really angry and proceeded to troll/insult/meme for 200 posts, like a child.

Allishia's data is from an Epic Pet, while yours is not. And it still doesn't matter in the end due to how little time it saves per kill.

You haven't shown why you think any of my data is invalid, or will change in a group. You have made the claim my data is invalid, so you have to prove it. You won't though, because you know the data won't change.
Last edited by DeathsSilkyMist; 09-14-2022 at 12:15 PM..
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  #2723  
Old 09-14-2022, 12:15 PM
Troxx Troxx is offline
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From page 3

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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Cleric and ench duo are already wickedly OP. Add a second ench for 2nd pet and backup cc and it’s that much easier. So yeah 3/4 are spoken for.

Remaining options:

-druid (lol no)

-wizard (lol even more no)

-shaman: gives you redundant slows you don’t need, heals you won’t need, buffs you won’t need, a pet that sucks and malo (value added). Dots will not add much as with 2 ench pets nothing is alive long. Malo is good but shamans don’t have a monopoly on this line. Shaman isn’t a terrible choice, but you’re bringing along a class that can’t contribute as much as other options

-mage: strong pet for additional dps and backup tanking (value added), malo (value added), mod rods (value added), coth (value added for both mobility and aggro wipe mechanics), pet haste masks (value added as pets are literally all your dps) … and when all else is covered and nothing else needed, nifty nuke burn potential.

-necro: decent pet choices for additional dps and backup tanking (value added), twitches (value added), additional cc (value added root and screaming), backup heals (probably not needed but value added), FD (value added and opens up some content), snare (meh but value added?), backup rez (value added) … and when all else is covered they can burn extra mana nuking stuff down or just twitching.


So yeah in this theoretical best of the best it’s either
-clr/ench/ench/mage if you don’t need a FD split
-clr/ench/ench/nec if FD split would be useful or at a tougher camp that may benefit from the expanded necro tool kit (but you lose malo)

Shaman are a top notch class but compared to mage or necro … relative dead weight only contributing redundant bs you don’t really need. A competent cleric can easily manage 2 charming enchanters cross covering cc … and healing a charm pet is so laughably easy you don’t need slow … and when you do enchanters can do that too last I checked.


I fully expect a literal tidal wave of dissenting responses from DSM but I call em like I see em.
Shamans are a fan-fucking-tastic class. By heads and shoulders one of the strongest. They are god-mode. But … the scope of this thread was very specific. Given the constraints of the question … they are not the best choice unless your group mates are incompetent and you expect there to be oh shit moments a lot that would threaten a wipe. If we are making that assumption and that players are inattentive and suck, however, we shouldn’t have 2 enchanters in the group to start with.

Best “safety” group?

Cleric ench mage necro would be my vote. You’ve got 3 classes with CC. 3 tanks (2 summon and a charm). 2 rezzers. 3 classes that can give mana to the cleric (clarity, mod rods and twitches), 2 classes that can rez, 2 classes that can heal, both malo and tash, and slows. And you have plenty of dps to do anything. Shaman still doesn’t fit the bill as the most ideal.

But assuming players don’t suck it’s one of the following;

Clr/ench/ench/nec
Clr/ench/ench/ench
Clr/ench/ench/mage
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  #2724  
Old 09-14-2022, 12:17 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Clr/ench/ench/nec
Clr/ench/ench/ench
Clr/ench/ench/mage
Enchanter/Mage/Shaman/Necro would be better. I agree with OP's decision. You get everything you need, including hitting the DPS breakpoints. If you need the better res/CH, just level a pocket cleric. The only reason why you refuse to even consider Shaman in a group is because you have the desire to prove me wrong, not because you actually think these are the best combinations. Your 200+ posts of just memes/insults/trolling are proof enough of that.
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  #2725  
Old 09-14-2022, 12:20 PM
Crede Crede is offline
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
More or less this.

All the good information and discussion can be found in the first few pages of this thread. It really boiled down to whether or not a group wanted redundant utility or whether they wanted to just kill things faster. DSM tried to make the case that shamans were perfectly good dps. His napkin math showed they were just as good or close but over time were actually better or equal while also bringing utility thusly implying shamans are the clear cut 4th spot winner.

The great dps “debate”:

-We were presented logs of him soloing a level 40 Jin shaman frog (literally the weakest mob in the zone). This was not relevant to the topic.
-then we got some napkin math about med rates, nukes per hour … you name it …
-We were later gifted yet another solo rot/dot fight of him and his pet on a zone in golem. Again … not relevant to the discussion.
-we watched him misinterpret parses given to him. Claiming I was nuking 4-8 times (lol) for 825 per pop per fight assuming that all “hits” from my mage were nukes and not remembering my pet nukes.
-we watched him ignore breakout fights showing a LOW of high 70s dps and a HIGH of over 175dps with the average floating 100-120 which was right where I said my non-epic, non-focus, no clicky boots mage would be in a fast moving group.
-we later saw Ally’s 58 mage put up similar numbers (granted we don’t know what kind of group she was in but I digress…)
-WE NEVER SAW DSM ONCE JOIN A FAST MOVING, HIGH DPS GROUP TO SHOW HOW HIS SHAMAN COULD PERFORM … only napkin math.

Side tangents we saw:

-a couple of dozen pages of him talking about how enchanters can’t really solo effectively until level 32, going so far as to say his no regen mildly twinked warrior at 27ish could do more dps than an unhasted level 17-18 charm pet as evidence that enchanters don’t solo well after they get charm (lol). We were given single fights for each. We pointed out that the charm pet was 10ish levels lower than his warrior, unhasted, and ignored the fact that done properly an enchanter can chain solo with no down time while the warrior will eventually have to stop. It’s a shame he felt the need to stack odds so aggressively to try and prove something we all know is BS. Ironically this side tangent dozens of pages in length was not even relevant.
-several more dozen pages involving this theoretical group having a pocket cleric to log in as needed to rationalize having the shaman in the group (lol wtf?)

The focus of discussion has flipped so often it’s hard to keep track. Goalposts are constantly moving and any time hard reality slaps an autist in the face there is shameless redirection or attempts to flat out ignore data not consistent with an autist’s agenda. In 23 years of playing this game and haunting forums I have NEVER seen anything as hilariously obtuse as this thread.

This really is simple. Any 4 man best caster group will have at a minimum a cleric and an enchanter. Charm is so overpowered that the obvious 3rd choice is another enchanter. This leaves one spot left with 4 possible choices.

A). Choice A is a 4th enchanter. Most dps. Some added risk. No additional anything but yes the most dps. As a cleric in this group I might go a little nutty having 3 potential targets to blast heal and 3 pets that will also eventually need a heal but if played well the enchanters should have any pet break on lockdown immediately.

B). Choice B is a mage who brings additional value of malo debuffs for pets, CoTH, pet haste masks, DS, a beefy pet to stand in the event charms break or simply to do great dps and nuke dps potential which is always welcome and never wasted because it isn’t a dot. As has been shown already, a good mage is a respectable 100-120 dps at the high end (more with pet focus, epic, and/or Velk boots). That is strong dps and honestly not far behind a high end quadding, hasted pet. It’s as strong or close to as strong as a standard “safe” xp group pet hasted or quadding. Strong dps, no added risk, additional perks added (malo likely the best of them)

C). Choice C is a necromancer who brings additional value of FD, backup rez, undead charm potential, additional pet which isn’t bad for the same reasons mage pet isn’t bad, ok-ish nukes and personal dps (they aren’t efficient but lich is some awesome mana regen). On top of that they bring some redundancy in that they have a good Cc tool kit and can heal pretty well (but the group doesn’t need it). On the whole a decent add for dps alone with summon pet and personal nukes but with utility that ISNT redundant and adds palpable value.

D). Choice D is a shaman. Shamans add value with malo. They have the worst pet option with low dps but it can take a few hits. They can nuke to add some dps but not efficient, lower impact hits and longer cast times. Mediocre dps when trying hard. They do have an expansive toolkit but this is where the redundancy kicks in. You won’t need the heals, slows, roots. Dots are worthless as stuff will die to fast. They do bring a measure of increased safety but with a cleric and TWO enchanters … how much safer can you get?? So yeah. Poor to mediocre dps. Maybe good in short burst of chain nuking but that still falls behind B or C. Tons of utility that unfortunately … is not unique to what the group already has other than malo.

I will close by quoting my very first post in this thread below. I still stand by it.
Great summary, and an accurate presentation of options available to anybody in this situation. Thanks for not muddying up the thread trying to suggest leveling a 5th alt either, since this thread is specifically about 4s.

I'd personally choose Cleric/Enchanter/Mage/Necro, which covers everything. It might not have the same amount of dps as multiple enc's, but I like that it gives you basically everything, while still being able to obliterate 99.9% of content. To me repeating classes is just boring.
Last edited by Crede; 09-14-2022 at 12:22 PM..
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  #2726  
Old 09-14-2022, 12:21 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Great summary, and an accurate presentation of options available to anybody in this situation. Thanks for not muddying up the thread trying to suggest leveling a 5th alt either, since this thread is specifically about 4s.
It's a poor summary, skewed by inaccurate ideas about how data and DPS works. Troxx just wants to "win", not have a discussion, and his 200+ troll/insult/meme posts are clear enough evidence.

I still find it amusing that talking about basic facts of the game is considered muddying the waters, when OP didn't specify you couldn't have a pocket cleric.
Last edited by DeathsSilkyMist; 09-14-2022 at 12:28 PM..
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  #2727  
Old 09-14-2022, 12:23 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Please ignore PlsNoBan, Troxx, Cyxthryth, Gloomlord, Karanis, Toxigen, Ripqozko, cd288, and Chortles Snortles in this thread. They are just trolling. They have accumulated almost 1000 posts that are literally just memes and insults between them. They shouldn't since this isn't RnF, but they seem to enjoy being silly in this thread.

Reposting the current state of the discussion:

Thanks for the logs Allishia! It is much easier to do parsing this way. Based on the logs the Epic Pet is doing 80-90 DPS. For strong manning the argument, I will use a 90 DPS parse that also had a good number of damage shield hits. This is a mana dumping situation, not a situation where you are conserving mana between fights:

======Mage DPS Parse======

In the logs the pet is confirmed to have Burnout IV and a Muzzle.

Pet DPS Parse:
 

[Mon Jul 04 19:54:32 2022] Vibann tells you, 'Attacking an elemental crusader Master.'
[Mon Jul 04 19:54:33 2022] an elemental crusader was hit by non-melee for 84 points of damage.
[Mon Jul 04 19:54:34 2022] Vibann bashes an elemental crusader for 25 points of damage.
[Mon Jul 04 19:54:35 2022] Vibann hits an elemental crusader for 67 points of damage.
[Mon Jul 04 19:54:36 2022] Vibann hits an elemental crusader for 24 points of damage.
[Mon Jul 04 19:54:37 2022] Vibann hits an elemental crusader for 67 points of damage.
[Mon Jul 04 19:54:38 2022] Vibann hits an elemental crusader for 67 points of damage.
[Mon Jul 04 19:54:38 2022] Vibann hits an elemental crusader for 67 points of damage.
[Mon Jul 04 19:54:39 2022] Vibann hits an elemental crusader for 67 points of damage.
[Mon Jul 04 19:54:39 2022] Vibann hits an elemental crusader for 48 points of damage.
[Mon Jul 04 19:54:41 2022] Vibann hits an elemental crusader for 61 points of damage.
[Mon Jul 04 19:54:44 2022] Vibann hits an elemental crusader for 53 points of damage.
[Mon Jul 04 19:54:45 2022] Vibann hits an elemental crusader for 67 points of damage.
[Mon Jul 04 19:54:46 2022] Vibann hits an elemental crusader for 38 points of damage.
[Mon Jul 04 19:54:46 2022] Vibann hits an elemental crusader for 67 points of damage.
[Mon Jul 04 19:54:47 2022] Vibann hits an elemental crusader for 40 points of damage.
[Mon Jul 04 19:54:48 2022] Vibann hits an elemental crusader for 67 points of damage.
[Mon Jul 04 19:54:48 2022] Vibann hits an elemental crusader for 30 points of damage.
[Mon Jul 04 19:54:49 2022] Vibann bashes an elemental crusader for 27 points of damage.
[Mon Jul 04 19:54:49 2022] Vibann hits an elemental crusader for 53 points of damage.
[Mon Jul 04 19:54:49 2022] Vibann hits an elemental crusader for 67 points of damage.
[Mon Jul 04 19:54:50 2022] Vibann hits an elemental crusader for 67 points of damage.
[Mon Jul 04 19:54:51 2022] an elemental crusader was hit by non-melee for 84 points of damage.
[Mon Jul 04 19:54:51 2022] Vibann hits an elemental crusader for 67 points of damage.
[Mon Jul 04 19:54:52 2022] Vibann hits an elemental crusader for 35 points of damage.
[Mon Jul 04 19:54:53 2022] Vibann hits an elemental crusader for 43 points of damage.
[Mon Jul 04 19:54:54 2022] An elemental crusader bashes Vibann for 25 points of damage.
[Mon Jul 04 19:54:54 2022] Vibann bashes an elemental crusader for 23 points of damage.
[Mon Jul 04 19:54:54 2022] Vibann hits an elemental crusader for 67 points of damage.
[Mon Jul 04 19:54:56 2022] Vibann hits an elemental crusader for 67 points of damage.
[Mon Jul 04 19:54:56 2022] an elemental crusader was hit by non-melee for 143 points of damage.
[Mon Jul 04 19:54:57 2022] Vibann hits an elemental crusader for 61 points of damage.
[Mon Jul 04 19:54:57 2022] Vibann hits an elemental crusader for 56 points of damage.
[Mon Jul 04 19:54:58 2022] Vibann hits an elemental crusader for 64 points of damage.
[Mon Jul 04 19:54:58 2022] an elemental crusader was hit by non-melee for 143 points of damage.
[Mon Jul 04 19:54:59 2022] Vibann hits an elemental crusader for 27 points of damage.
[Mon Jul 04 19:55:00 2022] Vibann hits an elemental crusader for 38 points of damage.
[Mon Jul 04 19:55:00 2022] Vibann hits an elemental crusader for 43 points of damage.
[Mon Jul 04 19:55:00 2022] an elemental crusader was hit by non-melee for 143 points of damage.
[Mon Jul 04 19:55:01 2022] An elemental crusader bashes Vibann for 24 points of damage.
[Mon Jul 04 19:55:02 2022] Vibann hits an elemental crusader for 32 points of damage.
[Mon Jul 04 19:55:02 2022] Vibann hits an elemental crusader for 61 points of damage.
[Mon Jul 04 19:55:03 2022] Vibann bashes an elemental crusader for 27 points of damage.
[Mon Jul 04 19:55:05 2022] an elemental crusader was hit by non-melee for 84 points of damage.
[Mon Jul 04 19:55:05 2022] Vibann hits an elemental crusader for 35 points of damage.
[Mon Jul 04 19:55:06 2022] Vibann hits an elemental crusader for 61 points of damage.
[Mon Jul 04 19:55:06 2022] Vibann hits an elemental crusader for 67 points of damage.
[Mon Jul 04 19:55:07 2022] Vibann hits an elemental crusader for 45 points of damage.
[Mon Jul 04 19:55:07 2022] Vibann hits an elemental crusader for 61 points of damage.
[Mon Jul 04 19:55:07 2022] Vibann hits an elemental crusader for 19 points of damage.
[Mon Jul 04 19:55:07 2022] Vibann hits an elemental crusader for 35 points of damage.
[Mon Jul 04 19:55:08 2022] Vibann kicks an elemental crusader for 27 points of damage.
[Mon Jul 04 19:55:09 2022] An elemental crusader hits Vibann for 22 points of damage.
[Mon Jul 04 19:55:10 2022] Vibann hits an elemental crusader for 24 points of damage.
[Mon Jul 04 19:55:11 2022] Vibann hits an elemental crusader for 67 points of damage.
[Mon Jul 04 19:55:12 2022] Vibann hits an elemental crusader for 67 points of damage.
[Mon Jul 04 19:55:12 2022] Vibann hits an elemental crusader for 67 points of damage.
[Mon Jul 04 19:55:13 2022] Vibann hits an elemental crusader for 43 points of damage.
[Mon Jul 04 19:55:13 2022] an elemental crusader was hit by non-melee for 143 points of damage.
[Mon Jul 04 19:55:14 2022] Vibann hits an elemental crusader for 45 points of damage.
[Mon Jul 04 19:55:14 2022] an elemental crusader was hit by non-melee for 143 points of damage.
[Mon Jul 04 19:55:14 2022] You gain experience!!


Pet Damage: 3805 in 42 seconds = 90.6 DPS

Scars of Sigil Parse:
 

[Mon Jul 04 19:54:41 2022] an elemental crusader was hit by non-melee for 450 points of damage.
[Mon Jul 04 19:54:47 2022] an elemental crusader was hit by non-melee for 450 points of damage.
[Mon Jul 04 19:54:52 2022] an elemental crusader was hit by non-melee for 450 points of damage.
[Mon Jul 04 19:54:57 2022] an elemental crusader was hit by non-melee for 450 points of damage.
[Mon Jul 04 19:55:02 2022] an elemental crusader was hit by non-melee for 450 points of damage.
[Mon Jul 04 19:55:07 2022] an elemental crusader was hit by non-melee for 450 points of damage.
[Mon Jul 04 19:55:12 2022] an elemental crusader was hit by non-melee for 450 points of damage.


Scars of Sigil Damage: 3150 in 42 seconds = 75 DPS

======Epic Mage DPS No Damage Shield======

3805 in 42 seconds = 90.6 DPS

3150 in 42 seconds = 75 DPS for 1225 mana in 14 seconds (no specialization bonus due to spell being Evocation) 1225 - 200 mana from meditate = 1025 mana lost in the minute.

6955 in 42 seconds = 165.6 DPS

======Shaman DPS Parse======

In the logs the pet is confirmed to have Celerity, Maniacal Strength, and Focus of Spirit.

Pet DPS Parse:
 

[Thu Aug 25 14:20:03 2022] Lonann tells you, 'Attacking a sebilite golem Master.'
[Thu Aug 25 14:20:04 2022] Lonann bashes a sebilite golem for 15 points of damage.
[Thu Aug 25 14:20:05 2022] Lonann bites a sebilite golem for 52 points of damage.
[Thu Aug 25 14:20:07 2022] Lonann bites a sebilite golem for 38 points of damage.
[Thu Aug 25 14:20:10 2022] Lonann bites a sebilite golem for 52 points of damage.
[Thu Aug 25 14:20:13 2022] Lonann bites a sebilite golem for 50 points of damage.
[Thu Aug 25 14:20:14 2022] Lonann bashes a sebilite golem for 19 points of damage.
[Thu Aug 25 14:20:17 2022] Lonann bites a sebilite golem for 16 points of damage.
[Thu Aug 25 14:20:18 2022] Lonann bites a sebilite golem for 52 points of damage.
[Thu Aug 25 14:20:25 2022] Lonann bites a sebilite golem for 42 points of damage.
[Thu Aug 25 14:20:27 2022] Lonann bites a sebilite golem for 52 points of damage.
[Thu Aug 25 14:20:27 2022] Lonann bites a sebilite golem for 14 points of damage.
[Thu Aug 25 14:20:28 2022] Lonann bites a sebilite golem for 36 points of damage.
[Thu Aug 25 14:20:30 2022] Lonann bites a sebilite golem for 40 points of damage.
[Thu Aug 25 14:20:30 2022] Lonann bites a sebilite golem for 38 points of damage.
[Thu Aug 25 14:20:30 2022] Lonann kicks a sebilite golem for 24 points of damage.
[Thu Aug 25 14:20:32 2022] Lonann bites a sebilite golem for 28 points of damage.
[Thu Aug 25 14:20:33 2022] Lonann bites a sebilite golem for 52 points of damage.
[Thu Aug 25 14:20:35 2022] Lonann bashes a sebilite golem for 24 points of damage.
[Thu Aug 25 14:20:36 2022] Lonann bites a sebilite golem for 36 points of damage.
[Thu Aug 25 14:20:38 2022] Lonann bites a sebilite golem for 52 points of damage.
[Thu Aug 25 14:20:40 2022] Lonann bites a sebilite golem for 52 points of damage.
[Thu Aug 25 14:20:41 2022] Lonann bites a sebilite golem for 52 points of damage.
[Thu Aug 25 14:20:43 2022] Lonann bites a sebilite golem for 52 points of damage.
[Thu Aug 25 14:20:48 2022] Lonann bites a sebilite golem for 52 points of damage.


Pet Damage: 940 in 42 seconds = 22.4 DPS

Bane of Nife Damage: 150 + (214 x 6) = 1434 for 425 mana in 5 seconds

Ice Strike Damage : 675 x 4 = 2700 for 1000 mana in 28 seconds

======Shaman DPS No Damage Shield======

940 in 42 seconds = 22.4 DPS

4134 in 42 seconds = 98.4 DPS for 1425 mana - 416 mana cannibalized back (Torpor specialization bonus) in 27 seconds = 1009 mana lost in the minute.

5074 in 42 seconds = 120.8 DPS

======DPS Difference without Damage Shield======

Difference without Damage Shield = 165.6 DPS - 120.8 DPS = 44.8 DPS while both the Shaman and Mage spend 1000 mana total

======Damage Shield======

Damage Shield Parse:
 

[Mon Jul 04 19:54:42 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:54:42 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:54:44 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:54:44 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:54:46 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:54:46 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:54:46 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:54:49 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:54:49 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:54:49 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:54:51 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:54:54 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:54:55 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:54:57 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:54:59 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:55:01 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:55:02 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:55:06 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:55:09 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:55:09 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:55:11 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:55:11 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:55:13 2022] an elemental crusader was hit by non-melee for 50 points of damage.
[Mon Jul 04 19:55:13 2022] an elemental crusader was hit by non-melee for 50 points of damage.


======DPS Difference with Damage Shield======

Subtracting 11 from the Damage Shield number. The assumption is there will be an Enchanter in the party, which means you will always have a minimum damage shield of 11 via Feedback.

DPS added by damage shield, assuming Epic Pet is Tanking: (50 - 11) x 24 / 42 = 22.3 DPS

DPS added by damage shield on slowed mob, assuming Epic Pet is Tanking: (50 - 11) x (24 * 0.3) / 42 = 6.7 DPS

DPS added by cast damage shield, assuming Epic Pet is not Tanking: (33 - 11) x 24 / 42 = 12.5 DPS

DPS added by cast damage shield on slowed mob, assuming Epic Pet is not Tanking: (33 - 11) x (24 * 0.3) / 42 = 3.8 DPS

Difference with Damage Shield = 48.6-67.1 DPS, depending on slow/tanking situation.

======DPS Difference in the Four Man Group======

The two groups are going to be Enchanter/Enchanter/Cleric/Shaman and Enchanter/Enchanter/Cleric/Mage.

According to Troxx's data, the average DPS a level 47 charmed pet with Enchanter haste and a Torch was doing 86 DPS.

If two Enchanters are in the group, the DPS is 86 (Enchanter) + 86 (Enchanter) + 120.8 (Shaman) + 6.3 (Enchanter Damage Shield) = 299.1 DPS

If two Enchanters are in the group, the DPS is 86 (Enchanter) + 86 (Enchanter) + 165.6 (Mage) + 18.8 (Mage Damage Shield) = 356.4 DPS with a Shaman.

DPS Difference in the Four Man Group = 57.3 DPS

======DPS Breakpoints in the Four Man Group======

This is assuming the group is killing a mob with 8000 HP. The mob in the Mage parse had 8000 HP when you include the damage shield damage.

8000 HP / 299.1 DPS = 26.75 seconds per kill.

8000 HP / 356.4 DPS = 22.45 seconds per kill.

DPS Difference in kill speed = 4.3 seconds

It turns out both sides were right. At least Epic Mages are doing higher DPS than Troxx's data, but the extra DPS doesn't really matter when looking at the breakpoints.

For reference, Fungi King has 17750 HP according to the wiki. That means a group with a Shaman is killing him in 59.3 seconds, and a group with a mage is killing him in 49.8 seconds. That means you are saving a grand total of 9.5 seconds per Fungi King/PH kill. You would kill Fungi King (1620 seconds respawn / 9.5 second saved) = 170 times in a row to get an extra spawn. That is 85 hours continuously camping the mob.

We don't have raw log data for a focused level 60 water pet, which will be much more common. Therefore I cannot currently confirm the DPS difference between a normal Mage and an Epic Mage. Right now Troxx's data is all we have for the level 60 Water Pet, which is lower than the Epic Pet.

It is up to the reader to decide if they think 4.3 seconds per kill is worth losing all the utility a Shaman has to offer. This is if choosing an Epic Mage over a Shaman in a four man group where you are choosing between Enchanter/Enchanter/Cleric/Mage or Enchanter/Enchanter/Cleric/Shaman.

I do agree with OP's choice of Necromancer/Enchanter/Shaman/Mage. With this combination you have maximum access to all camps via these classes utility, while hitting the DPS threshold. You could level up a pocket cleric for easier resing and CHing if you desire, you only need to level it to 49 for 90% res and CH.
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Old 09-14-2022, 12:27 PM
Troxx Troxx is offline
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Yeah, naw … I’m sure anyone silently reading along but not posting who is capable of basic logic, reason, and who is capable of engaging in the teensiest bit of abstract thought would agree. Thing is … there isn’t anyone silently reading this dumpster fire. It’s just you, me, and over a dozen people who agree with me and think you would benefit from some ABA therapy for adults. Maybe a dating coach for adults with developmental disabilities.

Have you watched the Netflix series entitled “Love on the Spectrum”? I highly recommend for anyone. It is insightful, heart warming, and comically entertaining at times. By far one of the best docuseries I’ve ever watched.

Anyway … back to GIFs because online debate with DSM is pointless without a little humor.

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Old 09-14-2022, 12:30 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Yeah, naw … I’m sure anyone silently reading along but not posting who is capable of basic logic, reason, and who is capable of engaging in the teensiest bit of abstract thought would agree. Thing is … there isn’t anyone silently reading this dumpster fire. It’s just you, me, and over a dozen people who agree with me and think you would benefit from some ABA therapy for adults. Maybe a dating coach for adults with developmental disabilities.

Have you watched the Netflix series entitled “Love on the Spectrum”? I highly recommend for anyone. It is insightful, heart warming, and comically entertaining at times. By far one of the best docuseries I’ve ever watched.

Anyway … back to GIFs because online debate with DSM is pointless without a little humor.
Thanks for proving my point about you being a troll, yet again.

If you want to have a serious discussion, you need to prove why you think my evidence and math is invalid. Until then, please continue to prove my point that you are just trolling by posting more memes and insults.
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Old 09-14-2022, 12:32 PM
Troxx Troxx is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I do agree with OP's choice of Necromancer/Enchanter/Shaman/Mage. With this combination you have maximum access to all camps via these classes utility, while hitting the DPS threshold. You could level up a pocket cleric for easier resing and CHing if you desire, you only need to level it to 49 for 90% res and CH.
Lol still with the pocket cleric argument in a thread titled “best 4 man all caster/priest group” rather than “best 4 man all caster/priest group with logged out pocket alts for the stuff you really want in a group while still inviting a shaman”


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