![]() |
|
|||||||
| View Poll Results: Is variance still needed? | |||
| Yes, it promotes "competition" |
|
75 | 29.18% |
| No, its an unneccesary non-classic time sink |
|
182 | 70.82% |
| Voters: 257. You may not vote on this poll | |||
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
||||
|
Quote:
You don't have to have a professional degree in mmo's to have an opinion. | |||
|
|
||||
|
#2
|
|||
|
Look I don't want to get into some sort "TMO is a bunch of no-talent poopsockers" flamewar. IB and VD were doing the same thing last night. I'm just saying the more time I spend on this server, the more I realize this is a retarded way to compete for raid mobs.
| ||
|
|
|||
|
#3
|
||||
|
Quote:
| |||
|
Last edited by Skope; 01-16-2012 at 02:17 PM..
|
|
|||
|
#4
|
|||||
|
Quote:
Taking away the variance on raid mobs does more good than just for the raiding scene. More groups will happen at all levels, making the server population rise. Making all the targets spawn at once = someone gets slightly bested on mobilization and immediately goes for the next best target. Instead of a race to FTE, it's a race to see who gets more. It happens every time. (obviously VP could be left out of this, or added I don't care) The only thing it would do is stretch out the population and people would be able to play the game again who are raiding. It would probably bring some people back too, but who knows. Not to mention that bda/taken/div would probably be able to get in on targets as well.
__________________
Quote:
| ||||
|
|
|||||
|
#5
|
||||
|
Quote:
Frankly, you guys could complain bitch and moan all you want, the GMs don't care. It's been tried with a healthy server population where there were far more people playing and more scattered between guilds. Now you've got slipping numbers (people will walk away, epics won't make them come back permanently), velious a long long ways away and still the same shit. | |||
|
|
||||
|
#6
|
|||||
|
Quote:
Frankly, I don't care if they do or not. I didn't start this thread, I hate to group, I usually only log in to raid or talk to a few people and there isn't much happening at lower levels to even care. I was just suggesting something to help them and the server out. This way you won't see the server go from 400 people to 600+ whenever something spawns and then after it's dead 5mins-15mins later the server go back down to 400 or less. Instead of camping characters out and waiting for a call, people will be able to play their mains that raid, or start alts and have more low end groups going for the new people that play. By now, I've done enough of this variance crap to know what to do, which is do nothing but sit in a spot and chat on a character, or log him out and play something else. I'd like to start an alt and play, but then i couldn't raid well with how p99 has set it up. Someone's grand idea is just a retarded fix that actually helps the top end and completely destroys any casual guild. Maybe that is the way They want it tho.
__________________
Quote:
| ||||
|
|
|||||
|
#7
|
||||
|
Quote:
I understand that.. and their choice is to camp world spawns instead of leveling alts or anything else. and to play devil's advocate here... lets say all the monsters did spawn at the same time... when would the time be set for the spawn... i can imagine epic Q.Qlery from people about which time zone it should be on. | |||
|
|
||||
|
#8
|
|||||
|
Quote:
If the votes are all high enough and spread out over a few hours, simple do a variance over those few hours, problem solved.
__________________
Quote:
| ||||
|
|
|||||
|
#9
|
||||
|
Quote:
Scenario A: Mobs have huge 4 day windows. At any given time, all the raid guilds have their mains camped out at KC/Ledge/whatever and trackers at the mobs in window. When the poor bored tracker finally announces a raid pop, they /q on their alts / abandon their friends/family / stop watching movies and log in. One or the other gets FTE as the other guilds are moving in their 30 people. Drama ensues. Scenario B: All mobs pop at once. Everyone knows when the raid bonanza is going to start, so server population goes up to 800. Mobs pop, everyone goes crazy, if you lose FTE on one mob you immediately either go to the next one or pray the other guild wipes. IB/TMO/VD still get most of the targets due to having more people/being better organized, but with 15+ targets every week and 30+ on 3-day pop everyone gets something. The GMs know when they have to be on, and they only have to handle 1-2 disputes at the end when everyone gets down to the last few mobs. After "raid day" the server goes back to normal. Does anyone in their right mind think A is better? | |||
|
|
||||
|
#10
|
||||
|
Quote:
Call me crazy but i like the long camps.. it makes the reward more enjoyable to me. Last mmo i played had a 6 month window monster.. it only spawned twice a year and not on a set timer. Competition and camping makes the pixels valuable. If everybody could just click a zone instance and have the same gear it wouldn't be nearly as fun. but either way.. i think there would be more drama caused with set spawns than the random spawns as it is. GM's would have every Q.Q raid /petition at once. | |||
|
|
||||
![]() |
|
|