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  #261  
Old 11-01-2011, 03:22 PM
RattyZ RattyZ is offline
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Originally Posted by brybear [You must be logged in to view images. Log in or Register.]
I had just started playing again too ......
Yeah, I had literally just learned about Project1999 when the newest Progression server was announced in EQLive.

So I came with my buddy, and we rolled Dual Mages to enjoy the Classic world with some of the refinements that made life not so hard.

Sadly I guess we need to rethink our duo strategy, as the Pet Exp change really makes leveling impossibly slow for that combo (due to drained mana pools versus low xp gain).

Enchanter / X is out as well.

I truly hope this nerf is repealed. It's really depressing to once again abandon my Magician in Everquest (as I did in Live for a long time).

Nice to meet you all.
  #262  
Old 11-01-2011, 03:40 PM
Extunarian Extunarian is offline
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Quote:
Originally Posted by RattyZ [You must be logged in to view images. Log in or Register.]

Sadly I guess we need to rethink our duo strategy, as the Pet Exp change really makes leveling impossibly slow for that combo (due to drained mana pools versus low xp gain).

Enchanter / X is out as well.
2 mages:
Pet 1 does 30% of damage. Pet 2 does 30% of damage. DS does 20%. Mages do 10% each. Full xp.

Chanter/X:
Charmed pet does 99% of damage. Break charm and CC old pet while finishing off now fleeing mob. Full xp.
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  #263  
Old 11-01-2011, 04:46 PM
Chokan Chokan is offline
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Quote:
Originally Posted by Extunarian [You must be logged in to view images. Log in or Register.]
2 mages:
Pet 1 does 30% of damage. Pet 2 does 30% of damage. DS does 20%. Mages do 10% each. Full xp.

Chanter/X:
Charmed pet does 99% of damage. Break charm and CC old pet while finishing off now fleeing mob. Full xp.
Not sure how 10%>30%?
  #264  
Old 11-01-2011, 05:08 PM
MrSparkle001 MrSparkle001 is offline
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How does that work? I thought players had to do 50% of the damage or they lose 50% of the XP.

I would think damage shields would make it harder, because that's more damage not being done by the player.

Players have to outdamage the pets + DS, right? If mages only did 20% of the damage then they lose 50% XP. That's how I've always thought it worked. It's not that they have to make sure the pets do less than 50% of the damage, it's that they have to make sure they themselves do more than 50% of the damage.

I would like clarification of this as well. Damage shields are a neutral source of damage, but if what matters is how much damage the player does vs how much the pet does, damage shields might make it more difficult. They'd make killing faster overall but each kill potentially 50% less XP.

Here's the question: Do we have to make sure the pet does not do 51%+ of the damage, or do we have to make sure we as players do 51%+ of the damage? There's a huge difference between the two, and I always thought it was the latter. If in a party of multiple pets, do we have to make sure one individual pet does not do 51%+ of the damage? (which I can't see happening). In my experience in a pet-heavy party, three pets gave us a whopping XP penalty unless we nuked the crap out of the mobs as well. It was bad enough the cleric with us was imploring us to nuke away so the XP wouldn't suck so bad. No one single pet did 51%+ of the damage, but between the three of them they did the majority of damage.
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  #265  
Old 11-01-2011, 05:10 PM
Extunarian Extunarian is offline
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Quote:
Originally Posted by Chokan [You must be logged in to view images. Log in or Register.]
Not sure how 10%>30%?
If A pet does 50% or more of the damage it takes 50% xp. If 2 pets are working on a mob the casters should have to do very little to ensure neither pet can take 50% of the mobs health.

Correct me if I'm wrong but I believe that is how it works.
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  #266  
Old 11-01-2011, 05:18 PM
Extunarian Extunarian is offline
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Yeah...found an explanation:
Quote:
Originally Posted by http://everquest.allakhazam.com/story.html?story=960
In the old scheme, if a pet did more than half of the damage to a monster, it took half the experience reward.
So if you have 2 mages and 2 pets, it should not be difficult to prohibit a single pet from doing 50% of the damage.
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  #267  
Old 11-01-2011, 05:30 PM
quido quido is offline
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Ok I'm not reading this entire thread so I apologize if this was already clarified.

Let's say I (a shaman) am duoing with a mage and we both have pets. Say we're fighting a mob that has 2000 hp. Now let's say, just for the sake of an example, that the mage pet does a total of 1500 damage but the mage reclaims him before the mob dies. Furthermore, the remaining 500 damage is split between my pet and I; he does 300, and I do 200. How does this break down?

Does the 1500 damage done by the reclaimed pet not count towards the mob's total life, in which case my pet will have outdamaged me (and us) and consequently stolen some exp? Or does credit for that 1500 damage transfer to the mage once his pet is reclaimed?

Someone explain this to me please.
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  #268  
Old 11-01-2011, 05:40 PM
MrSparkle001 MrSparkle001 is offline
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Quote:
Originally Posted by Extunarian [You must be logged in to view images. Log in or Register.]
Yeah...found an explanation:


So if you have 2 mages and 2 pets, it should not be difficult to prohibit a single pet from doing 50% of the damage.
That also means that damage shields would be beneficial, since it helps ensure the pet does not do more than 50% of the damage.

But I'm still not sure that's the case. Without considering damage shields, saying the pet has to do over 50% of the damage to take 50% of the XP is the same as saying the player has to do over 50% of the damage to not take the XP penalty. Throw damage shields into the mix and it's a different story. If the pet + damage shield is more than 50% of the damage, is that still an XP penalty? What matters more, how much damage the pet does or how much damage the player does?
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  #269  
Old 11-01-2011, 06:01 PM
yraapt yraapt is offline
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If I recall correctly damage shield damage is attributed to nobody.

Back in the day I thought you could could PL a noob by DSing yourself and letting mobs hit you until they got low. Then the noob just has to do a very small amount of damage to get credit for the entire kill.
  #270  
Old 11-01-2011, 06:19 PM
MrSparkle001 MrSparkle001 is offline
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I know it's attributed to nobody, that's what makes my question so important. Is it more important that the pet does less than 50% damage or that you do more than 50%? If it's the former, use those DS. If it's the latter, might want to rethink them.
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