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  #261  
Old 07-12-2022, 11:29 PM
cd288 cd288 is offline
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Originally Posted by TripSin [You must be logged in to view images. Log in or Register.]
I'm talking about the degree to which it is done. I'm not saying it wasn't possible to solo, I'm saying it's far more prevalent for people to be soloing in P99 (and also just duo/trio instead of full group) than it was in classic. I played enchanter also in classic and you could not solo nearly as easily as you can today in P99. The difference in internet connectivity alone makes a huge difference for your ability to react to charm breaks. Having audio triggers and timers through programs like GINA also makes a gigantic difference. In P99, every single Enchanter is stacking as much CHA as they can from the get go, all are getting JBoots and goblin rings - this wasn't the case in live. And it's just completely different cultures and game knowledge between classic and P99 today.
Also the charm killing meta wasn’t fully the way it is today. I mean, damn you can find posts on the forums here from 2013 where people are discussing whether you need to memblur the mobs after the break to get full exp for both, you’ve got people saying you need to kill your pet mob first after breaking charm in order to clear the aggro/damage table to get full exp, etc.

People just didn’t know stuff
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  #262  
Old 07-13-2022, 08:52 AM
Allishia Allishia is offline
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Originally Posted by Nycon43 [You must be logged in to view images. Log in or Register.]
Going to agree with warrior being busted from a design standpoint. Thank god there are people out there who enjoy playing a broken, but needed class.
Wars are crazy fun, y'all crazy /nod [You must be logged in to view images. Log in or Register.]
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  #263  
Old 07-13-2022, 09:19 AM
Castle2.0 Castle2.0 is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Oh wow having to basically rebuild an entire class out of clickies and expensive gear in order for it to be somewhat functional
Don't hate on batman. Everyone wants to be batman.

Raid gear on = Batman
Normal gear on = Bruce Wayne
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  #264  
Old 07-14-2022, 07:06 AM
Zuranthium Zuranthium is offline
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We need a poll for Paladin/Ranger/Wizard as the weakest.

The poor souls who said Mage or Rogue (!!) are automatically discounted.

Druid is understandable to say when looking at them when they can't Charm, but there are plenty of good places to animal charm, so it's not right to say a character that can do massive DPS, heal, teleport, sow/wolf, snare/root/harmony, tracking, and provide a stackable mana buff (at 60) deserves to be in the very bottom.

Warrior is understandable when looking at them outside of raids and without good gear, but even then consider a fresh classic era server for example. They have the benefit of berserk mode, which means they are better DPS than a similarly geared Pally/Ranger, and they have an exp bonus, whereas those other two have a huge exp penalty. So the Warrior is going to level faster and be in better position to get the gear upgrades, which puts them ahead. Pre-Kunark era without disciplines Warriors are still relevant for raiding too, because they have an inherent magic resist boost (very important for stopping as many Fears as possible from Dragons/Gods) and having the highest HP is obviously beneficial.

---

It's easiest to narrow the battle down to Ranger and Paladin:

pre-Kunark: Ranger has a bit better itemization on the whole. Paladin during the mid levels with Ghoulbane is better and at the end of this era with the first epic they get a boost, otherwise Rangers are doing much better DPS by dual wielding SSOY or raid drops. Skillset it's basically Snare, Harmony, Tracking vs Lull and some better healing. Snare was especially useful in actual classic because targets would often run away full speed, so I give Ranger the edge.

Kunark: Paladin gains the edge here because of being able to tank significantly better, allowing them to fulfill a more worthwhile function than the Ranger, who as a DPS class are weak during this era. Gaining 90% rez is also a real toolkit boost for the Pally, whereas Rangers don't get anything new here (unless we are counting their Epic having a slow proc).

Velious: I give Ranger the advantage until the Two-hander weapon bonus gets modified, as they can provide much better DPS + also have Weaponshield, which are more valuable things than the Pally HP buff. After the Two-hander damage gets changed, then I would put them pretty much equal overall, Pally being better for general groups, but Ranger being a bit more of an asset overall for raiding. Ranger wins the era as a whole since the two-hander damage change isn't until late Velious.

So overall, Paladin is the weakest!

If we are talking end of Velious era though (aka, where Blue server lives forever), then Wizard is my vote for the worst class, especially since you can't meditate while casting on Blue. Just...ugh. Pathetic DPS for a class that should at the very least be able to burn a target down fast, but they are also incapable of that in this era.
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  #265  
Old 07-14-2022, 07:25 AM
Fammaden Fammaden is offline
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You're taking raiding into account without weighing LoH, soulfires, and Divine Strength?

By all your metrics you should be ranking Shadow Knight lower than ranger and paladin by a long shot.
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  #266  
Old 07-14-2022, 07:54 AM
Ghost of Starman Ghost of Starman is offline
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Originally Posted by Fammaden [You must be logged in to view images. Log in or Register.]
You're taking raiding into account without weighing LoH, soulfires, and Divine Strength?

By all your metrics you should be ranking Shadow Knight lower than ranger and paladin by a long shot.
Yup, SK has to be the biggest loser here as they bring nothing unique to a raid, Paladins are just as good raid tanks (if not better due to emergency LOH / self heals / Soulfire charges, etc). When properly geared out and with high CHA for lulls pallys can do just about everything a SK can with added benefits, even in groups.
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  #267  
Old 07-14-2022, 08:37 AM
eqravenprince eqravenprince is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
We need a poll for Paladin/Ranger/Wizard as the weakest.

The poor souls who said Mage or Rogue (!!) are automatically discounted.

Druid is understandable to say when looking at them when they can't Charm, but there are plenty of good places to animal charm, so it's not right to say a character that can do massive DPS, heal, teleport, sow/wolf, snare/root/harmony, tracking, and provide a stackable mana buff (at 60) deserves to be in the very bottom.

Warrior is understandable when looking at them outside of raids and without good gear, but even then consider a fresh classic era server for example. They have the benefit of berserk mode, which means they are better DPS than a similarly geared Pally/Ranger, and they have an exp bonus, whereas those other two have a huge exp penalty. So the Warrior is going to level faster and be in better position to get the gear upgrades, which puts them ahead. Pre-Kunark era without disciplines Warriors are still relevant for raiding too, because they have an inherent magic resist boost (very important for stopping as many Fears as possible from Dragons/Gods) and having the highest HP is obviously beneficial.

---

It's easiest to narrow the battle down to Ranger and Paladin:

pre-Kunark: Ranger has a bit better itemization on the whole. Paladin during the mid levels with Ghoulbane is better and at the end of this era with the first epic they get a boost, otherwise Rangers are doing much better DPS by dual wielding SSOY or raid drops. Skillset it's basically Snare, Harmony, Tracking vs Lull and some better healing. Snare was especially useful in actual classic because targets would often run away full speed, so I give Ranger the edge.

Kunark: Paladin gains the edge here because of being able to tank significantly better, allowing them to fulfill a more worthwhile function than the Ranger, who as a DPS class are weak during this era. Gaining 90% rez is also a real toolkit boost for the Pally, whereas Rangers don't get anything new here (unless we are counting their Epic having a slow proc).

Velious: I give Ranger the advantage until the Two-hander weapon bonus gets modified, as they can provide much better DPS + also have Weaponshield, which are more valuable things than the Pally HP buff. After the Two-hander damage gets changed, then I would put them pretty much equal overall, Pally being better for general groups, but Ranger being a bit more of an asset overall for raiding. Ranger wins the era as a whole since the two-hander damage change isn't until late Velious.

So overall, Paladin is the weakest!

If we are talking end of Velious era though (aka, where Blue server lives forever), then Wizard is my vote for the worst class, especially since you can't meditate while casting on Blue. Just...ugh. Pathetic DPS for a class that should at the very least be able to burn a target down fast, but they are also incapable of that in this era.
Well if you are going to make it a poll based on your choices, then put zero emphasis on soloing, barely any emphasis on grouping 1-50 game. Warrior and Rogue are bottom of soloing and most groups. I'd take a Paladin or Ranger over Warrior and Rogue for any group 1-50. Obviously Paladin and Ranger are better soloers than Warrior and Rogue. Wizard, yeah, they are the worst group class.
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  #268  
Old 07-14-2022, 10:31 AM
Nibblewitz Nibblewitz is offline
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I can confirm that wizards are the worst
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  #269  
Old 07-14-2022, 10:37 AM
Castle2.0 Castle2.0 is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
We need a poll for Paladin/Ranger/Wizard as the weakest.

The poor souls who said Mage or Rogue (!!) are automatically discounted.

Druid is understandable to say when looking at them when they can't Charm, but there are plenty of good places to animal charm, so it's not right to say a character that can do massive DPS, heal, teleport, sow/wolf, snare/root/harmony, tracking, and provide a stackable mana buff (at 60) deserves to be in the very bottom.

Warrior is understandable when looking at them outside of raids and without good gear, but even then consider a fresh classic era server for example. They have the benefit of berserk mode, which means they are better DPS than a similarly geared Pally/Ranger, and they have an exp bonus, whereas those other two have a huge exp penalty. So the Warrior is going to level faster and be in better position to get the gear upgrades, which puts them ahead. Pre-Kunark era without disciplines Warriors are still relevant for raiding too, because they have an inherent magic resist boost (very important for stopping as many Fears as possible from Dragons/Gods) and having the highest HP is obviously beneficial.

---

It's easiest to narrow the battle down to Ranger and Paladin:

pre-Kunark: Ranger has a bit better itemization on the whole. Paladin during the mid levels with Ghoulbane is better and at the end of this era with the first epic they get a boost, otherwise Rangers are doing much better DPS by dual wielding SSOY or raid drops. Skillset it's basically Snare, Harmony, Tracking vs Lull and some better healing. Snare was especially useful in actual classic because targets would often run away full speed, so I give Ranger the edge.

Kunark: Paladin gains the edge here because of being able to tank significantly better, allowing them to fulfill a more worthwhile function than the Ranger, who as a DPS class are weak during this era. Gaining 90% rez is also a real toolkit boost for the Pally, whereas Rangers don't get anything new here (unless we are counting their Epic having a slow proc).

Velious: I give Ranger the advantage until the Two-hander weapon bonus gets modified, as they can provide much better DPS + also have Weaponshield, which are more valuable things than the Pally HP buff. After the Two-hander damage gets changed, then I would put them pretty much equal overall, Pally being better for general groups, but Ranger being a bit more of an asset overall for raiding. Ranger wins the era as a whole since the two-hander damage change isn't until late Velious.

So overall, Paladin is the weakest!

If we are talking end of Velious era though (aka, where Blue server lives forever), then Wizard is my vote for the worst class, especially since you can't meditate while casting on Blue. Just...ugh. Pathetic DPS for a class that should at the very least be able to burn a target down fast, but they are also incapable of that in this era.
Wizard can gate to Rivervale, manadance to full quickly, then port out to keep killing. This makes them incredibly powerful.

Manadance!
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  #270  
Old 07-14-2022, 10:38 AM
cd288 cd288 is offline
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Originally Posted by Ghost of Starman [You must be logged in to view images. Log in or Register.]
Yup, SK has to be the biggest loser here as they bring nothing unique to a raid, Paladins are just as good raid tanks (if not better due to emergency LOH / self heals / Soulfire charges, etc). When properly geared out and with high CHA for lulls pallys can do just about everything a SK can with added benefits, even in groups.
In what world have you never had an SK on your pull team?
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