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  #1  
Old 11-26-2019, 10:25 PM
tinklepee tinklepee is offline
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Quote:
Originally Posted by dekova [You must be logged in to view images. Log in or Register.]
If you're talking about the bright line across the top of the ground I'm getting that as well. I spent a little time troubleshooting, I think it had to do with my nonstandard windowed resolution. I'll test some more.

NVIDIA Quadro P3200.

Edit/update: Did some quick testing, and not seeing it when the clipplane is close (feerrott, nektulos) but definitely visible in east freeport using both infravision and normal vision. Seems to go away in full screen?
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Anyone ever find a fix for this?
  #2  
Old 10-20-2019, 11:44 PM
dekova dekova is offline
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The bright line on the horizon is only really visible at night so my testing is limited.

In west freeport when looking out into the field from the gate, I can't get the line to appear at all. In east freeport when looking out into the field from the gate, it's consistent. I tested with both normal and infravision.

In full screen (low resolution?) it went away.

I'll test more when I get the chance, but this doesn't look like a really high priority issue and I've got some UI testing to do.

P.S. Totally loving the classic darkness. I appreciate all the work you guys have done to make it happen.
  #3  
Old 10-20-2019, 11:52 PM
Lonedrahon25 Lonedrahon25 is offline
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im using a gtx 980, only happens at night/raining at night. Didnt see this before the shader change.
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We were still $1500 short, so I'm making the difference up with my own money.
If anyone has any room to grief, its Rogean. Nuff said.

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  #4  
Old 10-21-2019, 12:39 AM
Telin Telin is offline
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Default Latest Sky Update

I made several adjustments to all zones with this update. (Stronger moonlight, faster night/day transitions for foggy zones, amber sunset lighting, better lighting transitions.)

These files are meant to be added after the patch because it doesn't include every file for the sky to work. Sky type needs to be at Complex.
Attached Files
File Type: zip P99 Sky 1.6.zip (66.1 KB, 12 views)
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Last edited by Telin; 10-21-2019 at 12:42 AM..
  #5  
Old 10-21-2019, 03:07 AM
Danth Danth is offline
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Quote:
Originally Posted by Telin [You must be logged in to view images. Log in or Register.]
I made several adjustments to all zones with this update. (Stronger moonlight, faster night/day transitions for foggy zones, amber sunset lighting, better lighting transitions.)

These files are meant to be added after the patch because it doesn't include every file for the sky to work. Sky type needs to be at Complex.
Haven't been on blue yet (annoying to have to swap files around) but on Green it's much improved and more nearly equivalent to Trilogy comparisons. If it were to launch as-is I could not complain--it's starting to come together and look like a well-implemented system. Within the short time left before the 25th is there anything specific that should be investigated?

Also, does it do any good to post /locs/etc of specific places where the dynamic lighting/torches/etc fail? I'm not sure there's anything you can do about ground tile problems and I don't want to waste your time (and mine) posting nice-but-useless info. Got to focus on the stuff that can be addressed.

Danth
  #6  
Old 10-21-2019, 09:20 AM
Telin Telin is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Haven't been on blue yet (annoying to have to swap files around) but on Green it's much improved and more nearly equivalent to Trilogy comparisons. If it were to launch as-is I could not complain--it's starting to come together and look like a well-implemented system. Within the short time left before the 25th is there anything specific that should be investigated?

Also, does it do any good to post /locs/etc of specific places where the dynamic lighting/torches/etc fail? I'm not sure there's anything you can do about ground tile problems and I don't want to waste your time (and mine) posting nice-but-useless info. Got to focus on the stuff that can be addressed.

Danth
Blank can definitely use examples of areas where the lighting isn’t working. He was able to Improve the boat lighting based on reports. As far as the sky files testing, is just making sure they’re stable and the skies load and function normally.
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  #7  
Old 10-21-2019, 04:23 AM
Samadhi Samadhi is offline
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Default Client crashes often upon death.

upon dying with the new client I am often crashing to desktop. The only possible cause is I am using fullscreenizer to make the game fullscreen.
  #8  
Old 10-21-2019, 07:49 AM
Deathrydar Deathrydar is offline
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Has anyone tested Innothule yet? Saw another video that someone put up and he started a troll and he was just as blind as a human would be. If no one checked yet, I will when I can log on again on Tuesday evening.
  #9  
Old 10-21-2019, 08:12 AM
Chortles Snort|eS Chortles Snort|eS is offline
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Plugging my stream for reference due to the nature of leaving it running about 24 hours this weekend

**to see day/night cycles check the last 2-4 hrs of oaSiS afk
  #10  
Old 10-21-2019, 08:13 AM
Deathrydar Deathrydar is offline
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Quote:
Originally Posted by Chortles Snort|eS [You must be logged in to view images. Log in or Register.]
Plugging my stream for reference due to the nature of leaving it running about 24 hours this weekend

to see day/night cycles of the tri swamp area etc
Bah! My browser at work cannot view it.
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