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#1
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#2
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The bright line on the horizon is only really visible at night so my testing is limited.
In west freeport when looking out into the field from the gate, I can't get the line to appear at all. In east freeport when looking out into the field from the gate, it's consistent. I tested with both normal and infravision. In full screen (low resolution?) it went away. I'll test more when I get the chance, but this doesn't look like a really high priority issue and I've got some UI testing to do. P.S. Totally loving the classic darkness. I appreciate all the work you guys have done to make it happen. | ||
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#3
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im using a gtx 980, only happens at night/raining at night. Didnt see this before the shader change.
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P1999 Custom Desktop Launcher Icons | |||
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#4
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I made several adjustments to all zones with this update. (Stronger moonlight, faster night/day transitions for foggy zones, amber sunset lighting, better lighting transitions.)
These files are meant to be added after the patch because it doesn't include every file for the sky to work. Sky type needs to be at Complex.
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Last edited by Telin; 10-21-2019 at 12:42 AM..
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#5
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Also, does it do any good to post /locs/etc of specific places where the dynamic lighting/torches/etc fail? I'm not sure there's anything you can do about ground tile problems and I don't want to waste your time (and mine) posting nice-but-useless info. Got to focus on the stuff that can be addressed. Danth | |||
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#6
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#7
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upon dying with the new client I am often crashing to desktop. The only possible cause is I am using fullscreenizer to make the game fullscreen.
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#8
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Has anyone tested Innothule yet? Saw another video that someone put up and he started a troll and he was just as blind as a human would be. If no one checked yet, I will when I can log on again on Tuesday evening.
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#9
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Plugging my stream for reference due to the nature of leaving it running about 24 hours this weekend
**to see day/night cycles check the last 2-4 hrs of oaSiS afk | ||
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#10
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