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#1
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However, do we really have to have such an oversized loot window? It features like 16 visible item slots, and another 15 when you scroll down? 99.99999999% of the times we loot a mob, it's going to drop 0 to 4 items. Can you perhaps shrink the loot window to 6-8 visible item slots? (Or make it resizable again...) | |||
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#2
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The size of the loot window is defined by (not)Sir Brad Mquiad: [You must be logged in to view images. Log in or Register.] (classic ss) The window does look slightly different than this I might ad some of you may notice, and I want to give you the reason why! The way that SIDL does sliders is hardcoded into the client, so changing that is beyond our scope at the moment. Perhaps one day we can figure out something, but for now we had to settle on making an addition to our loot window art and ad a classic scroll bar to the right of the window. This is because despite hopes the ability to move the up and down arrows position around the window is just not exposed in XML. So, I had to get a little creative and do a little p99er custom jobber on ours for now, adding that slider on the right of the window that you may have already noticed or will next time you log in [You must be logged in to view images. Log in or Register.] Now, just because we did do this custom job, I dont htink shortening the window from Sir Brad's origional vision would be the right choice, so for now just try to immerse yourself in all that extra marble and let it drip all over your body through your minds eye oozn through the cracks fillin your soul with classic marble ohhh sweet ok yeah, that's the story with loot windows, and the custom slider that you may or may not have noticed yet! [You must be logged in to view images. Log in or Register.] Here's some of the slider work in progress, trying to figure out how it works: [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.] this was a version I made with an invisible slider, a bit closer to classic, still not 10)% without the up and down arrows instead of the done, but out of some usability concerns we opted to go with the slider, until we can figure out how to go full classic. [You must be logged in to view images. Log in or Register.] | |||
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#3
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I would personally pick usability over classic authenticity in this case. But I understand the project is headed in another direction and we'll have to deal with it. (You're not going to bring back the fullscreen spellbook either... or are you?) | |||
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#4
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Y'all are doin gods work, thank you for all the time and effort spent to make the player experience as classic as possible in terms of UI. *Cheers*
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#5
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Last edited by whitebandit; 10-22-2019 at 09:12 PM..
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#6
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I can take a look tomorrow. But I definitely have never seen this. Themis particular panel is mostly unchanged from the stock one we started with.
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#7
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#8
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Not sure if the following items have been mentioned yet so apologies if they have.
When using a custom hot key and changing the font color of the text in the hot key, when placing that hot key on page 2, the hot key on page 1 in the corresponding spot will have it's text color changed to that of the hot key on page 2. See pictures below: 1.jpg 2.jpg 3.jpg This reverts back to normal upon logging out, however if you were to move the hot key around or make a new hot key with different colored text it will happen again. Another issue that I have noticed is some windows return to a default position upon logging out and logging back in. The ones I have run across so far are: Main inventory Skills Loot Bank Merchant NPC trade window Not anything game breaking but just thought I would mention it. Thank you devs for all the hard work! | ||
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#10
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I don't even think the <hotspot> command works, I've tried to use it but it seems to ignore it. What you're seeing there may just be a titanium thing, I believe when I did the background image for those buttons I matched the games resolution so we actually didnt adjust the buttons themselves so I think that is just a titanium thing.
Ugh wish we could alpha out thr text and put painted text on them instead D: I tried that last night but the game ignores <alpha> too D: edit: hehe just saw your new post after I hit enter :P | ||
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