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  #261  
Old 08-09-2015, 04:48 PM
Xaanka Xaanka is offline
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  #262  
Old 08-09-2015, 04:50 PM
Qtip Qtip is offline
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Item loot? LOL. People quittin over getting pked, could you imagine if they lost an item on top of that? Lets try to get a decent population server instead of a 30 man server that a handful of people want to play on.
  #263  
Old 08-09-2015, 04:50 PM
Xaanka Xaanka is offline
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  #264  
Old 08-09-2015, 04:55 PM
Xaanka Xaanka is offline
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  #265  
Old 08-09-2015, 05:09 PM
hammbone hammbone is offline
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Quote:
Originally Posted by Qtip [You must be logged in to view images. Log in or Register.]
Item loot? LOL. People quittin over getting pked, could you imagine if they lost an item on top of that? Lets try to get a decent population server instead of a 30 man server that a handful of people want to play on.
increase drop rates... problem solved.
  #266  
Old 08-09-2015, 05:19 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Qtip [You must be logged in to view images. Log in or Register.]
Item loot? LOL. People quittin over getting pked, could you imagine if they lost an item on top of that? Lets try to get a decent population server instead of a 30 man server that a handful of people want to play on.
Solution is simple, you patch in sets of no drop, at various level brackets, especially for melees, tada! Everything you wear on top of that is a gamble.

You can go out and try to gank noobs out of their cloth but you will A) either do it at their relatively close gear level B) Be harder to gank, but if you fail you will lose a piece of gear.
  #267  
Old 08-09-2015, 05:48 PM
hammbone hammbone is offline
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Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
Solution is simple, you patch in sets of no drop, at various level brackets, especially for melees, tada! Everything you wear on top of that is a gamble.

You can go out and try to gank noobs out of their cloth but you will A) either do it at their relatively close gear level B) Be harder to gank, but if you fail you will lose a piece of gear.
concept isnt bad... only no drop items are basic sets - pvp in rags or risk being baller
  #268  
Old 08-09-2015, 05:51 PM
DRAGONBAIT DRAGONBAIT is offline
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i dont think item loot is the way to go, thats something that will catter to very a very small playerbase, remember we are on red, but people play it as if it was a blue server, dont ask them for hardcore red mechanics. item loot is way too much imo, not for me, but for the mayority of the potential red players.
  #269  
Old 08-09-2015, 06:06 PM
hammbone hammbone is offline
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Originally Posted by DRAGONBAIT [You must be logged in to view images. Log in or Register.]
i dont think item loot is the way to go, thats something that will catter to very a very small playerbase, remember we are on red, but people play it as if it was a blue server, dont ask them for hardcore red mechanics. item loot is way too much imo, not for me, but for the mayority of the potential red players.
did you forget the problem we're trying to address? Item loot is the only thing that will keep the game playable and means to dethrone.
  #270  
Old 08-09-2015, 06:09 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by DRAGONBAIT [You must be logged in to view images. Log in or Register.]
i dont think item loot is the way to go, thats something that will catter to very a very small playerbase, remember we are on red, but people play it as if it was a blue server, dont ask them for hardcore red mechanics. item loot is way too much imo, not for me, but for the mayority of the potential red players.
Not sure how that would play out. It sounds harsh but with no drops sets, it isnt that bad and makes low level pvp interesting. Right now when theres a twink around options is to camp. Item loot? Option is to bag every non no-drop piece you got and get on the twink. Because he cant wear stuff without risking to lose it, its either a fair fight, which the "twink" will lose quickly if hes solo griefing a group of newbs, or theres something in it to fight back. You can die a couple of times but if you win you get a piece.

It probably would end up badly with a high level pocket healing the griefer but not because EQpvp item loot is bad in itself, but because of what kind of community the staff has let grown around their server over the years. An ideal scenario would see "good guys" also roaming the newb zones to help buff the underdogs.
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