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  #261  
Old 01-08-2014, 12:21 PM
Autotune Autotune is offline
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Originally Posted by Fael [You must be logged in to view images. Log in or Register.]
Ahh. So your proposal is in in conjunction to the repop plan ? Not all of us are expert forum questers. Got to lead us to the water.

Dolic
I had a proposal and I pm'd it to several people (including Rogean and Sirken) and from what I've seen/heard Rogean took a section of it and expanded it (something about a 1/1/1 raiding proposal). I don't know how far it's gone or will go and it really doesn't matter to me.

However, I can clearly see that what Sirken posted wasn't the solution to end the raid suspension. The suspension happened and people were told to make a new raiding proposal and to agree to it and that "we" shouldn't expect repops, variance reduced, game mechanics changed, etc in any of the plans.

You guys got ahead of yourselves and thought in the end nothing had to change and you'd get free repops.

Now, I have no clue why Sirken posted the raid suspension was going to be lifted, but it was clear in his Repop post that guilds needed to still work out the normal raiding details (it was stated at the bottom).
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  #262  
Old 01-08-2014, 12:23 PM
knix knix is offline
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Originally Posted by Hitpoint [You must be logged in to view images. Log in or Register.]
Why are we still talking about this shit? It's all been covered 1000 times from 100 different angles. T1 guilds want their efforts to be rewarded and their raid scene not to be shit on with rotations. T2 guilds want to see and experience content without having to compete for it, park characters, wake up at strange hours, or race to mobs. BDA wants as many free mobs as they can get without having to do anything besides lawyer on the forums, and they will milk this situation until they get it. GMs want their petition queue to be lower.

Okay, we've established all these things. There should be no more discuss ion about playstyle, or what this server was meant for, or how players should choose to play the game.

How many mobs does BDA need before they agree to a plan?

How many mobs should T1 be forced to give up?

Schedule another meeting and answer these two questions. All that matters is negotiations, so stop fucking wasting your time debating anything else. Don't let Chest waste 15 minutes talking about how toxic the raid scene is and how the only thing that's fair is 50/50. Don't let anyone from T1 talk about the spirit of competition. This shit doesn't matter because neither side will ever agree. Just figure out what each side can live with and let us move on.

And why hasn't a new meeting been scheduled yet? Fuck, we all know from the time you plan one it's going to take everyone like 2-3 days to make sure they can make it. Stop delaying this shit.
I thought Srken and Deubael's plan for the repops gave the casual guilds the same number of dragons if not more if you divided the current non repop situation we have been raiding under. And with the potential of 2 repops a month as ffa was icing on the cake for all. Plus gave us all things to raid throughout the month. As well as made an environment where it was clear what dragon belonged to which Tier, making it easier for the VOLUNTEER CSR staff to do what the are donatiing their time to do.
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  #263  
Old 01-08-2014, 12:26 PM
Autotune Autotune is offline
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Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
i think most proposals included some form of "sim patch day" repops

basically with Rogeans or Stealins plan the repops would serve to speed up the cycles as the repopped mob would still follow the tier it was suppose to belong to as if it had spawned normally

Repops will b a part of the solution no matter what plan is decided on
In my proposal, I suggest that staff dictate how they want to handle them (repops)and that the rules the people made up should come 2nd to how the GMs wanted to handle them.

Why?

Because it's the staff that has to put it in place and the staff has less to gain by how they are divided to the server.

Rogean's 1/1/1 proposal (or my proposal, wtf ever) would work with repops or in conjunction with sirken's repop rules (two different rule sets).
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  #264  
Old 01-08-2014, 12:27 PM
Joyelle Joyelle is offline
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Originally Posted by knix [You must be logged in to view images. Log in or Register.]
making it easier for the VOLUNTEER CSR staff to do what the are donatiing their time to do.
what's that? deriding the casual playstyle in a twitch stream?
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  #265  
Old 01-08-2014, 12:41 PM
chickmagnet chickmagnet is offline
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I've got a crazy idea that might just work....how about speed game up a bit and start putting items on other boss mobs. Remember when the fear golems dropped AoNs, change their respawn timer of course, but people would have plenty of chances for epics and hardcore guilds could still compete for dragons. CSR could use all this new found argument time to do something a bit more important...like working on that velious expansion....maybe the old devs ran into this problem and that was their solution rather than speeding up spawns or forcing rotations [You must be logged in to view images. Log in or Register.]
  #266  
Old 01-08-2014, 12:56 PM
Alarti0001 Alarti0001 is offline
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Originally Posted by Uteunayr [You must be logged in to view images. Log in or Register.]
I can only hope that it is the Staff Proposal, so that each side can play their role all month long, rather than only on repops.
It wont be
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  #267  
Old 01-08-2014, 01:02 PM
Droog007 Droog007 is offline
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Originally Posted by chickmagnet [You must be logged in to view images. Log in or Register.]
the only 2 big zones other than vp that training may have occurred is fear and hate, and thats simply part of the pull, you have these other guilds trying to slip by while they have a train in progress to make a break for mob then they run into that said train
These other guilds trying to slip by... that is some funny shit.

My two most memorable interactions with TMO:

Full Circle breaking hate from port-up spot when Inny spawns. TMO arrives and immediately brings down the entire zone on top of everyone. After several attempts to tag Inny out of the chaos, something like 75% of the players across all attendant guilds are dead (some more than once), but TMO gets dem pixels. edit: I just remembered - we actually got awarded FTE from that kill. Unfortunately, nothing good dropped and our evening was still shat upon.

Azure Guard breaking Fear when Draco spawns. TMO zones in en masse and sets up 30 feet away from us on west wall. Enormous train happens. TMO kills Draco, scoops loot, and then something like 90% of players across both guilds are killed to the collapsing kite. But goddammit, TMO got dat Draco loot ahead of them do-nothing, no-effort, casual scum.

Gorgeous execution - really top-notch. You totally deserved that loot more. I feel bad that we tried to slip past you and get something we didn't work for.
Last edited by Droog007; 01-08-2014 at 01:09 PM.. Reason: Correction
  #268  
Old 01-08-2014, 01:04 PM
Xadion Xadion is offline
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Originally Posted by chickmagnet [You must be logged in to view images. Log in or Register.]
I've got a crazy idea that might just work....how about speed game up a bit and start putting items on other boss mobs. Remember when the fear golems dropped AoNs, change their respawn timer of course, but people would have plenty of chances for epics and hardcore guilds could still compete for dragons. CSR could use all this new found argument time to do something a bit more important...like working on that velious expansion....maybe the old devs ran into this problem and that was their solution rather than speeding up spawns or forcing rotations [You must be logged in to view images. Log in or Register.]
That would be what velious and the epic mobs change would do for the raid scene- I honestly feel once velious is out and the epic change hate 2 ct 2 are relesed that it will solve the issues at hand-- it is the time until then that we must find a solution of some sorts.
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  #269  
Old 01-08-2014, 01:04 PM
Bruman Bruman is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
All raid targets outside VP and SKY should go

T1/T2/FFA (Which was what I proposed for Inny/VT/Trak/VS, just applied to everything by rogean now I hear)

That solves all problems.

No matter how you look at it, the hardcores are going to have to skip targets, might as well do it as easily as possible.

Also, I laugh at the people who will complain that they will have to "Keep up with whose turn it is" when you silly fucks keep up with every kill time regardless of who kills what anyhow.
It makes me feel weird when I agree with you.

Quote:
Originally Posted by Fael [You must be logged in to view images. Log in or Register.]
And how is that better than the 3-4 repop plan?

Dolic
There's been lots of talk that, regardless of what happens, part of the solution (although not necessarily immediately) will include more often full server repops and reduced variance.
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Leapfrogging is a dick move. It's not about "rules" or "ZOMG IT HAPPENED ON MY SERVER ITS FAIR".
Truth.
  #270  
Old 01-08-2014, 01:07 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Droog007 [You must be logged in to view images. Log in or Register.]
My two most memorable interactions with TMO:

Full Circle breaking hate from port-up spot when Inny spawns. TMO arrives and immediately brings down the entire zone on top of everyone. After several attempts to tag Inny out of the chaos, something like 75% of the players across all attendant guilds are dead (some more than once), but TMO gets dem pixels.

Azure Guard breaking Fear when Draco spawns. TMO zones in en masse and sets up 30 feet away from us on west wall. Enormous train happens. TMO kills Draco, scoops loot, and then something like 90% of players across both guilds are killed to the collapsing kite. But goddammit, TMO got dat Draco loot ahead of them do-nothing, no-effort, casual scum.
Sounds about right. Pretty much how every Inny / draco spawn I've done went, except as a necro I'd just FD and /q or levant and then FD.
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