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  #261  
Old 10-10-2010, 04:22 PM
feste feste is offline
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Nilbogs vision is right in line with mine so i guess im lucky. besides when i see a troll sk i wanna think " shit thats one hard mother effer right there" and i think they are better when they are rare.

ps. i play a necro and a warrior so what do i know =p
  #262  
Old 10-10-2010, 05:56 PM
Uthgaard Uthgaard is offline
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It's not like anyone is bringing up anything that hasn't already been said or answered in the first 25 pages of this 3 month old thread that someone couldnt check dates on and decided to necro.

One person's inability to read does not constitute a requirement for us to repeat ourselves until you've tired of bellyaching.
  #263  
Old 10-10-2010, 10:30 PM
RKromwell RKromwell is offline
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I don't mind that it takes me almost twice as much exp to level. Just don't screw with the people that let me group with them. That is the big issue with me, I will eat that penality all day long. Just don't make me dish it out to the folks that group with me. Group invites are rare as it is.
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  #264  
Old 10-11-2010, 12:33 AM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Quote:
Originally Posted by feste [You must be logged in to view images. Log in or Register.]
besides when i see a troll sk i wanna think " shit thats one hard mother effer right there" and i think they are better when they are rare.
*ahem* Thanks

and yeah, I solo'd more than half my levels, but when I was grouped, I made sure there was no cause to bitch about the amount of xp I took from the group by chain pulling until the casters begged for mercy and a med break, or holding aggro on 3 mobs at a time cause who wants to wait for a CC class when we can just AE it down (your SK hasn't max'd evocation yet?), or any of dozens other tricks that an experienced hybrid has the tools to provide.

I love warriors. Everyone should. They make fantastic tanks, and after disciplines, they are unmatched for raid tanking most every encounter. With a good golf bag and a smart player, they're great in groups too. So, I want the average player to be intimidated by the xp penalty on hybrids. I want the average player who is interested in tanking to go warrior. I like being rare.
  #265  
Old 10-11-2010, 10:17 AM
Combo Combo is offline
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Quote:
Originally Posted by Dumesh Uhl'Belk [You must be logged in to view images. Log in or Register.]
I want the average player who is interested in tanking to go warrior.
As a non-tank that doesn't have a character over 15, I really don't.

Pre-50, Disease Cloud / Blind aggro or gtfo. The "Average" player can press those buttons, but the "Average" player can't afford double Obsidian Shards.
  #266  
Old 10-11-2010, 10:42 AM
guineapig guineapig is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
I understand that, but my point was, if class-based XP penalties were based on utility to a group/raid, I think we can all agree that a lot of shit wouldn't be going down without clerics (90% rez, complete heal? yes please!), therefore they probably have the greatest "usefulness" of all... so wouldn't that then warrant the greatest class-based XP penalty if we're thinking in terms of "what a particular class has to offer a group/raid"?

I know what point you're trying to make, and you know what counterpoint I'm trying to make. I'm frustrated hybrids have to have this fight on two different timelines... but it's not like I didn't know what I was getting into playing a ranger on Live from Classic to GoD and then rolling one here again knowing full well what the deal would be. :P
I understand what you are saying. Clerics are "vital". In EQ, the term "utility" is more about having answers for multiple situations and playing multiple rolls. It's all semantics really.

Basically what Yendor is saying that the vital classes that are needed nearly 100% of the time should have the biggest exp penalty. It does make sense and if I was designing a game today that might be an idea I would use when creating the classes. [You must be logged in to view images. Log in or Register.]

But you know what I'm about to say next: That's not what this server is about. They want to replicate the way EQ was circa 99-01 and do it chronologically.
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  #267  
Old 10-11-2010, 11:06 AM
Puyen Puyen is offline
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Makes me not want to grp with a hybrid but what do I care I solo
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  #268  
Old 10-11-2010, 02:12 PM
Wizerud Wizerud is offline
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Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
Get squishing them. Let me know how far you get. Clock's ticking.
You completely missed my point, but that's ok because clearly from the quoted producers letter it wasn't a bug. It was just a stupid design decision.
  #269  
Old 10-11-2010, 02:29 PM
Wizerud Wizerud is offline
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And to follow up on that, because its actually not a bug it would only seem to make sense to drop the penalty at the servers inception or on the timeline. Maybe if there is ever a second server it's something that could be implemented at the beginning along with gnome sk's and assling rangers.
  #270  
Old 10-11-2010, 04:37 PM
Tananthalas Tananthalas is offline
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Quote:
along with gnome sk's and assling rangers.
That was the worst developmental decision Sony ever made allowing those two race/class combos.
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